Don't ask why but I was in contact with Paul Edelstein last couple of years regarding his game and how he invented those tech in Wayout (1982) and Cature the Flag...   as I went into the source code I found some things to improve...   So PAL and esp. NTSC friends... can you compare if my improvments in making it render faster effect the game play "physics"? i don't think so but who knows...   btw. a neat trick... i always thought that game is in Antic D but that's not true... only first ha