+atari2600land #26 Posted March 6, 2019 Some more minor changes and bug fixes. Now I will work on some new game elements. wwm24.bin Quote Share this post Link to post Share on other sites
+atari2600land #27 Posted March 6, 2019 Fixed a bug where the life counter reset when the level changed. I added a level 7 where the beaver comes at you and follows you. Level 7 is deeper in the Amazon jungle, and I've begun work on a Level 8 which is in the Arctic. You'd think the water would be frozen there, but apparently not since there goes the kayak. And the eskimos are angry at you for kayaking down their river. I need to think of something brown, scary, swims, and is in the Arctic. left difficulty in A position = start at level 1. b&w/color in b&w position = start at level 5. left difficulty in B position = start at level 7. wwm25.bin Quote Share this post Link to post Share on other sites
fluxit #28 Posted March 6, 2019 (edited) Fixed a bug where the life counter reset when the level changed. I added a level 7 where the beaver comes at you and follows you. Level 7 is deeper in the Amazon jungle, and I've begun work on a Level 8 which is in the Arctic. You'd think the water would be frozen there, but apparently not since there goes the kayak. And the eskimos are angry at you for kayaking down their river. I need to think of something brown, scary, swims, and is in the Arctic. left difficulty in A position = start at level 1. b&w/color in b&w position = start at level 5. left difficulty in B position = start at level 7. Well, you have polar bears up there and walruses. Both are brown(polar bears are rarely actually 'white') and quite dangerous. Edited March 6, 2019 by fluxit Quote Share this post Link to post Share on other sites
+atari2600land #29 Posted March 6, 2019 How's this for a walrus? 1 Quote Share this post Link to post Share on other sites
+atari2600land #31 Posted April 7, 2019 Added levels 9 & 10. After that, the levels loop and levels 1-5 go faster. left difficulty switch b - start on level 1 left difficulty switch a - start on level 8. wwm27a.zip 1 Quote Share this post Link to post Share on other sites
+atari2600land #32 Posted April 9, 2019 Made a few changes here and there. Perhaps I should add a couple more zeroes in front of the score? I added some clouds in a few levels. wwm28.bin 1 Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #33 Posted April 10, 2019 (edited) We'll be featuring White Water Madness on tomorrow's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 7PM GMT! Hope everyone can watch!Twitch Stream: http://twitch.tv/zeropagehomebrew/Games: - Billy the Ball (2019 WIP) by Chris Read aka atari2600land- White Water Madness (2019 WIP Update) by Chris Read aka atari2600land- KTron (2019 WIP) by Adriano Sabo aka acsabo- Climber 5 (2003) by Dennis Debro aka DEBRO EDIT: Updated with YouTube Archive of Stream Edited April 12, 2019 by ZeroPage Homebrew 3 Quote Share this post Link to post Share on other sites
+atari2600land #34 Posted November 12, 2019 Back to work on this. Fixed a few bugs. Let me know if more pop up. wwm29.zip 1 Quote Share this post Link to post Share on other sites
ZeroPage Homebrew #35 Posted November 13, 2019 A couple of things after playing through the new version: - Sometimes the reward tone doesn't shut off after getting a pretzel. - Sometimes when rocks come on the screen they are a pretzel for about 1-2 frames before turning into a rock - The first couple of levels seem very long. Once they jump to the shorter ones (after the first vertical scrolling level?), the length is much better. - James Quote Share this post Link to post Share on other sites
+atari2600land #36 Posted November 13, 2019 Thanks for letting me know about those bugs. How is this? Better? wwm30.zip Quote Share this post Link to post Share on other sites