+Saturn Posted April 16, 2020 Share Posted April 16, 2020 Cool, got it. I'll load it up in a few. Quote Link to comment Share on other sites More sharing options...
+Saturn Posted April 16, 2020 Share Posted April 16, 2020 Made a video up to level 6. Easy to max out # of lives in first 2 rounds. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 16, 2020 Author Share Posted April 16, 2020 I'll change the number of ants you need to eat for an extra life to 20. Quote Link to comment Share on other sites More sharing options...
+Saturn Posted April 16, 2020 Share Posted April 16, 2020 10 was GREAT Lol Quote Link to comment Share on other sites More sharing options...
Isgoed Posted April 16, 2020 Share Posted April 16, 2020 I also tried and played this game, but not the latest build. Will download and play again? Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted April 16, 2020 Share Posted April 16, 2020 Is the latest build the one from a few posts back? Or new changes after Saturn's comments? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 16, 2020 Author Share Posted April 16, 2020 The latest build is up on my website in my signature. - changed # of ants being eaten for extra life to 20. - added in the old backgrounds. There's four total, the one chosen is random. Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted April 17, 2020 Share Posted April 17, 2020 2 hours ago, atari2600land said: The latest build is up on my website in my signature. - changed # of ants being eaten for extra life to 20. - added in the old backgrounds. There's four total, the one chosen is random. Sweet! Sorry man on my cell it didn't show the signature for the link and my work now blocks this website and any game related pages so I had to find it on my cell. Found it now tho thanks man! This is super cool! Quote Link to comment Share on other sites More sharing options...
+Saturn Posted April 17, 2020 Share Posted April 17, 2020 Got the latest. Will take a crack at it when I get home. Quote Link to comment Share on other sites More sharing options...
+Saturn Posted April 22, 2020 Share Posted April 22, 2020 Played this for a while last night. Got to level 21 with no hacks and still had 8 lives. Managed to max the lives on first two levels still so 20 ants rocks. Just have to let the ufos come close to the ground, one at a time while eating the hell out of ants. Works best when the ant hill is close to the edge of the screen as you pretty much just stand in place whipping them with your tongue ? 5 lasers coming down at once on level 20 can get bad quickly! If they're spread out just so, no way to evade. A few times I could swear I was in between 2 of them yet still died. If anyone else can confirm. . Anyway, having fun with this Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 23, 2020 Author Share Posted April 23, 2020 I'm thinking about taking out the ants. Quote Link to comment Share on other sites More sharing options...
+Saturn Posted April 23, 2020 Share Posted April 23, 2020 Hmm, I like em Quote Link to comment Share on other sites More sharing options...
UHATEIT Posted April 23, 2020 Share Posted April 23, 2020 Keep the ants! That's a fun aspect of the game and builds points for more lives. Otherwise you'd just be shooting alien ships. I think the poop is funny tho, that you take a crap and it floats up and knocks out the alien ships. It is crap right? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 24, 2020 Author Share Posted April 24, 2020 Yes, it is poop. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 23, 2021 Author Share Posted March 23, 2021 I played this on a Skunkboard and saw stuff that needs correcting. There should be way more than just 10 UFOs per wave. Audio hiccups (that I have no idea what is causing that) You have to wait a long time after the wave announcement screen goes away to start the level. I'll be back working on this some more now that I have a Skunkboard. 1 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 24, 2021 Author Share Posted March 24, 2021 http://atari2600land.com/aarontheaardvark/index.html new version. I had to cut the in game background music because it was apparently taxing the Jaguar. Now you need 50 ants to get an extra life, up from 20. Now 20 ufo's per wave, up from 10. Lots of other odd stuff to make the game work again. I don't know why it's so slow on real hardware. It's a lot faster in emulation. Oh well. The Skunkboard is back in its baggie for another time. I never heard of such weird precautions with a piece of electronics though. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2021 Author Share Posted March 26, 2021 I noticed that when you get hit and a sound effect is playing, it takes a shorter time to play the death tune then if it was silent and plays the death tune. I want to quit, and if there is no way to tell if SNDZEROPLAY is working, I may just have to. (NOTE- I started this project way back when Raptor Basic was a thing, and I'd much rather prefer to keep doing what I have rather than start the whole thing over with a thing I have no idea how to use.) Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26, 2021 Share Posted March 26, 2021 On 3/25/2021 at 8:55 AM, atari2600land said: I don't know why it's so slow on real hardware. It's a lot faster in emulation. Because the emulator is faster than the real hardware. 1 hour ago, atari2600land said: (NOTE- I started this project way back when Raptor Basic was a thing, and I'd much rather prefer to keep doing what I have rather than start the whole thing over with a thing I have no idea how to use.) There's a very comprehensive guide to port projects over to JagStudio so, no, you don't have to "start the whole thing over" Considering there is no longer any support at all for rB+ you might want to invest some time reading that guide before posting questions that potentially are going to get ignored Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 26, 2021 Share Posted March 26, 2021 Makes me think me and atari2600land need to figure out what delta time is and how to roll our own implementation. Get things basically the same speed on real and virtual hardware. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26, 2021 Share Posted March 26, 2021 5 hours ago, Gemintronic said: Makes me think me and atari2600land need to figure out what delta time is and how to roll our own implementation. Get things basically the same speed on real and virtual hardware. Never code for an emulator. It's the emulators job to simulate the hardware, not your job as a coder to compensate for what doesn't really exist. 3 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted March 26, 2021 Share Posted March 26, 2021 That. And don't rely on CPU speed for timing ; even on real hardware, it's fragile. Count the VBLs or use a hardware timer instead. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 26, 2021 Share Posted March 26, 2021 My big hare brained scheme is to figure out if a machine is running on PAL or NTSC. Thought of comparing the difference between two different counters: one running in vblank and one in the main loop. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted March 26, 2021 Share Posted March 26, 2021 42 minutes ago, Gemintronic said: My big hare brained scheme is to figure out if a machine is running on PAL or NTSC. Thought of comparing the difference between two different counters: one running in vblank and one in the main loop. Or you could just check the raptor_ntsc flag ? 1 1 Quote Link to comment Share on other sites More sharing options...
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