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Pixel art Program for Atari 2600 Development


PaultheRoman

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Photoshop. You can set different pixel aspect ratios so you can work in single or two line kernels, create playfields, animation sequences, export frame sequences, etc.

 

On an iPad, I've used Sprite Creator and C64 Sprite Creator (which lets you work in rectangular pixels - a must for the 2600).

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My go-to method is to use MS Paint included on windows computers. I draw a grid that's 8 boxes wide and however tall I need it. Then I paste in a .bmp picture of what I'm going for and drop the grid over it, then try to emulate that image the best I can in another empty grid next to it, using the chunky pixels of the 2600.

 

That's how I got my avatar, which is just p0 and p1 side by side, with a 2nd frame of each on top. The flicker was minimal enough to show all the colors in a camera phone pic.

Edited by freshbrood
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  • 3 weeks later...

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