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OMNI console official thread

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Sorry to go OT. But if I released a CV compatible console that had the same RAM and sound chip in the same IO space, would it be more of a legal thing to say its SGM compatible or a commoradary thing?

 

The reason I ask is because I was thinking of making a small CV board myself. I designed a 6502 SBC recently and Im looking for another project.

 

 

If it was ok, CollectorVision wouldn't have licensed it. That said, I would like this topic to stay focused on OMNI...

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Hi eduardo i gotta say i'm interested on that new OMNI system, but while i'm bummed that the december presentation is not there, i just hope that the presentation/reveal will likely come earlier than sooner, so anyway i could still wish that it would released directly to consumers but you decided that it aim squarely at the Atari 2600 enthusiast gamer, which is a good because you don't want to complete with nintendo, playstation, and xbox, and i'm glad you're doing the right thing for this console. So i have a question about the OMNI, look at what tommy tallarico is doing with the Intellivision Amico it is a retro consumer console and the goal for this is first a remade of classic Intellivision, Atari, Imagic, and arcade titles as well, there also doing the right thing with the Amico, just like you're doing this too with the OMNI. Hope you have a new year in that case is were the reveal/presentation is due earlier than later okay.

 

Good luck eduardo. ;)

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What connector are you using for the controller port? As far as a good controller I would take inspiration from the first thumbpad (intellivision) and the neo geo AVS gamepad, keeping with a circular design.

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I'm excited to see what the Omni has to offer. As a big Odyssey2 fan the thought of upgraded versions of the games I grew up playing is incredible. Ed Averett produced some great games and I look forward to seeing what his collaboration with opcode produces. Any chance you will be at the Midwest Gaming Classic???

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Any news on either OMNI or DK Arcade? I can't seem to find updates anywhere...
 
 


Oh yes! I have something special for tomorrow. Please stay tuned. :)


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Happy Halloween!!!



A few remarks:

1) video was captured directly from a digital TV. Video from SGM2 was output in S-video format and upscaled by my Onkyo receiver. I did that because I needed the largest possible TV to be able to capture live footage. Unfortunately digital TVs introduce some artifacts, has a hard time with proper de-interlacing, remove scanlines, etc. Additionally, the glitch you see at around 58s was introduced by the video encoder, and wasn’t part of the original recording.
2) what you see was running on an unmodded ColecoVision with SGM2 rev 1 board, which means the ColecoVision CPU is doing all the processing (and the game runs at a solid 60fps)
3) while the soundtrack was added for dramatic effect, it represents the intended quality of the final audio
4) the video was captured in a single playing session and cut to make it shorter.


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And of course the game runs on OMNI as well


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Nice video on castlevania, it is Halloween, I’m still excited about the Omni. I have a question when is the proper announcement of Omni? As well as SGM2?

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Nice video on castlevania, it is Halloween, I’m still excited about the Omni. I have a question when is the proper announcement of Omni? As well as SGM2?


We will show beta boards later this year. After that we go into beta for a while.


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Opcode that was an awesome video.  C. Vania seems like it is coming along very well.  I am so looking forward to the SGM2 / Omni, the games encapsulate my most favorite era, the hand drawn sprites and fun gameplay is what I am all about.  

 

I noticed you mentioned that the Colecovision is doing all of the processing?  Is this going to be a typical implementation that devs would do or just a one off for this video?  I am very interested in how Omni games are developed since I am currently learning assembly.

 

I think the other game screens you have shown in the past look amazing and I look forward to them being in a video as well.

 

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Opcode that was an awesome video.  C. Vania seems like it is coming along very well.  I am so looking forward to the SGM2 / Omni, the games encapsulate my most favorite era, the hand drawn sprites and fun gameplay is what I am all about.  
 
I noticed you mentioned that the Colecovision is doing all of the processing?  Is this going to be a typical implementation that devs would do or just a one off for this video?  I am very interested in how Omni games are developed since I am currently learning assembly.
 
I think the other game screens you have shown in the past look amazing and I look forward to them being in a video as well.
 


Using the CV CPU is up to devs. I started development using the SGM2 rev 1 board, which means I had no access to the SGM2 processor, which is compatible and about 10 times faster. But that wasn’t a problem (so far) as you can see from the videos. It might become a problem later when I add the sound driver. It is one thing to feed 3 psg channels, another thing to feed up to 16 channels of FM+PCM, that requires quite some extra processing. The other problem down the line is that the Z80 can only “see” 64KB a time, while OMNIs cpu can see 24bits of flat addressing (or 16MB). So Castlevania would eventually require bank switching with the regular CV, but we don’t need that for OMNI.
If you are learning assembly, you are safe. CPUs are compatible.


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