José Pereira Posted October 4, 2018 Share Posted October 4, 2018 Of course you must first enable Multicolour mode. Then change Player that has black colour (00) to mine (04) and the other Player ship 'main body' colour to mine (68). On the glass you must also now add pixels on the Player with colour(68) data so that: (04) Oring (68) = (6C) and inside wheels (to not have transparent and we'll not see backs gfxs add the the two Players pixels also gets multicolour. Get it now? Quote Link to comment Share on other sites More sharing options...
TIX Posted October 4, 2018 Share Posted October 4, 2018 I'm addicted to the following heavy metal tank at the moment, and I found myself playing moon patrol all over again, like it's a new game ! I found the original colors to be a better fit for the cooler tank (not the cotton candy "arcade color") Back to our business, I have neglected at the moment further improvements but I already have ready to upload the following: latest version of the flying aliens, new take on the arcade buggy (I don't like the last tries.. sorry), new version of the tank tracks and 3 big asynchronous wheels, beautifully animated ! When I came back from vacation 5 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 4, 2018 Author Share Posted October 4, 2018 I'm addicted to the following heavy metal tank at the moment, and I found myself playing moon patrol all over again, like it's a new game ! I found the original colors to be a better fit for the cooler tank (not the cotton candy "arcade color") Back to our business, I have neglected at the moment further improvements but I already have ready to upload the following: latest version of the flying aliens, new take on the arcade buggy (I don't like the last tries.. sorry), new version of the tank tracks and 3 big asynchronous wheels, beautifully animated ! When I came back from vacation Welcome back! Love your designs man. You do me proud. Yeh arcade is kinda cotton candy. Want to adjust that, get as close to arcade as possible, and maybe change the colors and scenery for other planets. I liked it in Planet Patrol (Intellivision) and how they had the Moon, Mercury, Moon, and Pluto I believe. 1 Quote Link to comment Share on other sites More sharing options...
manterola Posted October 4, 2018 Share Posted October 4, 2018 This is the a05c. Calibrated with salt cartridge color bars. 2 Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 5, 2018 Author Share Posted October 5, 2018 This is the a05c. Calibrated with salt cartridge color bars. Sounds cool, but unfamiliar with that you said there. Can you expound just a little bit more? Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 5, 2018 Author Share Posted October 5, 2018 Version a05c looks best so far. Collision detection is somewhat tricky. Vehicle is shorter so when bomb is dropped just before it the vehicle will be destroyed. I see that you are using just 5200 file version so sound and music is corrupted. Here is version with correct sound: http://atarionline.pl/arch/M/Moon%20Patrol%20%28Atari%29/Moon%20Patrol%20%281982%29%28Atari%29%28US%29%5B5200%5D%5Bk-file%5D.atr Excellent, I'll see if I can give this the arcade hacks very soon. Quote Link to comment Share on other sites More sharing options...
manterola Posted October 5, 2018 Share Posted October 5, 2018 Sounds cool, but unfamiliar with that you said there. Can you expound just a little bit more? I was pointing out that the colors are still not right. In the first post of this thread you asked about color. I am still getting colors close to the Altirra windows running on Wine you posted in the first post. The picture is a Dell 2007fp all color controls in the middle, using svideo from a NTSC 600XL with UAV. I got very similar greeninsh and blueish colors (for moon terrain and close montains) from my 65XE NTSC via SVideo. In general, I am getting colors very similar to Altirra ones. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 5, 2018 Author Share Posted October 5, 2018 I was pointing out that the colors are still not right. In the first post of this thread you asked about color. I am still getting colors close to the Altirra windows running on Wine you posted in the first post. The picture is a Dell 2007fp all color controls in the middle, using svideo from a NTSC 600XL with UAV. I got very similar greeninsh and blueish colors (for moon terrain and close montains) from my 65XE NTSC via SVideo. In general, I am getting colors very similar to Altirra ones. Thanks, I'll hack the atr I was given with the arcade hacks and we'll see how that does. Probably work on that tonight during laundry. Quote Link to comment Share on other sites More sharing options...
stlouisrod Posted October 6, 2018 Share Posted October 6, 2018 I've always been underwhelmed/horrified by the original Moon Patrol 8bit graphics, and it's exciting to see the progress made here. Keep up the great work. I have an 800XL and 130XE, both of which utilize the latest monitor out to composite cable for excellent image and colors on my vintage 32" CRT. I plan on feeding back my play-through experience as this project continues. Quote Link to comment Share on other sites More sharing options...
stlouisrod Posted October 6, 2018 Share Posted October 6, 2018 I've always been underwhelmed/horrified by the original Moon Patrol 8bit graphics, and it's exciting to see the progress made here. Keep up the great work. I have an 800XL and 130XE, both of which utilize the latest monitor out to composite cable for excellent image and colors on my vintage 32" CRT. I plan on feeding back my play-through experience as this project continuesW Now I remember why I rarely plaid this game back in the day. The music is ear piercingly bad. What the heck were they thinking?!?!? Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 6, 2018 Share Posted October 6, 2018 Now I remember why I rarely plaid this game back in the day. The music is ear piercingly bad. What the heck were they thinking?!?!? I think it’s due to being converted from the 5200 version. There’s a fixed version. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted October 6, 2018 Share Posted October 6, 2018 Now I remember why I rarely plaid this game back in the day. The music is ear piercingly bad. What the heck were they thinking?!?!? It's just a missing AUDCTL command that turns 1.79MHz/16 Bit off. In the cartridge game, no SIO happens, thus no correction needed. Loading the game via SIO turn that 1.79/16 on, correction is missing... 2 Quote Link to comment Share on other sites More sharing options...
EnderDude Posted October 6, 2018 Share Posted October 6, 2018 Actually, if you load the .atr image with OS B, none of the channels are at 1.79 mhz when the music is playing. Does OS B use 1.79 mhz at all? Quote Link to comment Share on other sites More sharing options...
stlouisrod Posted October 6, 2018 Share Posted October 6, 2018 It's just a missing AUDCTL command that turns 1.79MHz/16 Bit off. In the cartridge game, no SIO happens, thus no correction needed. Loading the game via SIO turn that 1.79/16 on, correction is missing... Wow, you really know your 800 architecture. So basically bits 3 and/or 4 of AUDCTL are being initialized counter to what the game expects. Therefore 8bit music being output as 16bit, or vice versa. Loading different OS versions might only "fix" the issue by leaving those bits set a certain way after boot up. But that would just be a happy accident. If that fails, I guess we can scan the program code area for 5 bytes where we can mask those bits to 0 (or 1), whichever it's supposed to be. This would be a nice enhancement to the improved graphic version of this game. I notice the same musical aberration playing Mario Brothers, which is another of my favorite ear-killers. As a kid I changed all the enemy bitmaps to names of my favorite bands at the time (Van Halen, Iron Maiden, etc.) to freak out my friends when playing. "Oh man, we're almost to the AC/DC stage!". Good times. Thanks to SIO2PC and APE, I saved all those disks to hard drive for posterity. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted October 6, 2018 Share Posted October 6, 2018 (edited) Wow, you really know your 800 architecture. So basically bits 3 and/or 4 of AUDCTL are being initialized counter to what the game expects. Therefore 8bit music being output as 16bit, or vice versa. Loading different OS versions might only "fix" the issue by leaving those bits set a certain way after boot up. But that would just be a happy accident. If that fails, I guess we can scan the program code area for 5 bytes where we can mask those bits to 0 (or 1), whichever it's supposed to be. This would be a nice enhancement to the improved graphic version of this game. I notice the same musical aberration playing Mario Brothers, which is another of my favorite ear-killers. As a kid I changed all the enemy bitmaps to names of my favorite bands at the time (Van Halen, Iron Maiden, etc.) to freak out my friends when playing. "Oh man, we're almost to the AC/DC stage!". Good times. Thanks to SIO2PC and APE, I saved all those disks to hard drive for posterity. It's not that complicated at all, as was stated, it is the by product of an incomplete conversion from a cartridge to disk.... some people like the music that way others don't. The game works both ways, did my earlier post not mention this and some other titles the same way... or did it not post properly? I don't remember but we did post up some that were patched or fixed... do a deep dive here on AA and you will find discussion of the particulars and possible fixed images unless the op deleted them in a I quit fit. (later changes to the forum prevented such things to happen). This is also noted on some other sites as well. It's always fun to share hacks, go for it and post those works of art, graffiti, or vandalism ! Edited October 6, 2018 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 6, 2018 Share Posted October 6, 2018 ..it is the by product of an incomplete conversion from a cartridge to disk.... Which is not uncommon at all. When they create a cartridge version, they can make assumptions... or it's just that the problems never present themselves in the first place during development. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 7, 2018 Author Share Posted October 7, 2018 (edited) Using the sound corrected "Moon Patrol (1982)(Atari)(US)[5200][k-file].atr" given above, I've given this one all the hacks that were A05c Moon Patrol-a06c.atr So the above is probably the best ratio to the arcade. It is good in that sense. Like it, might also tinker with an older version too. Did we have any fans of this design maybe without the needle nose, or that nose lower and a bit thicker? Got a soft spot for that one. Edited October 7, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
doctorclu Posted October 7, 2018 Author Share Posted October 7, 2018 (edited) Moon Patrol-a06cb.atr Variant of the older rover design I will call the "Bumble Buggy". 'Stinger' (forward gun) is a little lower to line up with forward shot, and the windshield is a line of pixels higher. Edited October 7, 2018 by doctorclu Quote Link to comment Share on other sites More sharing options...
Gunstar Posted October 7, 2018 Share Posted October 7, 2018 (edited) Thats the first buggy design I've seen that looks good with a long gun sticking out the front! Though my favorite version is still the "cricket" from version 4/5. These later designs do look closer to the arcade buggy, but frankly using the double-wide graphics it just doesn't look as good anyway. I also prefer the 2 big knobby wheels to the 3 small one/tank track style because they are too short and small. I hope once you guys finish all the changes that you will have final versions with both the "cricket" moon buggy and one as close to arcade as possible...plus arcade and regular colors. Also, why all the ATR versions with the screwed up music that hurts the ears? What happened to the .bins you guys started with? They work great! Edited October 7, 2018 by Gunstar 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2018 Share Posted October 7, 2018 Thats the first buggy design I've seen that looks good with a long gun sticking out the front! Though my favorite version is still the "cricket" from version 4/5. These later designs do look closer to the arcade buggy, but frankly using the double-wide graphics it just doesn't look as good anyway. I also prefer the 2 big knobby wheels to the 3 small one/tank track style because they are too short and small. I hope once you guys finish all the changes that you will have final versions with both the "cricket" moon buggy and one as close to arcade as possible...plus arcade and regular colors. Also, why all the ATR versions with the screwed up music that hurts the ears? What happened to the .bins you guys started with? They work great! Thanks Gunstar Check out the new version of the buggy here: http://atariage.com/forums/topic/282701-moon-patrol-body-shop/page-7?do=findComment&comment=4128856 post: #156 complete with binary ! Quote Link to comment Share on other sites More sharing options...
stlouisrod Posted October 7, 2018 Share Posted October 7, 2018 Thanks Gunstar Check out the new version of the buggy here: http://atariage.com/forums/topic/282701-moon-patrol-body-shop/page-7?do=findComment&comment=4128856 post: #156 complete with binary ! Really enjoying all these buggy variants. Dumb question but why was the mountain range color not more closely matched to the arcade? Does it bleed too much with the buggy colors? And I will second the frustration with a buggy that isn't exactly the same pixel width. The collision detection is not PM-based, but locational, and it bugs me to blow up when the bomb never touched the front. In fact, IIRC the arcade Moon Patrol is overly generous in that regard, requiring a fully direct hit before registering a collision. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted October 7, 2018 Share Posted October 7, 2018 Thanks Gunstar Check out the new version of the buggy here: http://atariage.com/forums/topic/282701-moon-patrol-body-shop/page-7?do=findComment&comment=4128856 post: #156 complete with binary ! very cool looking new vwersion! I'll see how it animates! Quote Link to comment Share on other sites More sharing options...
emkay Posted October 7, 2018 Share Posted October 7, 2018 Thanks Gunstar Check out the new version of the buggy here: http://atariage.com/forums/topic/282701-moon-patrol-body-shop/page-7?do=findComment&comment=4128856 post: #156 complete with binary ! That's a really nice one. If now the front cannon appears, it's perfect Quote Link to comment Share on other sites More sharing options...
Gunstar Posted October 7, 2018 Share Posted October 7, 2018 (edited) The new-buggy 3.bin version I really like. It is tied with the cricket version as the best to me, I still prefer the turning wheel animations from Cricket buggy though...just slightly more... Edited October 7, 2018 by Gunstar Quote Link to comment Share on other sites More sharing options...
TIX Posted October 7, 2018 Share Posted October 7, 2018 The new-buggy 3.bin version I really like. It is tied with the cricket version as the best to me, I still prefer the turning wheel animations from Cricket buggy though...just slightly more... Gunstar I'm with you on that one, I always liked the original wheel/tracks ! I have ready for release a new version of the tracks which I like even more.. The good thing is that we can choose chassis/wheels/color and make our own "unique" composition 2 Quote Link to comment Share on other sites More sharing options...
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