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Steamroller

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Hi all.

 

It's my pleasure to announce that I've completed the development of Steamroller for Intellivision, with permission from original author David Rolfe and thanks to William Moeller for introducing me to this project. :)

 

This game will be available from Elektronite and naberhood.com games in December 2018.

 

Here is a video of the game in action :) it has been enhanced for Intellivoice if available.

 

Enjoy it!

 

https://youtu.be/QzmQJWbe12c

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Oscar - WOW! This will be a wonderful addition to the Intellivision library! Congratulations! I am amazed how you can program these fantastic games.

Was this coded in IntyBASIC as well?

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Oscar - WOW! This will be a wonderful addition to the Intellivision library! Congratulations! I am amazed how you can program these fantastic games.

Was this coded in IntyBASIC as well?

 

Thanks! :) indeed it's written in IntyBASIC.

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Best speech I've ever heard out of the Intellivoice! Will have to watch a video of the original game or read its instructions though. Can't tell exactly just what is going on. How you defeat enemies (seems you just roll over them without any damage) or how the level is eventually cleared. :dunce:

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Looks really good. Does this have a high score page?

Yes, it saves scores to Flash memory courtesy of intvnut's LTO-Flash tech. The high-score table is shown in the video after the 1st time of title screen.

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Best speech I've ever heard out of the Intellivoice! Will have to watch a video of the original game or read its instructions though. Can't tell exactly just what is going on. How you defeat enemies (seems you just roll over them without any damage) or how the level is eventually cleared. :dunce:

The first player gets in charge of the blue steamroller and you must pursue the blue ball (your leader ball) once all beach balls disappear or turn into bombs you can exit the level.

 

Also you try to seal manholes before them open fully and also try to don't get lost because the two-levels road. ;)

 

Of course everything gets frantic pretty fast!

 

I'm pretty proud that all levels translated to Intellivision and of the effect of sprites disappearing below bridges. :grin:

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Yes, it saves scores to Flash memory courtesy of intvnut's LTO-Flash tech. The high-score table is shown in the video after the 1st time of title screen.

Oh yes, I see. So is this a ROM or a full cartridge release? Sorry for my ignorance.

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Oh yes, I see. So is this a ROM or a full cartridge release? Sorry for my ignorance.

its box was shown at PRGE hence I assume we will have a physical release

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Thanks. I know obviously the lto flash carts have (by their very nature) got flash memory but I didn't know you could get standard carts with flash memory now :o

Edited by Bamse

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I often wondered why Intellivision Productions did not release a intellivision version, did they not design the CV version?

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I often wondered why Intellivision Productions did not release a intellivision version, did they not design the CV version?

The game was created for Activision back in 1984. By that time third party developers had switched to colecovision, even changing in progress intellivision projects to colecovision or c64. Edited by mr_me

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Is a co-op two player game?

Yes, the two-players game is cooperative as it finishes as soon as one of the players is out of lives.

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Thanks. I know obviously the lto flash carts have (by their very nature) got flash memory but I didn't know you could get standard carts with flash memory now :o

 

 

Match 5 was the first game that uses flash memory for saving high scores.

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Match 5 was the first game that uses flash memory for saving high scores.

I don't know if there is a definative list, but Super Pro Gosub and Secret Government Waffle Project also use the Save to Flash feature of the JLP board for high scores and/or progress saving.

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And Oscar knocks it out of the park once again ! Great job :thumbsup:

Little known fact: Rev and I actually do all the programming but we really like Oscar so we let him take all the credit cause he's a good guy. 😂😂😂

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Little known fact: Rev and I actually do all the programming but we really like Oscar so we let him take all the credit cause he's a good guy.

 

Lol well as many games as he cranks out I would not doubt it . Not sure how he does it .

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Little known fact: Rev and I actually do all the programming but we really like Oscar so we let him take all the credit cause he's a good guy. 😂😂😂

Why did you spill the beans.

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Cool! The CV version was fun but this looks great too. The voice is impressive!

Oscar is a lean mean programming machine !!!!!! Rocks out another impressive game... ......

 

 

yes I luv the voice in this game as well..

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It's my pleasure to announce that I've completed the development of Steamroller for Intellivision, with permission from original author David Rolfe and thanks to William Moeller for introducing me to this project. :)

 

What took you so long? ;-)

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