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Bochum_Boy

First look: Bentley Bears Honey Hunt

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In the past month I started a project for the Lynx. In the first hand, I wanted to learn programming for that fantastic beast. Hence, I started a very simple Donkey Kong clone. As I am a beekeeper, I chose the setting of a Honey Hunt. You control Bentley Bear on the hunt for honey from hives. But beware of the bees!

 

Bentley Bear can fire crystals in order to kill the bees (therefore he needs energy from the honey). He can't jump but climb on platforms if he reaches them. He can make himself small in order to avoid getting hit by a bee.

 

I attached the first playable build for Handy. Yet, I have not tested BB on real hardware.

 

Known problems:

 

- no music (not implemented yet=

- no real game over or victory page (Score == 100)

- collision control of the platforms needs massive improvement

- no background

 

Download here: https://www.dropbox.com/s/y0kli115ybwgx9q/BentleyBearsHoneyHunt.lnx?dl=0

 

Feel free for any input!

Edited by Bochum_Boy
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Thanks for your kind words, turbo! The next points I'd like to add are changing levels and to improve the collision detection.

 

Here is a quick impression for all those that have not yet tried:

 

post-47956-0-26081700-1535544100.png

Edited by Bochum_Boy
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Another update:

 

- A background is added.

- Bentley Bear is now able to crouch to avoid a hit by a bee.

- Collision control is improved.

 

Next up:

- Level building (at least waves of Bees)

- Victory and Game Over screen

 

It is not gonna be the next Zaku, but I hope to see a release in the foreseeable future.

post-47956-0-04793300-1535711892.png

Edited by Bochum_Boy
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Is there a new lnx file to look at the current state? Loved playing with it for a bit.

Compliments.

How have you coded it?

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Hi LX, I updated the LNX file in the link in post #1.

 

My code was written in C with the 6502 compiler and reading your tutorial. This week I will implement levels and screens to start, high-score and finally game over.

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Thanks for the feedback, gambler!

 

Yes, right now some passages are tricky but I keep on refining them. The main idea is to survive the waves without loosing the score through dying. Per run you have one life less, resulting in a higher score. Maybe an EEPROM would be nice for the high-score, wouldn't it?

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I polished a few things - The boss is now included. Yet, this requires a bit tweaking to make the final battle neither too hard nor too easy.

 

The game will be a classical high score hunting game, so beware of the badger and dying ;)

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Music is on its way in the game (thanks, DerLuchs and sage!) - the boss battle will need some work (maybe I get this one in next week). I will change my game's internal design to karri's template. I found some of the first beta testers, maybe some one else is interested? I might give out an Alpha in two weeks

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I can also help with this as I already finished "Shaken, not stirred". No results have poured in yet. It may be too hard...

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Always great seeing someone new picking up Lynx-programming. You've got a good start there, I wish you good luck and hope you have a lot of fun coding on the Lynx! :thumbsup: :)

Simply THIS ^^^^^

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Music is on its way in the game (thanks, DerLuchs and sage!) - the boss battle will need some work (maybe I get this one in next week). I will change my game's internal design to karri's template. I found some of the first beta testers, maybe some one else is interested? I might give out an Alpha in two weeks

 

How is it coming along?

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As I had much trouble with my actual work, the project made only little progress. But I am happy to start working on it from next week again!

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