artrag Posted August 22, 2018 Share Posted August 22, 2018 This is a placeholder to myself for a next project... 4 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 22, 2018 Share Posted August 22, 2018 RPG? Or action/adventure like the original AD&D? Quote Link to comment Share on other sites More sharing options...
artrag Posted August 22, 2018 Author Share Posted August 22, 2018 I would like to do an action adventure like the original. Other features I would like to have: Procedural dungeons Field of view or sort of it Probably jpl ram will be required Hint system for enemies and traps Enemies active in the shadows Line of sight to activate reactions (sort of Metal Gear's guards) Call for reinforcement among the reactions Swords, spells, potions 3 Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted August 22, 2018 Share Posted August 22, 2018 Sounds great! I do love the original, much better than the standard RPG style of game. 1 Quote Link to comment Share on other sites More sharing options...
atarifan88 Posted August 22, 2018 Share Posted August 22, 2018 Are you going to attempt to hack the original, or are you starting from scratch? Either way, looking forward to this one! Quote Link to comment Share on other sites More sharing options...
artrag Posted August 22, 2018 Author Share Posted August 22, 2018 From scratch for sure But I think that I will try to guarantee continuity of style starting from the original graphics 3 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted August 22, 2018 Share Posted August 22, 2018 Wow! Given that Cloudy Mountain is in my top 3 games I would be very excited to see a game of this type. Take my money! ??????? 1 Quote Link to comment Share on other sites More sharing options...
Ransom Posted August 22, 2018 Share Posted August 22, 2018 It's one of my all-time favorites, too. I'd be very interested in a sequel that's true to the original! 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted August 24, 2018 Share Posted August 24, 2018 It's one of my all-time favorites, too. I'd be very interested in a sequel that's true to the original! Dragon Buster II for the NES is very close to this game. Has the 3 hit til you die, arrow bounce off walls, find an item to progress to the next level. 2 Quote Link to comment Share on other sites More sharing options...
PuzZLeR Posted August 30, 2018 Share Posted August 30, 2018 I like new Intellivision games and ideas that bring back some of the console's past. 1 Quote Link to comment Share on other sites More sharing options...
poconojo Posted December 21, 2019 Share Posted December 21, 2019 I would love to see another D&D game on the Intellivision. Cloudy Mountain is my favorite game. Quote Link to comment Share on other sites More sharing options...
poconojo Posted December 31, 2019 Share Posted December 31, 2019 Any further progress on this game? Quote Link to comment Share on other sites More sharing options...
artrag Posted December 31, 2019 Author Share Posted December 31, 2019 Hello poconojo, there is no progress to show, sorry. Just a couple of early tests My idea of a remake is still there anyway... 1 Quote Link to comment Share on other sites More sharing options...
poconojo Posted December 31, 2019 Share Posted December 31, 2019 41 minutes ago, artrag said: Hello poconojo, there is no progress to show, sorry. Just a couple of early tests My idea of a remake is still there anyway... Sounds like a good idea. This game should have been made back in the 80s. AD&D is one of the best games ever made IMO. Treasure of Tarmin was good, but doesn't compare to the original. Tower of Doom was really good also. I remember purchasing that game through the mail order from INT Corp in the late 80s. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted December 31, 2019 Share Posted December 31, 2019 On 8/22/2018 at 8:55 AM, artrag said: I would like to do an action adventure like the original. Other features I would like to have: Procedural dungeons How were dungeons on the original Cloudy Mountain designed? Fixed layouts for each mountain color? I never paid much attention, even though I love the game. Hope you go ahead with this project in 2020! Let me know if I can help in any way ? 3 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted March 2, 2020 Share Posted March 2, 2020 On 12/31/2019 at 2:33 PM, cmadruga said: How were dungeons on the original Cloudy Mountain designed? Fixed layouts for each mountain color? I never paid much attention, even though I love the game. Hope you go ahead with this project in 2020! Let me know if I can help in any way ? They're all the same, except some are 4x4 and some are 8x4. They all loop around on both axes. All rooms have exits in three of the four cardinal directions. From "top to bottom", there's: can't go up, can't go right, can't go left, can't go down. You start in a "can't go left" room, and the room to the right of "can't go down" is "can't go up" in the next column. Therefore my preferred method of exploration is to go down first, and then work my way up three rooms. Then it would be a repeating cycle of "left one, up three" or from the bottom, "right one, down three", depending on whether I want to avoid the unnecessary fight in that dungeon. This way, nagivation is easier. I keep a mental note of which column I'm in and where the exit is, in case I want to escape quickly. 2 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 2, 2020 Share Posted March 2, 2020 Really interesting... so is this how a 4x4 would look like? Green means possible spawn points. 1 Quote Link to comment Share on other sites More sharing options...
poconojo Posted March 3, 2020 Share Posted March 3, 2020 How long would it take to make a sequel to Cloudy Mountain? How long to make an Intellivision game in general? I am not a tech guy. All I know is how to play the games. Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 3, 2020 Share Posted March 3, 2020 7 hours ago, cmadruga said: Really interesting... so is this how a 4x4 would look like? Green means possible spawn points. Hmmm, I just tested this map on a white mountain, skill level 1. It worked! ? 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 3, 2020 Share Posted March 3, 2020 10 minutes ago, poconojo said: How long to make an Intellivision game in general? It depends on: - what you are trying to do - how many people are involved - which tools are being used - etc A game can take years to make. Or take a day. 2 Quote Link to comment Share on other sites More sharing options...
Zendocon Posted March 3, 2020 Share Posted March 3, 2020 19 hours ago, cmadruga said: Really interesting... so is this how a 4x4 would look like? Green means possible spawn points. Correct, although I assume there's only one spawn point. Since the maps are just infinite tessellations, it wouldn't matter which one was considered the spawn point. I should see if there's any variance to the shape of the rooms. If not, we could easily generate a dungeon map and post it to places like gamefaqs. Maybe there will turn out to be some significance to the skull after all. 1 Quote Link to comment Share on other sites More sharing options...
mr_me Posted March 3, 2020 Share Posted March 3, 2020 13 hours ago, poconojo said: How long would it take to make a sequel to Cloudy Mountain? How long to make an Intellivision game in general? I am not a tech guy. All I know is how to play the games. In 1980 programmers were given three months to do an intellivision game. Tools were crude and cartridge capacity small by today's standards. Homebrewers are typically working part-time and sometimes have to shelve projects for periods. Quote Link to comment Share on other sites More sharing options...
poconojo Posted March 3, 2020 Share Posted March 3, 2020 (edited) 44 minutes ago, mr_me said: In 1980 programmers were given three months to do an intellivision game. Tools were crude and cartridge capacity small by today's standards. Homebrewers are typically working part-time and sometimes have to shelve projects for periods. Got it. Maybe what I should have asked is how long would it take an experienced programmer working full time on a game like Return to Cloudy Mountain by today's standards? Edited March 3, 2020 by poconojo Quote Link to comment Share on other sites More sharing options...
artrag Posted March 3, 2020 Author Share Posted March 3, 2020 In 3 months of part time work (1 hour per day) I think that a good coder could achieve a decent remake nowadays. 1 Quote Link to comment Share on other sites More sharing options...
+cmadruga Posted March 3, 2020 Share Posted March 3, 2020 A remake perhaps... but would Return to Cloudy Mountain be just a remake? It would be great to add new features like: - new creatures, objects and mountain colors - new maze layouts - 2 players coop (with friendly fire!) 2 Quote Link to comment Share on other sites More sharing options...
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