Foxsolo2000 Posted August 4, 2018 Share Posted August 4, 2018 Found an interesting homebrew on youtube and thought I would share it. Wonder how close it woud have been to the original idea? 10 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 4, 2018 Share Posted August 4, 2018 Wow, that looks like a really nice take on the game! Quote Link to comment Share on other sites More sharing options...
Supergun Posted August 6, 2018 Share Posted August 6, 2018 Impressive. Most impressive. 1 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted August 6, 2018 Share Posted August 6, 2018 Unfortunately, the video is now showing as unavailable. Pity, because just from what I could see of the preview still it looked impressive. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 6, 2018 Share Posted August 6, 2018 The vid is still there. Kinda lacks the frantic pace of the original, tho (only 1 enemy, 1 hostage at a time). And screen flipping vs. the original scrolling makes it a different game altogether IMO. 1 Quote Link to comment Share on other sites More sharing options...
Quon Posted August 6, 2018 Share Posted August 6, 2018 It is different to the original in many aspects, mainly I would imagine due to the 2600 limitations, but it has the essence there to make it a Choplifter, and a pretty good looking version in its own right!! Quote Link to comment Share on other sites More sharing options...
atarifan88 Posted August 6, 2018 Share Posted August 6, 2018 With the recent homebrew releases of Scramble & Super Cobra Arcade, I think it's possible a version closer to the original Choplifter could be done. Nukey is right. This is a different game all together. Quote Link to comment Share on other sites More sharing options...
Inky Posted August 6, 2018 Share Posted August 6, 2018 Was there evidence that the rumored 2600 Choplifter prototype ever got any programming done? Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted August 6, 2018 Share Posted August 6, 2018 Was there evidence that the rumored 2600 Choplifter prototype ever got any programming done? Nope. 1 Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted August 6, 2018 Author Share Posted August 6, 2018 Was there evidence that the rumored 2600 Choplifter prototype ever got any programming done? I was told otherwise but unfortunatley I cannot find the email sent to me. It was from a guy was seen often on this site but sadly I cannot remember his name. It was apparently shown at a games show but that was all I was told. One question I would ask Nukey is in his opinion been like the homebrew would the one Atari planned been a single screen action game or could the 2600 handled the side scrolling of the original? Quote Link to comment Share on other sites More sharing options...
Supergun Posted August 7, 2018 Share Posted August 7, 2018 Was there evidence that the rumored 2600 Choplifter prototype ever got any programming done? Nope. No! Of course not! Never! Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted August 7, 2018 Share Posted August 7, 2018 No! Of course not! Never! atari_brag.jpeg Could be anything. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 7, 2018 Share Posted August 7, 2018 With the recent homebrew releases of Scramble & Super Cobra Arcade, I think it's possible a version closer to the original Choplifter could be done. Nukey is right. This is a different game all together. This is a really cool game! It probably is a pager like Pitfall because it was done in batari BASIC where scrolling is not an out of the box feature. A classic scrolling version of ChopLifter could be written in Flashback BASIC or SuperCharger BASIC because they are designed to scroll. For anyone inspired to try here are three examples of 10 line BASIC games to learn from - take apart all three and put them back together and you could find yourself writing a classic ChopLifter port! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 7, 2018 Share Posted August 7, 2018 One question I would ask Nukey is in his opinion been like the homebrew would the one Atari planned been a single screen action game or could the 2600 handled the side scrolling of the original? If I understand your question correctly...undoubtedly. Scrolling playfields have been done earlier than that. Though trying to pack in all the elements could have made it a flickering mess even in concept. So a homebrew could try to scale things back a little...think of Chopper Command vs. Defender: very similar in concept, yet one features a LOT less flicker. If you are asking what I think the concept MAY have been like: Only the buildings scroll in the active playfield. Only one of those at a time via PF is not a dealbreaker. A scrolling multicolor horizon drawn above the gameplay area helps feed the illusion without impacting the actual gameplay area. The ground itself does not require scrolling. Above the buildings, A jet or mine is drawn using one of the sprites. The player's chopper is the other one. Below the ground surface, horizontally-moving tanks are drawn. Both of the sprites could be used here for two tanks to attack simultaneously. On the ground surface, both missile sprites (using varied HM/widths for detail) depict the running hostages. 2 @60hz, 4 @ 30hz, 6 @ 20hz, etc. More than 6 using this method would definitely be an eyesore, tho. These missile sprites could be reused above the hostages to depict flames coming from the building's hole. All projectiles (player and tank shots, as well as jet missiles/bombs) could be done with the remaining ball sprite. Quote Link to comment Share on other sites More sharing options...
Atari PAC-MAN Fan Posted August 7, 2018 Share Posted August 7, 2018 Look at the colors! It looks like it's trying to be more like the Atari 7800 version or even the SMS version. It is kinda sad how there's only 1 enemy and hostage onscreen at a time. IMO, I wish it used a more simple color pallet found on the Atari 8-Bit version. Is the rom available for download anywhere? Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted August 7, 2018 Author Share Posted August 7, 2018 If I understand your question correctly...undoubtedly. Scrolling playfields have been done earlier than that. Though trying to pack in all the elements could have made it a flickering mess even in concept. So a homebrew could try to scale things back a little...think of Chopper Command vs. Defender: very similar in concept, yet one features a LOT less flicker. If you are asking what I think the concept MAY have been like: Only the buildings scroll in the active playfield. Only one of those at a time via PF is not a dealbreaker. A scrolling multicolor horizon drawn above the gameplay area helps feed the illusion without impacting the actual gameplay area. The ground itself does not require scrolling. Above the buildings, A jet or mine is drawn using one of the sprites. The player's chopper is the other one. Below the ground surface, horizontally-moving tanks are drawn. Both of the sprites could be used here for two tanks to attack simultaneously. On the ground surface, both missile sprites (using varied HM/widths for detail) depict the running hostages. 2 @60hz, 4 @ 30hz, 6 @ 20hz, etc. More than 6 using this method would definitely be an eyesore, tho. These missile sprites could be reused above the hostages to depict flames coming from the building's hole. All projectiles (player and tank shots, as well as jet missiles/bombs) could be done with the remaining ball sprite. Thank you Nukey. That expalined a lot and was a great benefit to me. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 8, 2018 Share Posted August 8, 2018 My first impression was that they were going for more of an arcade/SMS type version of Choplifter. Anyway, it looks really interesting with the different screens and backgrounds. Kinda reminds me of Air Rescue on the SMS, with the ladder lowering to rescue the doods. Quote Link to comment Share on other sites More sharing options...
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