BoatofCar #151 Posted November 28, 2018 Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! It's also amazing at how bad I am at this game! TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest! 7 Quote Share this post Link to post Share on other sites
TIX #152 Posted November 28, 2018 BTW, I really like your sprite work on the car! pole-position2.png Update: It looks like all but the two smallest sizes have turn frames. -Ben thanks man, that's what I needed !! so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier If you find the time to fill in the remaining frames of animation.. it would be greatly appreciated !! 1 Quote Share this post Link to post Share on other sites
TIX #153 Posted November 28, 2018 (edited) Just for fun (and for those unable to see this awesome project in action) I made a quick comparison video of the original vs the hack. It's amazing the difference! It's also amazing at how bad I am at this game! TIX, I gave you credit and linked back in the video description to this thread, so hopefully it will generate some more interest! great !! I meant to do that.. thanks for the effort Edited November 28, 2018 by TIX Quote Share this post Link to post Share on other sites
TIX #154 Posted November 28, 2018 After further investigation I settle on the following, I think only the first 3 sizes are worth editing, from the 4th down the sprites change to x1 wide pixels.. So 9 new frames (in 2 layers each) to draw .... 7 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 6 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 5 x4 pixels wide car, 3 frames (1 forward + 2 left/right turn) 8 x1 pixels wide car, 3 frames (1 forward + 2 left/right turn) 6 x1 pixels wide car, forward frame only smallest blob 1 Quote Share this post Link to post Share on other sites
TIX #155 Posted November 29, 2018 (edited) The 7 pixel wide x 21 pixel tall car is ready Not too difficult.. still recognizable ! Edited November 29, 2018 by TIX 4 Quote Share this post Link to post Share on other sites
+legeek #156 Posted November 30, 2018 I tried again running the emulator at 50% speed to get more frames, but I did not see more... I would speculate that the smaller size have no more than 5 frames each? thanks man, that's what I needed !! so if the 4 animated cars have the same number of frames as the main car, we have 4x7= 28 + 2 (inanimate cars) = 30 pretty close to the number I count earlier If you find the time to fill in the remaining frames of animation.. it would be greatly appreciated !! 1 Quote Share this post Link to post Share on other sites
TIX #157 Posted November 30, 2018 I tried again running the emulator at 50% speed to get more frames, but I did not see more... I would speculate that the smaller size have no more than 5 frames each? thanks man, I figured it out ! 1 Quote Share this post Link to post Share on other sites
TIX #158 Posted November 30, 2018 6 pixel wide x 18 pixel tall car is ready ! challenging, ..still recognizable !? 3 Quote Share this post Link to post Share on other sites
TIX #159 Posted November 30, 2018 5 pixel wide x 15 pixel tall car ready ! struggling now , ..still passable ?!?!?! 3 Quote Share this post Link to post Share on other sites
+legeek #160 Posted November 30, 2018 I like all the turning frames for row 5! The center frame on Row 5, the center looks stretched, if you remove a column of pixel in the middle I think it will look better? The center frame in Row 4, you'll notice that the game uses 8 pixels wide for this sprite, so you have more detail to play with? The turning frames for Row 4, do they need to look like they are turning more? What if the spoiler was moved over like this? Cheers, Ben 2 Quote Share this post Link to post Share on other sites
TIX #161 Posted November 30, 2018 hey Ben ! let me explain my logic so that we are at the same page, I have based my designs on the original dimensions and positions, like below: The opponent sprites I have posted corresponds to the 7, 6 and 5 original sizes (on your chart are 6, 5,and 4) The next smaller size (n.4 on mine, n.3 on yours) will be the 8 x1 pixels wide (big relief).. as for your suggestions: I don't like the center frame of 6 either.. but if I remove a column of pixel in the middle the result will be the same as the 5 central frame The turning frame of 5 is based on the original, and it is not turning that much.. I have the alternate frame ready and If I don't like it in action, I will change it 1 Quote Share this post Link to post Share on other sites
+legeek #162 Posted November 30, 2018 (edited) Gotcha! Great work overall BTW. The cars have always bugged me in Pole Position! EDIT: This is the best I could come up for the center frame of six? Feel free to take it or leave it, I don't want to step on any toes! Cheers, Ben Edited November 30, 2018 by legeek 1 Quote Share this post Link to post Share on other sites
BoatofCar #163 Posted November 30, 2018 You're getting some press! http://www.indieretronews.com/2018/11/pole-position-atari-8-bit-sprite-hack.html 4 Quote Share this post Link to post Share on other sites
TIX #164 Posted December 1, 2018 (edited) size 4 (8x12) and size 3 (6x9) ready ! man working with small pixels feels like heaven ... All done, now let's squeeze them in ! Edited December 1, 2018 by TIX 6 Quote Share this post Link to post Share on other sites
TIX #165 Posted December 1, 2018 (edited) opponent cars, group shot: Edited December 1, 2018 by TIX 3 Quote Share this post Link to post Share on other sites
TIX #166 Posted December 2, 2018 can't resist a little tweak here and there.. 8 Quote Share this post Link to post Share on other sites
TIX #167 Posted December 3, 2018 OK, unless I or you spot something wrong, I consider this version final I put a lot of effort in this, so enjoy !! Pole Position (final rc).xex 13 1 Quote Share this post Link to post Share on other sites
+legeek #168 Posted December 4, 2018 OK, unless I or you spot something wrong, I consider this version final I put a lot of effort in this, so enjoy !! Love it! Night and day difference for me! Quote Share this post Link to post Share on other sites
_The Doctor__ #169 Posted December 4, 2018 (edited) Even thought the billboard are double or quad or whatever.. you could still put symbols on them, like a fuji, even symmetrical smiley faces etc...while not perfect it would be recognizable. Edited December 4, 2018 by _The Doctor__ 1 Quote Share this post Link to post Share on other sites
TIX #170 Posted December 4, 2018 (edited) Love it! Night and day difference for me! Thanks man, I took your suggestion and tweak 6.2 frame ! Edited December 4, 2018 by TIX Quote Share this post Link to post Share on other sites
TIX #171 Posted December 4, 2018 I end up editing 5 sizes of rival cars, there are 2 more but they are to microscopic to matter And yes I would love to edit the billboards, if someone finds them for me........ 1 Quote Share this post Link to post Share on other sites
Rybags #172 Posted December 4, 2018 I suspect they're either hard-coded or generated algorithmically - there's only 2 byte values for the missiles to assume for each type of sign so there's no point in storing what would amount to hundreds of bytes of repeated data. 1 Quote Share this post Link to post Share on other sites
TIX #173 Posted December 5, 2018 After a minor tweak in the tire highlights, and the dead calm in the responses.. this is the final version. On to the next thing.. Pole Position (final).xex 6 Quote Share this post Link to post Share on other sites
_The Doctor__ #174 Posted December 5, 2018 (edited) but but but signs... but but it's a busy week and the holidays... I would expect responses to take more than 48 hours Edited December 5, 2018 by _The Doctor__ 1 Quote Share this post Link to post Share on other sites
Gunstar #175 Posted December 5, 2018 Will be trying it right after I post here! I'm very excited! Quote Share this post Link to post Share on other sites