Jump to content
solo/ng

TIME PILOT - final release

Recommended Posts

Solo....AMAZING....

 

Thank you, the first version was just great but its been bettered...

 

Total applause to all involved...

 

And well done Nir for getting a real item on the way...All pleased!!

  • Like 1

Share this post


Link to post
Share on other sites

Quite impressive.

 

Lot's of different P/M's to keep it interesting without getting bored. Speed is good too. Only difficulty I have are the controls because I'm used to the asteroids style of thrust and steering but that's just me I guess.

Share this post


Link to post
Share on other sites

Real nice. I just played back to back with arcade and actually got further in the Atari one.

 

But one thing - not 100% sure but I don't think you're supposed to get the parachutes once the end of level boss has appeared.

  • Like 1

Share this post


Link to post
Share on other sites

Masterpiece!

Thank you very much Jaroslaw and all people involved!

Share this post


Link to post
Share on other sites

Love the arcade game and the Gameboy advance edition and this one...

 

As the game is 3:4 instead of 4:3 did you altered gameplay etc?

 

Was it translated from z80 version?

Share this post


Link to post
Share on other sites

Had a quick check of the source code. It seems that there were some true "Clean Coder" at work. It's very well structured and understandable. Thanks for sharing Waldemar!!!

  • Like 4

Share this post


Link to post
Share on other sites

Love the arcade game and the Gameboy advance edition and this one...

 

As the game is 3:4 instead of 4:3 did you altered gameplay etc?

 

Was it translated from z80 version?

 

4:3 and lower resolution forced us to slow down velocities a bit (because of lower viewport).

 

It wasnt translated from Z80 - all was done from the ground. We have created custom engine, custom renderer, custom logic etc

Actually I have no idea how original code looks like.

In short version: the code uses Object List and subsystems: SPAWN, HIT, OLP to process the game. A lot of stuff can be easly configured via config.asm. Main loop is kinda like:

 

jsr level.mainLoop
jsr OLP.mainLoop
jsr HIT.mainLoop
jsr SPAWN.mainLoop
jsr waitFrame

It was fun doing it from scratch.

 

edit:

About GBA version - I like it too - it was our second referent. Atari's version is better, because got 16x16 player/enemy sprites and GBA got 12x12 ;- )

Edited by solo/ng
  • Like 5

Share this post


Link to post
Share on other sites

I do love me some Time Pilot (or Space Pilot if you've kicked it C64 style). Looking forward to trying it out.

Share this post


Link to post
Share on other sites

Good looking release, The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download. Also I found the controls to be difficult. Have you tested letting the left and right controls continue to rotate instead of stopping when ship is facing directly left or right? having to switch to the up and down keys from there was off putting to me.

 

Edit: I had to rethink my comments on the controls. I'm only playing on an emulator without a real joystick. I'm sure the controls are fine with a joystick. Only with a keyboard would I think a simple 2 button rotate right and rotate left would be preferable.

 

Bob

Edited by bfollett

Share this post


Link to post
Share on other sites

Been waiting for this, can't wait to play it. Great work!

Share this post


Link to post
Share on other sites

The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download.

 

It worked fine for me just by clicking on the link (in Firefox). You can tell it's not linked to an html file by looking at what the link itself points to when you hover your mouse pointer over it.

 

The problem is more likely that a MIME type needs to be added to their website's config file for XEX in order to support proper downloading with your particular browser (and possibly other browsers). I had a similar problem with several Atari extensions on my own website when using MS Internet Explorer for downloading files, even though it was fine when using Firefox, Chrome, and Safari to download the same files.

Edited by MrFish

Share this post


Link to post
Share on other sites

Thank you very much for making and sharing this solo/ng! :thumbsup:

 

Classic arcade game brought to A8. :grin:

 

Wonderful graphics, sfx, music and most importantly game play. :jango:

 

Looks, sounds and plays like the arcade!

 

Thank you very much to all involved in making and sharing Time Pilot!

Edited by Fingolfin

Share this post


Link to post
Share on other sites

If you're using an NTSC A8, that would be why. Looks great on PAL A8's :)

 

Can anybody guess why i can't see the fullscreen

 

Any chance an NTSC version can be set up...?

  • Like 1

Share this post


Link to post
Share on other sites

If you're using an NTSC A8, that would be why. Looks great on PAL A8's :)

Well its a great game

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...