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PERIL wip game


vhzc

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Still working on this one John???

 

The 16k/23 screens version is basically completed, I will not add more levels, only I will polish and debug if needed. But when the things goes more relaxed at work I plan to extend Peril to a 32k version with ,hopefully , 36 screens.

 

Same thing with Knight Guy.

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Still working on this one John???

 

The 16k/23 screens version is basically completed, I will not add more levels, only I will polish and debug if needed. But when the things goes more relaxed at work I plan to extend Peril to a 32k version with ,hopefully , 36 screens.

 

Same thing with Knight Guy.

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This looks really cool, great job

i second that!

 

 

The 16k/23 screens version is basically completed, I will not add more levels, only I will polish and debug if needed. But when the things goes more relaxed at work I plan to extend Peril to a 32k version with ,hopefully , 36 screens.

 

Same thing with Knight Guy.

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  • 6 months later...

We'll be revisiting Peril LIVE on tomorrow's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch!

We checked out Peril a long time ago when when it first came out but haven't played the newest version of it on the show. Let's see how far we can get!

 

Twitch Stream: https://www.twitch.tv/zeropagehomebrew/

 

Games:
- Midspace (2019 WIP) by Chris Read aka atari2600land
- Laser Keyboard (2019 WIP) by Jesus Jimenez aka Jesús98
- Peril (2018 WIP Update) by Vladimir Zuñiga aka John Von Neumann aka Vhzc 

 

EDIT: Updated with Archive Video

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

Edited by ZeroPage Homebrew
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  • 5 months later...

We'll be playing an UNRELEASED EXCLUSIVE WIP UPDATE to Peril LIVE on TOMORROW's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 7PM GMT! Hope everyone can watch!

 

Twitch Stream: https://www.twitch.tv/zeropagehomebrew/

 

Games:
- Peril (2019 WIP Exclusive Update) by Vladimir Zuñiga aka John Von Neumann aka Vhzc
- Penult (2019 WIP Update) by Karl Garrison aka Karl G

 

EDIT: Archive Video of Stream

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

Edited by ZeroPage Homebrew
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On 10/20/2018 at 12:54 AM, vhzc said:

Hi guys.

I was never totally satisfied with the previous version of PERIL, so a couple of months ago I decided to remade it from scratch as a 32k game, keeping the same concept, but with new sprites, playfields and some new mechanics too.

 

So here is the first public beta:

NewPeril20200110.bin 32 kB · 0 downloads

 

Testing and feedback will be appreciated.

 

James from the excellent twitch and youtube channel ZEROPAGE homebrew featured it in his show, so you could check it:

 

 

 

pnew.bas_2.thumb.png.607ac828619fdead0732fd9c3211d966.png

 

pnew.bas_1.thumb.png.5b62b6547b2e24c8ba9c4d9d55ee274e.png

 

pnew.bas_9.thumb.png.d2f58287be2a4cc0e4521c5184edf5da.png

 

 

****** PREVIOUS VERSION ********

peril2018-11-09b.bin <= CORRECTS BUG IN SCREEN 10

 

 

 

A littlle promotional art :)

 

peril-e1540434339891.png

 

https://www.youtube.com/watch?v=Cc3DJOABjHI

 

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  • 4 weeks later...

We'll be featuring Peril LIVE on tomorrow's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 7PM GMT! Hope everyone can watch!

 

Twitch Stream: https://www.twitch.tv/zeropagehomebrew/

 

Games:
- Peril (2020 WIP Update) by Vladimir Zuñiga aka Vhzc
- Evil Magician Returns (2010) by Todd Holcomb aka Byte Knight
- Evil Magician Returns II (2019) by Todd Holcomb aka Byte Knight

 

(SET VIDEO TO 1080P60 FOR FULL QUALITY)

 

Edited by ZeroPage Homebrew
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  • 1 month later...
  • 1 month later...

Sorry for the mild necrobump.

 

Is this game pure ROM or does it use extra hardware?

 

Have you considered using inertia?

 

I haven’t completed it but I already think it is one of the very, very best 2600 games. The lightning effect just blows me away.

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40 minutes ago, bizarrostormy said:

Sorry for the mild necrobump.

 

Is this game pure ROM or does it use extra hardware?

 

Have you considered using inertia?

 

I haven’t completed it but I already think it is one of the very, very best 2600 games. The lightning effect just blows me away.

Hi!

 

No necrobump, still working on it.

No extra hardware, just a bankswitching rom.

I have considered inertia, but is hard to implement it without make the game too hard.

 

 

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I was mostly just curious. At first, my muscle memory expected a bit of inertia when stopping (like Mario games or Defender where you release the control slightly before you want to stop, but not to the extent of having to reverse-thrust like Asteroids). On the other hand the immediate acceleration is definitely nice here, and maybe it wouldn’t make sense to combine inertial deceleration with immediate acceleration. If difficulty is the only issue then it could be an interesting use for the difficulty switch.

 

I do think this is a flat-out masterpiece as it is, I can see how changing the control might make it too much of a different game, I have already somewhat adapted to the immediacy, and I will continue to adapt as I play it more.

 

I am super-impressed that you did this with ROM only.

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1 hour ago, reinheitsrobot said:

Playing this WIP religiously.  Shaking my fist at this wonderfully annoying fun game!  Looking fwd to final release.  Do you have a donate site?  I've played enough that I feel guilty and would like to chip in.  Thanks.

 

Hi.

Thanks for testing, "annoying fun games" is like my signature ?

I am planning new screens and hopefully I will complete this game soon, I want to reach 50 screens :)

 

If you have paypal you can donate through this link: https://www.paypal.me/vhzcgames

Also you can support the development of my games buying something from my Teepublic store: https://www.teepublic.com/user/vhzc

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