+Spriggy Posted May 26, 2018 Share Posted May 26, 2018 Squish 'Em - Game 1 B/B 21,310 Played On: Stella Get my 1st score in on this little quirky game. Good fun. Away from home again, so had to play on Stellaaaaaaaa! Should have time to improve. Quote Link to comment Share on other sites More sharing options...
Scrabbler15 Posted May 26, 2018 Share Posted May 26, 2018 18,620 I'm getting better at this game, but I'm not sure I would want to play it enough to make significant improvement. . Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted May 26, 2018 Share Posted May 26, 2018 49,470 Quote Link to comment Share on other sites More sharing options...
Novastar Posted May 26, 2018 Share Posted May 26, 2018 All I got in me this week is a participation score: 3990 Quote Link to comment Share on other sites More sharing options...
+Spriggy Posted May 26, 2018 Share Posted May 26, 2018 Squish 'Em - Game 1 B/B 37,580 Improvement Quote Link to comment Share on other sites More sharing options...
StanJr Posted May 27, 2018 Share Posted May 27, 2018 19600 Starting out I thought I was really going to enjoy this game and compete for some high scores, but the longer I play it the more I grow to hate it. The collision detection between the player and the monsters is so sloppy that it's not even worth trying to squish them. The game should be call Avoid 'Em. Because if you are even slightly off the hitbox you lose a life. And since trying to squish is, ostensibly, part of the game's core mechanic, it makes the entire game feel very broken to me. This is one of the most disappointing homebrew experiences I've had in a while. I can't wait to never play Squish 'Em again. Quote Link to comment Share on other sites More sharing options...
+Spriggy Posted May 27, 2018 Share Posted May 27, 2018 @StanJr Yeh I initially had the same general thoughts in relation to the timing and hit box. I ended up trying not to rush it so much, as there is no timer per-say, and found if I stopped at the nearest 'nodule' in front of the oncoming enemy, I would time it to just squish them as they were moving onto the opposing nodule. Instead of just trying to calculate the distant from you to the enemy anywhere along the running line and just squish them anywhere willy nilly. ( I hope that made sense. Even I'm going ) So the game play ended up being move .. stop .. wait .. time it .. squish .. rinse and repeat. Ended up enjoying getting into a rhythm, in my case away. Quote Link to comment Share on other sites More sharing options...
Leto27 Posted May 27, 2018 Share Posted May 27, 2018 (edited) 19600 Starting out I thought I was really going to enjoy this game and compete for some high scores, but the longer I play it the more I grow to hate it. The collision detection between the player and the monsters is so sloppy that it's not even worth trying to squish them. The game should be call Avoid 'Em. Because if you are even slightly off the hitbox you lose a life. And since trying to squish is, ostensibly, part of the game's core mechanic, it makes the entire game feel very broken to me. This is one of the most disappointing homebrew experiences I've had in a while. I can't wait to never play Squish 'Em again. I had fun with this game, and the collision detection wasn't bad for me, like Spriggamortis says wait for the enemies in one nodule ( one with escape route ) squish the enemy and repeat, I must add: look for the slower enemies and avoid the tricky one ( In later levels there is a mix of all enemies ) you must be very patient to succeed with this strategy ( I am a very patient person, remember I was able to support more than four hours of playing red sea crossing ) Edited May 27, 2018 by Leto27 Quote Link to comment Share on other sites More sharing options...
Scrabbler15 Posted May 27, 2018 Share Posted May 27, 2018 24,230 Decent game, but that's enough of that. . Quote Link to comment Share on other sites More sharing options...
nads Posted May 27, 2018 Share Posted May 27, 2018 Squish 'Em : 41,830 Quote Link to comment Share on other sites More sharing options...
classicgamer_27330 Posted May 27, 2018 Share Posted May 27, 2018 no pic because down at the bottom, 2250 Quote Link to comment Share on other sites More sharing options...
Novastar Posted May 27, 2018 Share Posted May 27, 2018 Looks like I had time after all for an improvement while everyone was sleeping. New High Score: 014000 Love the new javatari mobile full screen! Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted May 28, 2018 Share Posted May 28, 2018 23,920 Quote Link to comment Share on other sites More sharing options...
Hank Rearden Posted May 28, 2018 Share Posted May 28, 2018 Not a huge fan of the game but don't hate it either. 40,000 Five of a kind with a 4 kicker. Quote Link to comment Share on other sites More sharing options...
The Bjorkinator Posted May 28, 2018 Share Posted May 28, 2018 Squish 'Em - 27710 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted May 28, 2018 Share Posted May 28, 2018 29,520 Quote Link to comment Share on other sites More sharing options...
agb Posted May 28, 2018 Share Posted May 28, 2018 24,450. Improvement. Will try a little more tonight. Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted May 28, 2018 Share Posted May 28, 2018 35,830 Quote Link to comment Share on other sites More sharing options...
agb Posted May 28, 2018 Share Posted May 28, 2018 Last score for the week. 29,140. Kind of fun game. Quote Link to comment Share on other sites More sharing options...
G-type Posted May 28, 2018 Share Posted May 28, 2018 I had a score of 20,790 for this game but the 3 day weekend screwed me up on remembering when the deadline is. Quote Link to comment Share on other sites More sharing options...
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