retrorussell Posted June 5, 2020 Author Share Posted June 5, 2020 It was set 2 i think. At first i thought i was losing my mind but i am pretty sure the placement of enemies/colors/etc. was wrong. I wouldn't think I'd just forget my patterns like that. Mame does tend to screw things up from one version to the next. I have a youtube video of gameplay; sometime I'll compare with what I've played recently. But I'm pretty sure there were differences. Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 5, 2020 Share Posted June 5, 2020 (edited) 1 hour ago, retrorussell said: It was set 2 i think. At first i thought i was losing my mind but i am pretty sure the placement of enemies/colors/etc. was wrong. I wouldn't think I'd just forget my patterns like that. Mame does tend to screw things up from one version to the next. I have a youtube video of gameplay; sometime I'll compare with what I've played recently. But I'm pretty sure there were differences. There are 4 known versions: ===================== Namco - 1,2 Atari - 1,2 Thats it. They are all exactly the same levels, monsters and placements. 1-11 are unique. 12-15 repeat, either forever, or until the killscreen at 256. The only difference is the speedup, slow boards, and killscreens. There is no other differences. ======================== I mentioned all the information here: later -1 Edited June 5, 2020 by negative1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 5, 2020 Share Posted June 5, 2020 On 7/1/2019 at 9:00 PM, negative1 said: May 2020 is the expected date for the 1/4 scale numbskull mini cabinet, $169, looks great: http://www.numskull.com/dig-dug-quarter-scale-arcade-cabinet/ Official Bandai Namco Entertainment product – 14 scale playable replica of the original 1980s Dig Dug arcade cabinet Fully playable cabinet – plays the original arcade ROM on a bespoke emulator Quarter Arcades #6: sixth in the series – collect them all to build your own miniature arcade Realistic replica – everything from the artwork, shape, wooden shell, buttons, and more are precise replicas High quality – made for durability, playability, and portability Play your way – internal dip switch settings let you play however you want, whenever you want Portable and displayable – rechargeable internal battery lets you take it on the go, or display at home in attract mode later -1 Release date for this is now August 2020. later -1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 12, 2020 Share Posted June 12, 2020 Dig Dug Countercade on sale from arcade 1up for $125+shipping: https://arcade1up.com/collections/counter-cade/products/dig-dug-counter-cade Also at walmart for $150 with free shipping. later -1 1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 15, 2020 Share Posted June 15, 2020 Dig dug on sale for $99 at bestbuy: Best Buy countercades down to $99 ========================= https://www.bestbuy.com/site/promo/save-on-arcade1up-countercades?irclickid=Wf6V-7WZmxyOUqY0TWXZ0S3wUki3YSQ1T3cmw40&irgwc=1&ref=198&loc=Wf6V-7WZmxyOUqY0TWXZ0S3wUki3YSQ1T3cmw40&acampID=660629&mpid=312361 later -1 1 Quote Link to comment Share on other sites More sharing options...
solidus Posted June 16, 2020 Share Posted June 16, 2020 Been playing this game non stop for the past few days. I think it may be my first time ever honestly.. as I cant recall playing it before. It has a surprising amount of strategy if you are trying to bust high scores. Its a ton of fun trying to set guys up under rocks... also deceivingly difficult. I think Ill be enjoying this one for a while. 2 Quote Link to comment Share on other sites More sharing options...
CreeB Posted June 16, 2020 Share Posted June 16, 2020 This game was ruined for me when I first heard of inflation fetishes... anyway, I used to play this one at my local arcade all the time. Quote Link to comment Share on other sites More sharing options...
solidus Posted June 16, 2020 Share Posted June 16, 2020 2 hours ago, CreeB said: This game was ruined for me when I first heard of inflation fetishes... anyway, I used to play this one at my local arcade all the time. I dont really want to know what that is lol Quote Link to comment Share on other sites More sharing options...
CreeB Posted June 16, 2020 Share Posted June 16, 2020 31 minutes ago, solidus said: I dont really want to know what that is lol Trust me, you don't. Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 20, 2020 Share Posted June 20, 2020 here's a partial game of the NES/NAMCOT Dig Dug, on Namco Archive Volume 1 for Xbox one (also on steam/ps4) got to 174k, and stopped at level 19 for now. will go for a million soon. the score goes to 9,999,990, but i'm not sure I will try for that. later -1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 24, 2020 Share Posted June 24, 2020 Some more fun from Namco archives vol 2: Played to level 16 using saves in Dig Dug 2: Also, someone figured out how to get the special flag. You have to destroy 3 sections to get the fruit to appear. Then destroy the section with the fruit on 5 different levels. Then the special flag shows up: later -1 1 Quote Link to comment Share on other sites More sharing options...
SoundGammon Posted June 24, 2020 Share Posted June 24, 2020 A friend of mine says I can buy his DIG DUG arcade machine for $200.00! SOLD! YES! 1 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted June 24, 2020 Share Posted June 24, 2020 Don't forget about Dig Dug : Digging Strike for the Nintendo DS. Interesting game Quote Link to comment Share on other sites More sharing options...
negative1 Posted June 25, 2020 Share Posted June 25, 2020 Mr. Driller DrillLand, the gamecube game, is out for the PC: https://store.steampowered.com/app/1126750/Mr_DRILLER_DrillLand/ Very good review here: https://arstechnica.com/gaming/2020/06/you-should-play-namcos-lost-arcade-action-classic-mr-driller-drillland/ later -1 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted July 2, 2020 Author Share Posted July 2, 2020 Damn.. finally had time to look back at the screens and found out there were no differences between the roms-- I had just forgotten some of my old patterns. Haven't had much time to play lately with prepping the house for renters. The first one just moved in so I checked it out just now.. my mind must be going funny. Quote Link to comment Share on other sites More sharing options...
negative1 Posted July 2, 2020 Share Posted July 2, 2020 8 hours ago, retrorussell said: Damn.. finally had time to look back at the screens and found out there were no differences between the roms-- I had just forgotten some of my old patterns. Haven't had much time to play lately with prepping the house for renters. The first one just moved in so I checked it out just now.. my mind must be going funny. If it were a bootleg, like the dzigzag one [Zig Zag], then the boards are out of order. But the patterns are the same. later -1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted July 2, 2020 Share Posted July 2, 2020 Found this list of differences in versions of Dig Dug: - differences between versions of digdug: - the background graphics are slightly different in the Atari versions; the earth is less regular. - "digduga1" is identical to "digdugb", apart from the gfx and copyright notices changed from "NAMCO LTD." to "ATARI INC.". - "digdug" fixes two bugs that were present in "digdugb": First, as monster speed increased in later rounds it could eventually roll over to 0, causing the monsters to stop moving altogether. Second, "double-killing" a monster by bursting it and immediately dropping a rock on the corpse could result in the round not ending even after all monsters were killed. This set also has the code to save high scores to EEPROM rewritten, though the reason for the changes is unclear. - "digdugat" is almost identical to "digdug" (apart from the Atari gfx/copyright changes), but there are three added instructions in the CPU0 program that change the code alignment. The change eliminates the "kill screen" at round 256 by making the round number roll over to 156, and hides the rollover from the player by only ever displaying the lower two digits of the round number. Interestingly, "digdug" actually contains all the code to implement the rollover (at $0018-$0026) but just doesn't call it, implying that Namco deliberately chose to keep the kill screen in this version. - "digsid" is intermediate between "digdugb" and "digdug"; it has the changed EEPROM handling, but not the gameplay bug fixes. It has some unique changes as well: the initial high scores are 25000 instead of 10000, and the game begins on the screen that is round 4 in the other sets, skipping the first three screens. The latter change seems likely to have been done by Namco themselves and not by Sidam, as it involves insertion of code right in the middle of the CPU0 program and realignment of all the code after the insertion. - "dzigzag" and "digdugb" are identical, apart from the hacked gfx and the copyright notices changed from "NAMCO LTD." to "1 9 8 2". It's a bootleg of "digdugb", and not of "digduga1", because the hidden "NAMCO" string at offset 0x1eea of CPU2 is still present, while it is replaced by "ATARI" in digduga1. The only interesting thing about the bootleg is the 4th Z80, used to simulate the custom 5xXX chips of the original. later -1 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted July 2, 2020 Author Share Posted July 2, 2020 I kind of wondered why I used to be able to do the "drop rock onto enemy as you explode it" trick (that clears the enemies but the screen won't end unless you drop another rock) before and can't seem to get it to work now; I must have used digdugb before. Quote Link to comment Share on other sites More sharing options...
negative1 Posted July 3, 2020 Share Posted July 3, 2020 1 hour ago, retrorussell said: I kind of wondered why I used to be able to do the "drop rock onto enemy as you explode it" trick (that clears the enemies but the screen won't end unless you drop another rock) before and can't seem to get it to work now; I must have used digdugb before. Ever since the game came out in the arcades, and I saw this trick in joystick magazine. over 30+ years ago, I've never been able to do this trick, and I've never seen anyone else do it either. Also, i've never seen a video of it too. So i'm beginning to doubt if it was really possible. Still haven't seen any proof or evidence. A video would be nice. later -1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted July 19, 2020 Share Posted July 19, 2020 On 7/2/2020 at 7:23 PM, negative1 said: Ever since the game came out in the arcades, and I saw this trick in joystick magazine. over 30+ years ago, I've never been able to do this trick, and I've never seen anyone else do it either. Also, i've never seen a video of it too. So i'm beginning to doubt if it was really possible. Still haven't seen any proof or evidence. A video would be nice. later -1 Here is the killing the enemy twice trick, done by Seno in MAME. I used Dosbox to playback, and recorded it. later -1 1 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted July 20, 2020 Author Share Posted July 20, 2020 If that's done with enemies remaining they all disappear. You must drop one more rock to finish the level. I did not know that if that was the 2nd rock that you would have to claim the prize in order to end the round. It's been a long time since I did the trick in MAME but it was only once, probably decades ago. I found it interesting how they expanded on his story through the Mr. Driller series; how he got married to (and divorced) Toby "Kissy" Masuyo of the "Baraduke" games and had 3 sons: Ataru Hori, Susume Hori ("Mr. Driller" himself) and Taiyo Tobi. Dig Dug (Taizo Hori) has a strained relationship with his son Ataru for reasons apparently not under his control. Taizo seems happy-go-lucky, likes to travel and is jovial but kind of air-headed at times. 1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted August 3, 2020 Share Posted August 3, 2020 Dig Dug is about to appear on 3 new Arcade 1up machines: =========================== US : 4-1 pac-man partycade Australian 4-1 Pac-Man Countercade: Australian 8-1 Partycade: later -1 1 Quote Link to comment Share on other sites More sharing options...
goldengalaxiesgaming Posted August 9, 2020 Share Posted August 9, 2020 Playing Dig-Dug on this Jakks Pacific plug and play from 2007. Great arcade port but the screen scrolls and the audio glitches but it's in a fun way. I'll record game footage so you can hear these unusual sounds. Plus it's just one of my favorite games. I only wish it had a cut scene like Pac-Man. ? 1 Quote Link to comment Share on other sites More sharing options...
goldengalaxiesgaming Posted August 14, 2020 Share Posted August 14, 2020 Here's gameplay on this plug & play. I mentioned your high score in the video which is amazing! I can't get past 60k. But the game is still great on this. 1 Quote Link to comment Share on other sites More sharing options...
negative1 Posted August 27, 2020 Share Posted August 27, 2020 more dig dug references: https://www.etsy.com/search?q= Classic Arcade Game. Fabric Face Mask https://www.etsy.com/listing/840601082/dig-dug-1982-pooka-by-atari-classic?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=dig+dug&ref=sr_gallery-1-7&organic_search_click=1 later -1 1 Quote Link to comment Share on other sites More sharing options...
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