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Colecovision HSC Season 11 - Round 12 - Zenji - Keystone Kapers


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HIGH SCORE CLUB

Round 12 Season 11

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Game Information

Game Name: Zenji

Released by: Activision 1984 by Matthew Hubbard.

Settings: Game 1

CV HSC High Score: Game 1 - 54,480 Mangia-Boy (10/2012 HSC 6).

Manual: http://www.colecovisionzone.com/photos/game/manual/zenji%20manual.pdf

Zenji Bonus Points: Play the game post a score= +3

Score 10,000= +2, Score 20,000= +3, Score 30,000= +4, Score 40,000= +5, Score 50,000 and up = +7

Break or set a new CV HSC High Score= +10

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Game Information

Game Name: Keystone Kapers

Released by: CV Activision 1984 by Garry Kitchen.

Settings: Turn it on & play.

CV HSC High Score: Default - 145,750 duncantomi (7/2010 HSC 4).

Manual: http://www.colecovisionzone.com/photos/game/manual/keystone%20kapers%20manual.pdf

Round Ends: Monday June 18th at Noon

Keystone Kapers Bonus Points: Play the game post a score= +3

Score 10,000= +2, Score 25,000= +3, Score 40,000= +4, Score 60,000= +5, Score 100,000 & up= +7

Break or set a new CV HSC High Score= +10

Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize!

The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 11 rules: http://atariage.com/...1-cv-hsc-rules/

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Good Luck!

Zenji Scores (Game 1)
1)Bmack36 29,165 +3 +3 {106}
2)DuggerVideoGames 12,320 +3 +2 {47}
3)ed1475 5,965 +3 {23}
4)jblenkle 2,130 +3 {10}
Keystone Kapers Scores
1)DuggerVideoGames 232,050 +3 +7 +10 Record Breaker :-o {120}
2)jblenkle 56,450 +3 +4 {27}
3)Bmack36 43,400 +3 +4 {26}
4)ed1475 12,000 +3 {11}

Round 12 Totals - Including Bonus Points

1)DuggerVideoGames {167}

2)Bmack36 {132}

3)jblenkle {37}

4)ed1475 {34}

Season Standings - Up to the end of Round 11

1)Bmack36 {1608} (11) (13) (5) (3)

2)DuggerVideoGames {1306} (11) (13) (5) (4)

3)jblenkle {1007} (11) (13) (2) (2)

4)ed1475 {743} (11) (13) (1)

5)NCG {526} ( 8 ( 8 (2) (1) (5)

6)S.BAZ {452} (9) (9)

7)darthkur {271} (2) (2) (2) (1) (1)

8 )Mangia-Boy {266} ( 8 ( 8 (1)

9)sega_SHARK {126} (3) (3)

10)toiletunes {73} (2) (2)
11)roadrunner {37} (3) (3)

12)ILLSeaBass {34} (1) (1)

13)RangerG {9} (2) (2)

Key: { } = Points

( ) = Rounds Played

( ) = Games Played

( ) = Games Won

( ) = Rounds Won

( ) = Seasons Won

 

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keystone-kapers-1984.rom

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Keystone Kapers: 98,150 pts. I took a screenshot while I was in the elevator, just in case if the score rolls over at 100k; unfortunately, it was a moot point as I failed to reach 100k anyway and took another screenshot after losing my last life. Does anybody know if the score rolls over at 100k in this game?

 

 

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Any tips for getting by those planes when they start moving at Warp Speed???

 

Keystone Kapers: 98,150 pts. I took a screenshot while I was in the elevator, just in case if the score rolls over at 100k; unfortunately, it was a moot point as I failed to reach 100k anyway and took another screenshot after losing my last life. Does anybody know if the score rolls over at 100k in this game?

 

 

attachicon.gifKeystone Kapers 98,150 pts.jpg

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Any tips for getting by those planes when they start moving at Warp Speed???

 

 

Once I'm on the stages where they move that fast, I just automatically assume the next screen is a plane and duck immediately. If it's not a plane, then GOOD! If it is a plane, good thing I ducked. It's just simply a matter of ducking and then quickly running a step or two and immediately ducking again. The planes aren't a problem for me anymore (unless my timer's getting low and I'm desperate to reach several more screens). I was just hoping to get 50k this time and had a hell fo a run with some good luck; for instance, the elevators often got me to the third floor just about the same time the crook was near the center of the third floor (very short trips to chase him, then). Although the planes no longer bother me, I still have trouble occassionally with the radios/clocks on the third floor when there's three of them.

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