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Scorched/Worms/Angry Bird kind of games


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GitHub always confuses me. I go there looking/expecting and .xex file or an .atr and all I ever see are folders and .asm files, etc. Do you have to build your own .atr or .xex from all this? I always end up having someone post and .xex or .atr in the thread of the GitHub link because of it. Am I totally missing something obvious on GitHub?

 

Edit: I just finally saw the .xex in the files list on GitHub...it's just my old eyes I guess...

Edited by Gunstar
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hello!

@archon800 thanks for trying :)

There is a new version, but it does not change anything with actually running the game.

I am unfortunately on linux, so my main emulator is atari800.
But I've just checked with altirra on wine and it seems to be working OK.
image.thumb.png.fd6ef9d549e976696127efa63b8cf3d6.png
Memory size should not matter, it is not using anything over 48KiB (yet...).
OS should not be important as well, the game does not use OS (yet).
I was using "Boot image" option in ALTirrA. It should work from various DOSes (loading from $2000).
It is also turning basic off automagically, so this is should not be an issue.

Thanks to your input I found 2 buggies in keyboard procs.
Anyways, right now it is not really possible to play joystick only - weapon purchase works with keyboard only (will change it).
On the options screen you could try pressing [Return] as well...
Please let me know if you see a progress :)

Edited by pirx
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2 hours ago, pirx said:

hello!

@archon800 thanks for trying :)

There is a new version, but it does not change anything with actually running the game.

I am unfortunately on linux, so my main emulator is atari800.
But I've just checked with altirra on wine and it seems to be working OK.
image.thumb.png.fd6ef9d549e976696127efa63b8cf3d6.png
Memory size should not matter, it is not using anything over 48KiB (yet...).
OS should not be important as well, the game does not use OS (yet).
I was using "Boot image" option in ALTirrA. It should work from various DOSes (loading from $2000).
It is also turning basic off automagically, so this is should not be an issue.

Thanks to your input I found 2 buggies in keyboard procs.
Anyways, right now it is not really possible to play joystick only - weapon purchase works with keyboard only (will change it).
On the options screen you could try pressing [Return] as well...
Please let me know if you see a progress :)

 

It is working.  I was using Altirra 4.00-test 39 which seems to be the problem. I updated to 4.10-test 7 and it works completely fine.

 

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6 hours ago, pirx said:

hello!

@archon800 thanks for trying :)

There is a new version, but it does not change anything with actually running the game.

I am unfortunately on linux, so my main emulator is atari800.
But I've just checked with altirra on wine and it seems to be working OK.
 

 

Just like Gunstar I cannot find the XEX file for version 127 at github for download.  (When I click on Pkali compiled executable, it shows a new page which says "binary file not shown" and there is nothing to download.)

 

EDIT: Maybe I was too fast, now Scorch.xex shows up. (Sources were added 16 hours ago, the XEX only 7 hours ago.)

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  • 2 weeks later...

v 133. Quite large `quality of life` update. Playing should be nicer.

executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex

 

Bug reports most welcome! https://github.com/pkali/scorch_src/issues

 

changes:

  • bug: #7 tank stands on a single pixel spike. WhereToSlideTable vastly improved.
  • enhancement: #15 Add player colors to purchase screen. Still room to improvement!
  • enhancement: #22 Redesign information panel (top 2 lines of the game screen). Now game might make some sense for a newcomer :)
  • change: #28 remove white lines around out-of-the-screen point tracker. Now it is visible and looks better!
  • enhancement: #25 Missiles are too fast. Thanks @bocianu and @miker for the hint. Speed of the shell is configurable now, 5 speeds available.
  • enhancement: #27 Remember game settings between games.
  • enhancement: #24 Remember player names between games. Thanks @bocianu
Edited by pirx
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v134. A bit less time this weekend, but still some improvements done.

executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex

 

Bug reports most welcome! https://github.com/pkali/scorch_src/issues

 

changes:

  • #34 - plot pointer visible only when missile is out of the screen
  • #33 - Poor AIs do not purchase non-working weapons
  • #32 - Basic is turned off right on the beginning of loading. Dracon reported problems with running the game in Altirra, this was the best idea I had about it. Maybe next will be removing from zero page LZSS routine by @dmsc
  • #31 - STA WSYNC removed from missile flight delay
  • #30 - player level remembered between rounds, thx @KrzysRog
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oh, also fixed bug #5 - https://github.com/pkali/scorch_src/issues/5  funkybomb smoke stays on the edges of the screen

 

@Beeblebrox - thanks :) Yes, I do want to add sfx - https://github.com/pkali/scorch_src/issues/10 

My issue is that I did sfx previously in 1991, remember nothing... Samples would be easier for me personally, but I am short of memory, especially when net play via #fujinet is considered.

So native pokey sounds. I could do with some help here, maybe @emkay? Or I could dig sources of Operation Blood, there were several effects there...

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oh boy, T-34 is so pretty! I haven't seen it before, it is good, because we would possibly not start our conversion :]

Operation Blood is my game, I did sound effects there, so there is a chance I could rip sfx from it. Maybe.

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@pirx  How funny! :D Well congrats on Operation Blood - I played it a lot in the 90s, as well as Special forces, (aka Operation Blood II  - which I assume is also yours?). :thumbsup:

 

Yes T-34 is great although I believe only a 2 player. The game also only runs on 128K machines owing to the samples and big game areas, coloured graphics, etc. Definitely check it out: https://a8.fandal.cz/detail.php?files_id=4567

 

Your Scorch game is up to 6 players and can currently run on lower RAM requirements by the looks of it.  I reckon with some sound effects, (sampled or synthesized), it will be a great addition to the genre. :grin:

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You waited for it and I delivered :)))

 

executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex

 

Bug reports most welcome! https://github.com/pkali/scorch_src/issues

 

 

2022-04-17 Happy Easter! This is a "premature ejacu.." err... "premature optimization" build. I got into an optimization fewer and got the code messed up, having to revert to the base. One important ticket closed:

  • #35 Two morons shooting each other for more than 5 minutes. Added a new option "Seppuku". It causes one of the tanks ashamed with their inefficiency to detonate the weapon on itself. This was quite a difficult addition, requiring me to understand large swaths of the code, always a great challenge. Smoother gameplay with AIs guaranteed or money back. Other small fixes:
  • #23 High flying MIRV leaves traces. Not anymore.
  • #12 Make soil fall down faster after soil eating weapons. Soil eating range is OK, it is the soil down routine that is slow (but visually attractive).
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136! Made together with @Pecus

 

executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex

 

Bug reports most welcome! https://github.com/pkali/scorch_src/issues

 

2022-04-24 This is a very important release because we had a chance to work a bit as an original team (Pecus and pirx). Let's cheer for Pecus for joining the task force again! Changes:

  • another sneaky memory corrupting bug found and fixed. The game seems to be as stable as an Ikea table! No bug number because it was super elusive.
  • MIRV loops #6 - a very interesting one. It happened when MIRV killed tank exploded with LeapFrog or FunkyBomb.
  • Nicer font #37 - Thank you Adam for dugging up the font you made in 2008 :)
  • Explosions are 2 times faster and look equally good or maybe even a bit better. This was a drag because of the Death's Head
  • Memory map reorganized to extract some free RAM. Currentish map here: https://github.com/pkali/scorch_src/wiki
Edited by pirx
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137!

executable: https://github.com/pkali/scorch_src/blob/master/scorch.xex

Bug reports most welcome! https://github.com/pkali/scorch_src/issues

2022-04-29 Premature release due to a trip to Atlanta on the weekend.

  • #41 Make Riot Charge and Riot Blast weapons. YAY a new weapon after so many years! And it is really useful when you get covered by a ton of dirt
  • land-slide optimization by @Pecusx: ~400 bytes and some cycles saved!
  • nicer explosions (say that to the target)
  • improved wait macro to be non-blocking (moving towards asynchronous code :)))
  • various memory optimizations - over 9KiB free RAM for further use!
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During initial naming of the tanks (and possibly initial settings screen if I remember correctly), shift key seems to function like return key. I don’t know if this is intentional or a bug. 
 

The shields market screen shows some random characters on some bottom rows.

Edited by Probabilitydragon
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