Jump to content
Rev

Castlevania for Intellivision - actual gameplay

Recommended Posts

Seen this posted on YouTube. Dont know anything about it or who is releasing.

 

Looks nice.

 

  • Like 15

Share this post


Link to post
Share on other sites

What beast is snoring in the background? :D

Sounds like a creaky door.

Share this post


Link to post
Share on other sites

Didn't Opcode start that for his Intellivision super game module,maybe? It looks great,and would be an awesome addition to the system. :thumbsup:

Share this post


Link to post
Share on other sites

On the programmers channel is another video. Is that MARIO? Ha! Looks kinda like a Miner.

 

Edited by Rev

Share this post


Link to post
Share on other sites

Great looking games... and hopefully coming soon.

 

Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out.

You won't have much left of your thumbs using the standard controller playing these games... ouch!!

Share this post


Link to post
Share on other sites

 

What beast is snoring in the background? :D

 

 

I think it's Lathe26. :)

 

No, I sleep in a sealed cryogenic chamber. Those sounds are carefully crafted Intellivoice sounds.

  • Like 1

Share this post


Link to post
Share on other sites

Very cool!!

I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know.

I have made Castlevania 2 mock up.

post-24767-0-29554300-1444509411_thumb.gif

Hope he does continue and complete this game. It's really cool!

  • Like 2

Share this post


Link to post
Share on other sites

Great looking games... and hopefully coming soon.

 

Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out.

You won't have much left of your thumbs using the standard controller playing these games... ouch!!

Did you see the one I make?

 

http://atariage.com/forums/topic/213043-intv2-arcade-controller-pre-order-interest-list

Share this post


Link to post
Share on other sites

Rough audio for title screen mockup attached.

 

songproto-Castlevania1.rom

 

Very cool!!

I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know.

I have made Castlevania 2 mock up.

Hope he does continue and complete this game. It's really cool!

 

(source placed in the Programming forum)

  • Like 1

Share this post


Link to post
Share on other sites

Hello, thanks everyone for the compliments on my Castlevania project. It is nice to see so much enthusiasm towards something that started out as something just to learn various IntyBASIC commands. The original character in the first video was from the game Spelunker, which was what I started out trying to mimic, but then as I continued making mock up art, decided to go for Castlevania instead.

 

The game is not taking advantage of ECS or anything special. The limitations are becoming more clear with enemy design and the 8 sprite limit. (2 sprites used for the character, 1 for the whip, leaving 5 for enemies and projectiles, however things like candles, hearts, and secondary weapons would not be possible at this point, so I may make additional sacrifices). So far with one song, and 4 very short and basic stages, the project compiled weighs in at 26kb. I could see space becoming another issue.

 

I have not had as much time the past week to make much progress over what was shown in that last video, as I have been messing around more with music on the Intellivision which you can see on my channel. In another thread on the Intellivision Programming forum I released some of the work in progress music if anyone wants to take a look. In the future I will try to get a small demo created for everyone to play with as well as uploading the source code once I get things cleaned up more.

  • Like 6

Share this post


Link to post
Share on other sites

It did not take long before hitting that 16kb mark which I had thought would have ended development. It was not until finding that 42k demo in the Contrib folder that helped overcome that. I can't imagine that taking too long to reach though once level maps are a more reasonable length. Is there a different technique required to get to 84kb?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...