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Get Papi ! A first Try with the Intellivision ! :)


Vetea

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Hi all,

Try some crazy things with 3 IA and a Pathfinding Prototype Engine ...

 

 

Various IA will be done, with different Skin, agressive or less, can shoot, etc ...

Some crazy challenge with this console, with real time in a various Area ... Oo

 

Cheers,

Vetea

Edited by Vetea
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Hi all,

 

Huge work last days with the main Engine ...

A lot of bugs fixed, and many new stuff done !

 

 

Now, I try to add the shoot of the soldier ... Only one shoot by unit ( plus Shooter/Bunker/Sniper ) !

Sound good !! :D

Cheers,

Vetea

 

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Hi all,

Here is the WIP of the week-end !

* Shooter/Sniper only appear and attack when Player are near.

* Die Unit project in the air.

* Optimisation Code.

* Some Sprite corruption fixing while scrolling.

* etc ...

( GOD Mode is ON in this Video ! :D )

 

Cheers,

Vetea

Edited by Vetea
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2 hours ago, Vetea said:

Last WIP before the Job tomorrow ... :D

 

 

 

More action, the Soldier can shoot ! ;)

Cheers,

Vetea

 

Looks and feels like a legit Commando style game, only filtered through Intellivision's color/resolution. If you can add music that compliments the pacing it will be a complete package. Looking forward to playing the finished product and hopefully it won't be your last Intellivision game.

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Some thoughts.  You could turn off the enemies' interactive bit once you hit the robot off the screen at 2:12 from the above video.

Not sure if this been put in yet.  Add keymaping to the number keys to select weapon.  This also give a reason to release the game with an awesome overlay. 

 

I noticed there's 3 hearts.  I'm thinking those can be hit-points instead of lives. 

 

I noticed the water/grass animation.  I'm not sure how you have your GRAM organized, if they are separated.  You can update them seperately by adding a variable like animationtime.

if animationtime=0 then define 0,1,waterani00
if animationtime=1 then define 2,1,grassani00
..

 

Or use the ON animationtime goto fr0,fr1.. to generate a jump list instead of lots of if branch which takes up CPU cycles.

Also you have define alternate to load another list of tile to load on the same frame, but both define and define alternate together load up to 16 GRAM card a frame(depending what's in "on frame" procedure like sound fx etc. ). 

 

The game looking really awesome.

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Hey,

Thanks for you support !

The game will be a succession on Missions to gain money a get Stuff/Weapon, and a special Battle Mode Player vs Player. ;)

Thanks for the tips with animation Kiwi.

That's right, Water/Grass is loaded with a AnimationTime variable. IA/Player all frame is on GRAM.

On xx Goto ... thanks for the tip too !! ;)

 

More videos to come ... ;)

Cheers,

Vetea

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