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CollectorVision Phoenix Kickstarter is now live!

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Yesterday was the second biggest day (after the very first day) for this KS.

 

Did something happen? More coverage somewhere?

 

xiuNg4J.png

Edited by Reaperman

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I bought the same controller off of eBay. Retro game boyz shipped quickly. The controller works very well for me.

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Yesterday was the second biggest day (after the very first day) for this KS.

 

Did something happen? More coverage somewhere?

 

xiuNg4J.png

Looks like there is a new pledger in for 10, which would push it up a bit. Does seem like a decent jump in the number if backers as well though.

 

Sent from my SM-G950F using Tapatalk

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The KS will fail unless there is last MIN push

 

We all knew it would fail with that high of a goal without something lucky happening early on. There really is no last-minute push of another 100% of what's been raised so far that is possible. The amount is too much. Hopefully this can still happen in some other way.

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We all knew it would fail with that high of a goal without something lucky happening early on. There really is no last-minute push of another 100% of what's been raised so far that is possible. The amount is too much. Hopefully this can still happen in some other way.

No had they NOT Used Kickstarter it would worked better NOW they need to go back to Pre Orders or take a risk and make the product and release it NOT junk like At Games good quality

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This probably won't crack 50%, as the amount was not realistic. Even if they got it down to be as cheap as possible. There's just not a market for these things. It's a system that came and went 35 years ago, and has a strong but niche audience.

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This probably won't crack 50%, as the amount was not realistic. Even if they got it down to be as cheap as possible. There's just not a market for these things. It's a system that came and went 35 years ago, and has a strong but niche audience.

 

The sad part is is that although this is an amazing modern uber ColecoVision system, because it's FPGA-based, it can also accurately reproduce other systems, which I don't think is clear to casual browsers. Perhaps that should have been more prominent to help goose sales with say, the Atari and MSX faithful.

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No had they NOT Used Kickstarter it would worked better NOW they need to go back to Pre Orders or take a risk and make the product and release it NOT junk like At Games good quality

 

It's hard to parse what you wrote, but assuming I interpreted it correctly, I'm not sure any other method would have yielded more support. They put the number they did because that's what was needed for the type of casing that they wanted to go with, among other things. If you take out the overhead of Kickstarter, I'm sure the number could have been a bit lower, but likely not low enough to make an appreciable difference.

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The sad part is is that although this is an amazing modern uber ColecoVision system, because it's FPGA-based, it can also accurately reproduce other systems, which I don't think is clear to casual browsers. Perhaps that should have been more prominent to help goose sales with say, the Atari and MSX faithful.

You haven't been following this thread much, have you?

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The sad part is is that although this is an amazing modern uber ColecoVision system, because it's FPGA-based, it can also accurately reproduce other systems, which I don't think is clear to casual browsers. Perhaps that should have been more prominent to help goose sales with say, the Atari and MSX faithful.

 

That won't make a difference. There's already countless ways to play those systems, FPGA or not. Once you're down that road, you're just emulating. I can do all of them on my OG Xbox or my 360 or whatever.

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I know it's very easy to look at the current state of the Kickstarter and be negative about it because, let's be honest, so much of the world thrives on negativity, but in the off chance some of you may want to turn that around and focus on the positives, here's some suggestions of what you can to do help if you truly are interested in this project becoming a reality:

 

1. You can still continue to spread the word about the Kickstarter. I've said it before and it is worth repeating: Even if the Kickstarter doesn't fund, those people who have pledged will still get the updates via Kickstarter for CollectorVision's "Plan B" post the Kickstarter campaign. This will be very important for those who are interested in this system, but may not be following this forum or the Facebook pages.

 

2. Instead of kicking CollectorVision while they are down, how about making posts in support of the current campaign or asking questions about what the next steps will be if the Kickstarter doesn't fund.

 

3. or simply... "don't respond." You know... "If you can't say something nice..." and yes, I get it... everyone is entitled to their opinions. Yes, yes, we know. Trust me... WE KNOW. But just because you HAVE opinions doesn't always mean you need to express them. I'm not exactly sure what good "Debbie Downers" are going to do to help the project, but if you really cannot control yourself and you just HAVE to post about how unrealistic the campaign was or how dumb it was to use Kickstarter... knock yourself out.

 

That being said, the campaign only needs 8 more people to kick this thing over $100,000...

Screen Shot 2018-11-02 at 2.51.37 PM.png

 

I'm going to go do what I can to help spread the word and get more people interested because even if it doesn't fund on Kickstarter, I would still like to raise as much awareness as possible so that we as a community can help CollectorVision make this thing happen with or without the Kickstarter funding.

 

Campaign link: https://www.kickstarter.com/projects/1408938247/collectorvision-phoenix-an-fpga-colecovision-conso

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Until it supports physical Atari 2600 cartridges, it won't get much attention from Atari 2600 fans. There's also the question of how console switches are handled.

Edited by mr_me

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2. Instead of kicking CollectorVision while they are down, how about making posts in support of the current campaign or asking questions about what the next steps will be if the Kickstarter doesn't fund.

I did that, asked what plan B was, still no response.

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I believe CollectorVision mentioned we would hear more about Plan B after the kickstarter is over.

 

Yes, this is correct. I think that JF and/or Brian have said we will hear something closer to the end of the Kickstarter or just afterwards.

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Until it supports physical Atari 2600 cartridges, it won't get much attention from Atari 2600 fans. There's also the question of how console switches are handled.

 

I believe they mentioned doing a possible 2600 cart adapter to play actual carts. This was the thing that put me over the top and made me pledge a system. Now if they can do the same for the 7800 on this thing, I'll be in heaven.

 

A question for Collectorvision reps - Is it possible to pledge a system without the Sydney Hunter cart to make things cheaper? I didn't see it on the kickstarter but is there a system only option and if not could that be an option for "Plan B"?

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I believe they mentioned doing a possible 2600 cart adapter to play actual carts. This was the thing that put me over the top and made me pledge a system. Now if they can do the same for the 7800 on this thing, I'll be in heaven.

 

A question for Collectorvision reps - Is it possible to pledge a system without the Sydney Hunter cart to make things cheaper? I didn't see it on the kickstarter but is there a system only option and if not could that be an option for "Plan B"?

 

Yes, we do plan to have a 2600 cart adapter

 

Yes, for Plan B. , Sydney Hunter & The Caverns of Death is going to be sold separately

We're still going to include the 10 pack-in games though

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Question for Brian - I'm curious, and it may not yet be known, but how might the Phoenix handle/mimic the difficulty switches on the 2600. One reason I ask is that some games, e.g. Ghostbusters, use the switches as an input during gameplay and they need to be switched quickly by the player at the appropriate time.

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Trust me, we're still up on our feet ;)

 

Oh, I know... I meant more metaphorically. The Kickstarter isn't over and the project is still happening regardless, but some people seem to like to think it's more doom and gloom than it really is.

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Question for Brian - I'm curious, and it may not yet be known, but how might the Phoenix handle/mimic the difficulty switches on the 2600. One reason I ask is that some games, e.g. Ghostbusters, use the switches as an input during gameplay and they need to be switched quickly by the player at the appropriate time.

Probably via the ColecoVision controller keypad? That's what I would assume... But then the FGPA core would need to display the setting change somewhere on the screen.

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Probably via the ColecoVision controller keypad? That's what I would assume... But then the FGPA core would need to display the setting change somewhere on the screen.

 

That's what I thought as likely as well, there's also the keyboard as an option I guess. I was just curious if a decision had been made on this or not. Still early days with the 2600 core so my guess would be "under consideration".

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I'm in the middle of my first beer, the weekend is ahead, and I'm motivated to say out loud just how stoked and excited I am about the Phoenix. A single compact FPGA unit that will play all my ColecoVision and Atari 2600 games and, fingers crossed, a future ADAM core compatible with all ADAM games. What's NOT to like ! ! ! ! ! !

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Oh, I know... I meant more metaphorically. The Kickstarter isn't over and the project is still happening regardless, but some people seem to like to think it's more doom and gloom than it really is.

 

I know, I just wanted to specify in case people think we're really down ;)

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