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Colecovision HSC Season 11 - Round 13 - B.C.'s Quest for Tires

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HIGH SCORE CLUB

Round 13 Season 11

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Game Information

Game Name: B.C.'s Quest for Tires

Released by: Sierra On-Line 1983.

Settings: Skill 1

CV HSC High Score: Skill 1 - 22,270 ed1475 (10/2011 HSC 5).

Manual: http://www.colecovisionzone.com/photos/game/manual/bc%20quest%20manual.pdf

Round Ends: Monday July 2nd at Noon

B.C.'s Quest for Tires Bonus Points: Play the game post a score= +3

Score 3,000= +2, Score 5,000= +3, Score 10,000= +4, Score 15,000= +5, Score 20,000 and up = +7

Break or set a new CV HSC High Score= +10

Everyone who posts a score throughout the season will be entered into a drawing at seasons end for a special prize!

The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 11 rules: http://atariage.com/...1-cv-hsc-rules/

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Good Luck!

Final B.C.'s Quest for Tires Scores & Round Totals Including Bonus Points

1)Bmack36 19,480 +3 +5 {108}

2)ed1475 11,600 +3 +4 {67}

3)bowlstir 9,580 +3 +3 {55}

4)DuggerVideoGames 8,490 +3 +3 {50}

5)jblenkle 6,890 +3 +3 {42}

6)NCG 4,350 +3 +2 {27}
7)S.BAZ 1.070 +3 {8}

Season Standings - Up to the end of Round 12

1)Bmack36 {1740} (12) (15) (6) (3)

2)DuggerVideoGames {1473} (12) (15) (6) (5)

3)jblenkle {1044} (12) (15) (2) (2)

4)ed1475 {777} (12) (15) (1)

5)NCG {526} ( 8 ( 8 (2) (1) (5)

6)S.BAZ {452} (9) (9)

7)darthkur {271} (2) (2) (2) (1) (1)

8 )Mangia-Boy {266} ( 8 ( 8 (1)

9)sega_SHARK {126} (3) (3)

10)toiletunes {73} (2) (2)
11)roadrunner {37} (3) (3)

12)ILLSeaBass {34} (1) (1)

13)RangerG {9} (2) (2)

Key: { } = Points

( ) = Rounds Played

( ) = Games Played

( ) = Games Won

( ) = Rounds Won

( ) = Seasons Won

 

b-c-s-quest-for-tires-1983.rom

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Any advice on how to make the jump at the end? Do I have to make the jump myself by pressing up? I've tried it with speeds in the 50s and as high as 63. Not sure if I'm going too fast, too slow, or just not timing the jump properly; I just seem to line-drive my face into the wall.

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Any advice on how to make the jump at the end? Do I have to make the jump myself by pressing up? I've tried it with speeds in the 50s and as high as 63. Not sure if I'm going too fast, too slow, or just not timing the jump properly; I just seem to line-drive my face into the wall.

 

It's just a matter of timing. Press up a little ways before Thor gets to the edge if I remember correctly.

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This is stupid. Almost all of my lives lost are on the bad luck of having red rocks fall from the sky and land in my face without ever getting the opportunity to jump or duck after losing my first life at that part. Respawned, dead. Respawned, dead. 3,220 pts. When you finally do beat the level, you have almost no lives left to work with.

 

 

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5,240 pts. Thanks for the help, guys. Game's more enjoyable now that I know you have to slow down at some parts and it's not unfortunate RNG. Going very slow sounds counter-productive, but it's actually helpful at the part with the rocks falling from the sky.

 

 

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6,870 pts. Going to call it a night and try again sometime this weekend. When you get to the second level, everything feels a tad different. Failed at the falling rocks from the sky part again on level 2, as I see there's more manuevering needed on this stage.

 

 

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Love this game. Also, how's it going guys

 

9580 pts

 

 

 

Thanks for joining in! Glad to have you here.

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Is our fearless leader missing in action????

 

I remember he said he was under the weather last week. I wouldn't blame him if he decided to take a break for a week or two. It's also possible that the site may be giving him problems; the other night, I couldn't access the forums because it said something about a driver error at AtariAge (took hours before the site worked again for me).

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Is our fearless leader missing in action????

On vacation most of week out of state. Next round will be Frogger (Fast) and Space Fury (Skill 4). Hope everyone had a safe and happy 4th! I'll post Round 14 and do some math in the morning.

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