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Arcade/MAME HSC 2018 Round 4: Hippodrome / Golden Axe


Leto27

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Arcade/MAME HSC 2018

Round 1: Time Pilot '84

Round 2: Toki / Moon Patrol

Round 3: Sunset Riders ( 2 player version)

Round 4: Hippodrome / Golden Axe

Round 5: Atari Arcade Round

Round 6: Request round

Round 7: Into the sea

Round 8:

Round 9: Train your brain

Round 10: Street brawler

Round 11: SHMUPS

Round 12: Request round

Round 13:

Round 14: Moderator favorite

Round 15: Taito Arcade Round

Round 16: SHMUPS 2

Round 17: Polish your armor 2

Standings after Sunset Riders

1 Leto 39

2 Youxia 29

3 SBAZ 29

4 Ramses 23

5 Cynicaster 22

6 asponge 21

7 Zoyous 19

8 Hero2billions 13

9 Atari Warlord 9

10 jblenkle 7

11 NIKON 7

 

Round 4

Hippodrome (US)

post-62867-0-62950700-1537088810.png

 

Hippodrome by Data East

MAME ROMset: hippodrm
Dip Switches: Default ( 2 lives / Difficulty: Normal / Player & Enemy energy: Normal / Enemy power decrease on continue: 2 dots)

Number of credits: 1 credit

Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

Round ends September 30th @ midnight MDT

 

Hipodrome

1 Leto 278530 (+10)

2 Ramses 90630 (+9)

3 S.BAZ 90080 (+ 8)

4 youxia 21720 (+7)

5 Cynicaster 21240 (+6)

6 AtariWarlord 19200 (+5)

7 hero2billions 100 (+4)

 

Scoring will be as follows:

10 Points for 1st

9 for 2nd

8 for 3rd and so forth

Bonus points: If you defeat the first three enemies harmless in a single game (perfect round) you will get double points

 

Round 4

Golden Axe (US)

post-62867-0-59873500-1537088825.png

 

Golden Axe by Sega

MAME ROMset: goldaxe
Dip Switches: Default Difficulty: Normal

Number of credits: 1 credit

Remember to play with the recommended settings, and do not use cheats or any kind of enhancements to take advantage

Round ends September 30th @ midnight MDT

goldnaxe.zip

hippodrm.zip

 

Golden Axe

1 Cynicaster 117.8 (+10)

2 Leto 111.3 (+9)

3 youxia 96 (+8 )

4 Ramses 81 (+7)

5 S.BAZ 80.5 (+6)

6 AtariWarlord 63.5 (+5)

7 hero2billions 46 (+4)

 

Scoring will be as follows:

10 Points for 1st

9 for 2nd

8 for 3rd and so forth

Edited by Leto27
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Hippodrome: 20,370

Golden Axe: 62.5 ---> We're posting our "Strength" score, right?

post-34560-0-05770000-1537242303.pngpost-34560-0-56394700-1537242291.png

 

"Enjoy Golden Axe, because in the next round there is a really hard game."

 

Well said because I don't enjoy Hippodrome very much. x)

 

Next round I'll predict Gravitar...

Edited by S.BAZ
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Hippodrome: 20,370

Golden Axe: 62.5 ---> We're posting our "Strength" score, right?

attachicon.gifHippodrome (MAME) 20370.pngattachicon.gifGolden Axe (MAME) 62.5.png

 

"Enjoy Golden Axe, because in the next round there is a really hard game."

 

Well said because I don't enjoy Hippodrome very much. x)

 

Next round I'll predict Gravitar...

Do you have clairvoyance powers?? :-o

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Do you have clairvoyance powers?? :-o

 

It was one of my guesses as well. It's often considered one of the hardest Atari games. However, I don't find the arcade version too bad, though I'm not saying it's easy. You, S.BAZ, and Youxia will probably still destroy me.

 

S.BAZ brought up a good point though. Are we using "Total Score" or "Strength" for Golden Axe? After looking around online, I've seen others using Strength for their score, so I'm now guessing that's probably the one to use.

Edited by Ramses
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Hippodrome: 20,370

Golden Axe: 62.5 ---> We're posting our "Strength" score, right?

attachicon.gifHippodrome (MAME) 20370.pngattachicon.gifGolden Axe (MAME) 62.5.png

 

"Enjoy Golden Axe, because in the next round there is a really hard game."

 

Well said because I don't enjoy Hippodrome very much. x)

 

Next round I'll predict Gravitar...

Yes, we are using streng as score
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The irony...brawlers are my favourite arcade genre, and I'm totally outscored here (77.5 so far in GA). And the less said about Hippodrome the better...it's not even that the game itself is poor - I just completely fail these days at this kind of fighter and can't stomach the gameplay. Back in the 16-bit days I quite liked them though (but was never any good even then).

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