+playsoft #1 Posted July 30, 2018 (edited) This is my attempt at Scramble on the 5200. Press a trigger or start and you'll see the options screen. Press the numeric key of the option to step through the different settings. 1. Difficulty - select between Normal and Easy. 2. Tunnels - select between Wide and Normal. By default Wide is selected which makes the tunnel section possible with the 5200 non-centering joystick. If you play with a digital (or centering) joystick then you should select Normal tunnels. 3. Ship size - (usually...) selects between Normal and Small. 4. Rockets - select between Normal and Fast. 5. Autofire - select between Off, Fast and Slow. 6. Trigger 1 - select between Missiles and Both. This allows you to play with a single button joystick. If you select both then the (main) trigger will both fire a missile and drop a bomb. 7. Lives - select between 3, 4 and 5. 8. Scroll - select between Normal and Fast. Thanks to kiwilove for his help with the graphics. Also to PacManPlus for making the level data available and to CyranoJ for explaining it! scramble.bin Edited July 30, 2018 by playsoft 39 Quote Share this post Link to post Share on other sites
Omega-TI #2 Posted July 30, 2018 This is my attempt at Scramble on the 5200. Freaking AWESOME! Even if I could not get past the second level on my first attempt. 2 Quote Share this post Link to post Share on other sites
Swami #3 Posted July 31, 2018 This is my attempt at Scramble on the 5200. Press a trigger or start and you'll see the options screen. Pr Also to PacManPlus for making the level data available and to CyranoJ for explaining it! Wow! This looks and plays great! I just played it with a digital joystick in MAME on my laptop as I am not home, but it was really fun. It will be interesting to see what it works like with analog on the 5200. Its good to see new games being made for the 5200. BTW, some of us were looking for a hack of pole position for the 5200 that uses analog up/down for gas/brake and the buttons for high/low gear, so we could use old 15 pin PC racing wheels with it (with adapter), if this is fairly easy for someone who knows what they're doing. No assumptions, just an idea to throw out there. 2 Quote Share this post Link to post Share on other sites
Keatah #4 Posted July 31, 2018 Yes. This is looking good! 2 Quote Share this post Link to post Share on other sites
Atari Nut #5 Posted July 31, 2018 Great job. Thank you! 2 Quote Share this post Link to post Share on other sites
+playsoft #6 Posted July 31, 2018 Thanks for the nice comments, I was pleased how it turned out. 2 Quote Share this post Link to post Share on other sites
+playsoft #7 Posted July 31, 2018 Wow! This looks and plays great! I just played it with a digital joystick in MAME on my laptop as I am not home, but it was really fun. It will be interesting to see what it works like with analog on the 5200. Its good to see new games being made for the 5200. BTW, some of us were looking for a hack of pole position for the 5200 that uses analog up/down for gas/brake and the buttons for high/low gear, so we could use old 15 pin PC racing wheels with it (with adapter), if this is fairly easy for someone who knows what they're doing. No assumptions, just an idea to throw out there. Changing the logic in a game is difficult. You might be lucky and find that the accelerator/brake button presses affect some variables that you could manipulate with the joystick position instead... but this is unlikely. Keeping the game logic the same but changing the inputs is easier. You could use the joystick position to effectively determine how many times the accelerator/brake buttons are pressed over a certain number of frames. This would be similar to how the joystick functions in Scramble. There is a dead zone in the middle and four zones either side. Depending on the zone the ship is moved 0, 1, 2, 3 or 4 frames out of 4 frames. I don't know whether this would give you the functionality you require with the racing wheel. I won't promise anything but I will take a look at it when I have some time. Quote Share this post Link to post Share on other sites
Swami #9 Posted July 31, 2018 Changing the logic in a game is difficult. You might be lucky and find that the accelerator/brake button presses affect some variables that you could manipulate with the joystick position instead... but this is unlikely. Keeping the game logic the same but changing the inputs is easier. You could use the joystick position to effectively determine how many times the accelerator/brake buttons are pressed over a certain number of frames. This would be similar to how the joystick functions in Scramble. There is a dead zone in the middle and four zones either side. Depending on the zone the ship is moved 0, 1, 2, 3 or 4 frames out of 4 frames. I don't know whether this would give you the functionality you require with the racing wheel. I won't promise anything but I will take a look at it when I have some time. Okay thanks for the consideration and topic tangent. Only if it sounds like something interesting to you. I might get to it eventually but Im still a novice and I havent gotten through enough 6502 to do much of anything yet for any system. Quote Share this post Link to post Share on other sites
BIGHMW #10 Posted August 1, 2018 Terrific work! Just like I remembered it in the Arcades 35+ years ago, THIS (and others) is why I bought an Atarimax SD multicart last year, and I'm glad I did, I'll just need to take some time alone and practice on all the games so I can reclaim my place in my old days in High School (Erikson Center, Tarzana, CA, Class of 1984, Honor Roll graduate) as the Atari King, I was the ULTIMATE Atarian back then and could even roll over (turn back to zero due to lack of infinite scoring) scoreboards on some of my games, I've gotta just stick with them and not give up after just 2 plays because I failed on them then (I myself am a little rusty). 3 Quote Share this post Link to post Share on other sites
+sramirez2008 #11 Posted August 1, 2018 Can't wait to try this when I get home this weekend. 1 Quote Share this post Link to post Share on other sites
Aking #12 Posted August 1, 2018 thanks for another gem! 1 Quote Share this post Link to post Share on other sites
Omega-TI #13 Posted August 1, 2018 162 downloads in 2 & 1/2 days!!!! Winner, winner, chicken dinner! 2 Quote Share this post Link to post Share on other sites
+playsoft #14 Posted August 1, 2018 Credit is due to whoever it was at Konami that designed Scramble. Every element of the game is so simple but they really work well together. 3 Quote Share this post Link to post Share on other sites
mmervine #15 Posted August 2, 2018 Got home from a business trip, put this on my Atarimax cart, and played this for about half an hour. Wow...this is awesome...thanks so much! I hope you are thinking about a cart/manual/box release!!! 1 Quote Share this post Link to post Share on other sites
+Philsan #16 Posted August 2, 2018 Another Playsoft's masterpiece! 2 Quote Share this post Link to post Share on other sites
Rybags #17 Posted August 2, 2018 I just saw this. Nice job, better than I would have expected for our hardware. And please port to the computer. Leaves Super Cobra in the dust. 13,840 - Got creamed at the start of the meteor part, and annoyingly had to start back at the wobbly attacker part. 1 Quote Share this post Link to post Share on other sites
Mclaneinc #18 Posted August 2, 2018 (edited) We in the computer forum got linked to this and its just superb, plays like a dream.. Thank you Playsoft, as Rybags said, maybe a computer port too? And a hint for the Altirra emulator in 5200 mode users, set the joystick to absolute mode to fix the j/s movement....Keyboard settings are fine.. Paul.. Edited August 2, 2018 by Mclaneinc 1 Quote Share this post Link to post Share on other sites
+playsoft #19 Posted August 2, 2018 13,840 - Got creamed at the start of the meteor part, and annoyingly had to start back at the wobbly attacker part. After a few months of dedicated practice you'll get better: 2 Quote Share this post Link to post Share on other sites
+playsoft #20 Posted August 2, 2018 162 downloads in 2 & 1/2 days!!!! Winner, winner, chicken dinner! I'm a veggie 1 Quote Share this post Link to post Share on other sites
+playsoft #21 Posted August 2, 2018 (edited) I wasn't planning an A8 release as I thought the game was a better fit for the 5200. The biggest issue would be getting the level of difficulty correct for PAL as the slower frame rate does make it a lot easier. Edited August 2, 2018 by playsoft Quote Share this post Link to post Share on other sites
mmervine #22 Posted August 3, 2018 Played this some more this evening. All I can say is wow!!! Good thing my 5200 doesn't require quarters...I'd be broke by now! 2 Quote Share this post Link to post Share on other sites
+darryl1970 #23 Posted August 3, 2018 This is great on so many levels! I love that the 5200 is getting some love. The scrolling is smooth as silk. It's CRAZY FAST when set to fast. The animations are great. I appreciate the attention to detail and all of the options. Super Cobra was one of the first games I got for my 5200. For being developed in the 80's it was pretty solid. This game feels more arcade-like and smooth. It seems to take advantage of the analog controls. When I was trying to get a screenshot, I noticed that the stick a little off center, and it was descending very slightly. This really plays to the 5200 advantages. Thanks for this great release! 4 Quote Share this post Link to post Share on other sites
+playsoft #24 Posted August 3, 2018 It seems to take advantage of the analog controls. When I was trying to get a screenshot, I noticed that the stick a little off center, and it was descending very slightly. Yes there are 4 speeds of movement spread over 4 frames. At the slowest speed you move 1 frame in 4, at the fastest 4 frames in 4. Most of the time you are moving fast but it does make a subtle change to control. Quote Share this post Link to post Share on other sites
Rybags #25 Posted August 4, 2018 Changing keys for emulation helps a lot. Using CTRL and Shift directly above for bombs is an annoying control method and Altirra doesn't allow Alt. So, Z/X for bomb/fire makes it a bunch easier. I got entirely through and back to the meteors again - nice Easter Egg once you loop through. Though I was using easier settings like Easy, small ship, autofire fast and 5 lives but I did have a few left once I finished the game. I'm not sure if it's arcade Scramble or Super Cobra (or maybe both?) - probably SC actually but I seem to remember there being a part of the game where you had to get every single fuel or you'd just die. Quote Share this post Link to post Share on other sites