Rev #1 Posted August 2, 2018 Seen this posted on YouTube. Dont know anything about it or who is releasing. Looks nice. 15 Quote Share this post Link to post Share on other sites
JasonlikesINTV #2 Posted August 2, 2018 What beast is snoring in the background? Quote Share this post Link to post Share on other sites
Rev #3 Posted August 2, 2018 What beast is snoring in the background? Sounds like a creaky door. Quote Share this post Link to post Share on other sites
+sramirez2008 #5 Posted August 2, 2018 This looks really good. Thanks for sharing. Quote Share this post Link to post Share on other sites
+grips03 #6 Posted August 2, 2018 That looks awesome! Quote Share this post Link to post Share on other sites
+Lathe26 #7 Posted August 2, 2018 Impressive! Quote Share this post Link to post Share on other sites
the1hatman #8 Posted August 2, 2018 Nice looking start. Go get em, Rev! Quote Share this post Link to post Share on other sites
pimpmaul69 #9 Posted August 2, 2018 Those backgrounds look damn good. I am impressed Quote Share this post Link to post Share on other sites
wolfy62 #10 Posted August 2, 2018 Didn't Opcode start that for his Intellivision super game module,maybe? It looks great,and would be an awesome addition to the system. Quote Share this post Link to post Share on other sites
wolfy62 #11 Posted August 2, 2018 What beast is snoring in the background? I think it's Lathe26. Quote Share this post Link to post Share on other sites
Black_Tiger #12 Posted August 2, 2018 Man, that's so much better than something which osn't real Intellivision hardware. Hopefully the game gets completed. Quote Share this post Link to post Share on other sites
Rev #13 Posted August 2, 2018 (edited) On the programmers channel is another video. Is that MARIO? Ha! Looks kinda like a Miner. Edited August 2, 2018 by Rev Quote Share this post Link to post Share on other sites
IMBerzerk #14 Posted August 2, 2018 Great looking games... and hopefully coming soon. Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out. You won't have much left of your thumbs using the standard controller playing these games... ouch!! Quote Share this post Link to post Share on other sites
+Lathe26 #15 Posted August 2, 2018 What beast is snoring in the background? I think it's Lathe26. No, I sleep in a sealed cryogenic chamber. Those sounds are carefully crafted Intellivoice sounds. 1 Quote Share this post Link to post Share on other sites
m-crew #16 Posted August 2, 2018 Looks interesting thats for sure. 👍🏻 Quote Share this post Link to post Share on other sites
Kiwi #17 Posted August 2, 2018 Very cool!!I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know. I have made Castlevania 2 mock up. Hope he does continue and complete this game. It's really cool! 2 Quote Share this post Link to post Share on other sites
+grips03 #18 Posted August 2, 2018 Great looking games... and hopefully coming soon. Definitely a call for a legitimate plug-in style 8-way 2-button joystick for the INTY if they do come out. You won't have much left of your thumbs using the standard controller playing these games... ouch!! Did you see the one I make? http://atariage.com/forums/topic/213043-intv2-arcade-controller-pre-order-interest-list Quote Share this post Link to post Share on other sites
First Spear #19 Posted August 7, 2018 Rough audio for title screen mockup attached. songproto-Castlevania1.rom Very cool!!I do remember opcode was going to make Castlevania and then he stop making it to focus on a hardware add on. I don't know the exact status, so I'm just letting you know. I have made Castlevania 2 mock up. Hope he does continue and complete this game. It's really cool! (source placed in the Programming forum) 1 Quote Share this post Link to post Share on other sites
Greg2600 #20 Posted August 11, 2018 Wow, that WIP would run on the standard (non-ECS) system? Quote Share this post Link to post Share on other sites
TandyVision #21 Posted August 11, 2018 OMG! Castlevania rules! How do I get this? Quote Share this post Link to post Share on other sites
skywaffle #22 Posted August 13, 2018 Hello, thanks everyone for the compliments on my Castlevania project. It is nice to see so much enthusiasm towards something that started out as something just to learn various IntyBASIC commands. The original character in the first video was from the game Spelunker, which was what I started out trying to mimic, but then as I continued making mock up art, decided to go for Castlevania instead. The game is not taking advantage of ECS or anything special. The limitations are becoming more clear with enemy design and the 8 sprite limit. (2 sprites used for the character, 1 for the whip, leaving 5 for enemies and projectiles, however things like candles, hearts, and secondary weapons would not be possible at this point, so I may make additional sacrifices). So far with one song, and 4 very short and basic stages, the project compiled weighs in at 26kb. I could see space becoming another issue. I have not had as much time the past week to make much progress over what was shown in that last video, as I have been messing around more with music on the Intellivision which you can see on my channel. In another thread on the Intellivision Programming forum I released some of the work in progress music if anyone wants to take a look. In the future I will try to get a small demo created for everyone to play with as well as uploading the source code once I get things cleaned up more. 6 Quote Share this post Link to post Share on other sites
Rev #23 Posted August 13, 2018 Id suggest not uploading the source code. 😜 4 Quote Share this post Link to post Share on other sites
nanochess #24 Posted August 13, 2018 Space yet not a problem. Your game can reach 84kb 😉 Quote Share this post Link to post Share on other sites
skywaffle #25 Posted August 13, 2018 It did not take long before hitting that 16kb mark which I had thought would have ended development. It was not until finding that 42k demo in the Contrib folder that helped overcome that. I can't imagine that taking too long to reach though once level maps are a more reasonable length. Is there a different technique required to get to 84kb? Quote Share this post Link to post Share on other sites