NostAlgae37 #101 Posted February 24, 2019 (edited) Thanks! I really love the idea, and yes I am familiar with the folktale! I've actually played a lot of games based on the story, and I would like to give a crack at it. I am also a huge fan of the work, and have a lot of opinions and ideas about what might make for interesting gameplay mechanics. I imagine that your first order of business would be to work up designs for the 4 main characters: Sun Wukong, Zhu Wuneng (aka Bajie), Sha Wujing (aka Friar Sand) and Priest Tang Seng. Your cartoon/anime-influenced art style would work nicely for these characters, but I would try to be at least semi-traditional in terms of their design aesthetic and not go too far afield as so many others have done. Anyway, if you're really serious about this, we can discuss it more off-forum, so if you would like to communicate about it via messenger, I am hereby extending the invitation. Edited February 24, 2019 by NostAlgae37 1 Quote Share this post Link to post Share on other sites
R_Leo_1 #102 Posted February 24, 2019 I am also a huge fan of the work, and have a lot of opinions and ideas about what might make for interesting gameplay mechanics. I imagine that your first order of business would be to work up designs for the 4 main characters: Sun Wukong, Zhu Wuneng (aka Bajie), Sha Wujing (aka Friar Sand) and Priest Tang Seng. Your cartoon/anime-influenced art style would work nicely for these characters, but I would try to be at least semi-traditional in terms of their design aesthetic and not go too far afield as so many others have done. Anyway, if you're really serious about this, we can discuss it more off-forum, so if you would like to communicate about it via messenger, I am hereby extending the invitation. PM sent! Quote Share this post Link to post Share on other sites
R_Leo_1 #103 Posted March 14, 2019 Just finished up this first part of a splash screen today, I'll be adding a background later, but I would love to know what you guys think so far 5 Quote Share this post Link to post Share on other sites
NostAlgae37 #104 Posted March 15, 2019 Just finished up this first part of a splash screen today, I'll be adding a background later, but I would love to know what you guys think so far Honto ni kawaii! Nice work on the lower body anatomy (convincing athletic muscle tone), the color texturing and wrinkles on the leather jacket look excellent, and I like the detailing on the sneakers. I don't know whether to say that she's quite the little firecracker, or that she's dy-no-mite! 1 Quote Share this post Link to post Share on other sites
+sgrddy #105 Posted March 15, 2019 Just finished up this first part of a splash screen today, I'll be adding a background later, but I would love to know what you guys think so far That's very cool. I think you would need to use superimposed sprites on top of a background in order to get that many colors, but I'm not sure. Quote Share this post Link to post Share on other sites
R_Leo_1 #106 Posted March 15, 2019 Honto ni kawaii! Nice work on the lower body anatomy (convincing athletic muscle tone), the color texturing and wrinkles on the leather jacket look excellent, and I like the detailing on the sneakers. I don't know whether to say that she's quite the little firecracker, or that she's dy-no-mite! Thanks a ton! She's definitely dynamite That's very cool. I think you would need to use superimposed sprites on top of a background in order to get that many colors, but I'm not sure. Thanks! This should be possible in 160B mode since the entire image takes only one palette of 12 colors Quote Share this post Link to post Share on other sites
TailChao #107 Posted March 15, 2019 I'm not usually a fan of the 160x modes' look, but what you've posted so far is very nicely stylized. Good work! One thing to keep in mind, you'll have a slight amount of horizontal compression when your graphics are shown on an NTSC television. So those double-wide pixels aren't quite so wide on the real thing. Cropping a screenshot from 320x192 -> 360x192 then shrinking back to 320x192 is a decent (quick) way to check. If you're scanning artwork from paper this distortion should also be taken into account. 2 Quote Share this post Link to post Share on other sites
R_Leo_1 #108 Posted March 15, 2019 I'm not usually a fan of the 160x modes' look, but what you've posted so far is very nicely stylized. Good work! One thing to keep in mind, you'll have a slight amount of horizontal compression when your graphics are shown on an NTSC television. So those double-wide pixels aren't quite so wide on the real thing. Cropping a screenshot from 320x192 -> 360x192 then shrinking back to 320x192 is a decent (quick) way to check. If you're scanning artwork from paper this distortion should also be taken into account. Wow, thank you! I'm really a fan of your work, so that means a lot to me! Also thanks for the tip! That's actually super helpful because I've been trying to find a way to get an approximation of the squash that happens on NTSC tvs, so I really appreciate it! Quote Share this post Link to post Share on other sites
TailChao #109 Posted March 15, 2019 Also thanks for the tip! That's actually super helpful because I've been trying to find a way to get an approximation of the squash that happens on NTSC tvs, so I really appreciate it!No problem! The distortion will vary a little among televisions, but the 320 -> Crop 360 -> Reduce 320 is what BupSystem does in NTSC + Television Aspect Ratio. It's similar to the horizontal compression on the Genesis or TurboGrafx in their respective 320-pixel modes. Quote Share this post Link to post Share on other sites
R_Leo_1 #110 Posted March 15, 2019 No problem! The distortion will vary a little among televisions, but the 320 -> Crop 360 -> Reduce 320 is what BupSystem does in NTSC + Television Aspect Ratio. It's similar to the horizontal compression on the Genesis or TurboGrafx in their respective 320-pixel modes. Oh yeah, I'm currently using BupSystem for testing my 7800 Basic stuff and I use the TV aspect ratio option. Great inclusion BTW Quote Share this post Link to post Share on other sites
+sgrddy #111 Posted March 15, 2019 Thanks! This should be possible in 160B mode since the entire image takes only one palette of 12 colors Of course 160B. I forgot. I tried making somethings in 160B before but I was never able to get them to work. Quote Share this post Link to post Share on other sites
R_Leo_1 #112 Posted October 12, 2019 (edited) Since Photobucket has decided to blur all my linked images in this thread, I have made an imgur that allows anyone access to my 7800 pixel art, no blur, no compression. If there's any pieces I have made that you wish to see added to my imgur page, just let me know and I will update it. Thanks! Link: https://imgur.com/user/RLeo1/submitted Edited October 12, 2019 by R_Leo_1 Found a more relevant link to the images 1 Quote Share this post Link to post Share on other sites
R_Leo_1 #113 Posted November 24, 2019 Apologies for the double post, but I wanted to share this update to an older title screen graphic I never really finished. I've doing a lot of development with the LadyLady character over the past couple months, so expect to see a lot more use of this thread soon. I've also attached an upscaled version of this image, with proper horizontal compression of a 4:3 aspect ratio. Would love to know what you guys think of these, thanks 9 Quote Share this post Link to post Share on other sites
NostAlgae37 #114 Posted November 26, 2019 Really nice, I love how the highlighting tones on the skin and hair (and even the ray gun) are done. It looks very professional! 1 Quote Share this post Link to post Share on other sites
R_Leo_1 #115 Posted November 26, 2019 11 hours ago, NostAlgae37 said: Really nice, I love how the highlighting tones on the skin and hair (and even the ray gun) are done. It looks very professional! Wow, thank you I really appreciate it! Quote Share this post Link to post Share on other sites
TailChao #116 Posted November 26, 2019 Getting some light vibes of Susumu Matsushita's work for Hudson Soft. As always, really cool to see this sort of stylization in the 160x modes. Might have just enough bandwidth to pan a background under the logo. (also where's MANMAN?) 1 Quote Share this post Link to post Share on other sites
R_Leo_1 #117 Posted November 26, 2019 4 minutes ago, TailChao said: Getting some light vibes of Susumu Matsushita's work for Hudson Soft. As always, really cool to see this sort of stylization in the 160x modes. Might have just enough bandwidth to pan a background under the logo. (also where's MANMAN?) Thanks for the reply! I'm actually a fan of Matsushita's work and his style, I like the cartoony-Japanese mix a lot. I was worried of hitting the limit of what Maria could handle, but it's good to know that I can add a background, I think I'll use 160A, to help with the bandwidth issue. I'll also be making an actual rom in 7800 Basic, so these graphics can at least be tested in an emulator, and we will find what kind of background is possible Also, with regards to ManMan, believe it or not but I thought of having a character named ManMan as a joke, poking fun at how silly LadyLady as a name may seem to most people 😂 Quote Share this post Link to post Share on other sites
SlidellMan #118 Posted November 27, 2019 That 320 Splash screen looked awesome. Quote Share this post Link to post Share on other sites
+SmittyB #119 Posted November 27, 2019 I keep coming back to this thread trying to think of something to adequately describe what I think of your latest piece, but I can't. I give up so I'll just say it's really good and I think every part of it is spot on. Quote Share this post Link to post Share on other sites
+mksmith #120 Posted November 27, 2019 Looks great 👌 Quote Share this post Link to post Share on other sites
R_Leo_1 #121 Posted November 27, 2019 18 hours ago, SlidellMan said: That 320 Splash screen looked awesome. Thank you! I had actually forgot I had that one, just found it in a folder with other stuff 😂 14 hours ago, SmittyB said: I keep coming back to this thread trying to think of something to adequately describe what I think of your latest piece, but I can't. I give up so I'll just say it's really good and I think every part of it is spot on. Well I really appreciate the feedback! I'm glad to hear it turned out so well! 12 hours ago, mksmith said: Looks great 👌 Thanks a ton! Means a lot! Quote Share this post Link to post Share on other sites
R_Leo_1 #122 Posted November 28, 2019 Here's the 7800Basic file and Rom for you guys to try out. You'll notice some changes from the original pixel art, and these were all compromises that had to be made in order to get it all on the screen. I wanted to have the entire background be filled, but I'm unable to do that without significant chunks of objects being dropped, and of course screen tearing, so this will have to do until I can make the screen draw more efficient or if I spot a way to speed things up. Anyway, I hope you guys like this, it was really fun to actually challenge myself in this way, and any comments on how to make my code better would be greatly appreciated. Thanks LadyLady.zip 2 Quote Share this post Link to post Share on other sites
RevEng #123 Posted November 28, 2019 Wow, awesome execution! 2 Quote Share this post Link to post Share on other sites
+Trebor #124 Posted November 28, 2019 7 minutes ago, RevEng said: Wow, awesome execution! ^What he said...it looks fantastic! 1 Quote Share this post Link to post Share on other sites
R_Leo_1 #125 Posted November 28, 2019 59 minutes ago, RevEng said: Wow, awesome execution! 50 minutes ago, Trebor said: ^What he said...it looks fantastic! Wow, thanks guys! I really appreciate it 😀 Quote Share this post Link to post Share on other sites