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The official DEEP ZONE thread - Artrag/IntellivisionRevolution

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Deep Zone is coming to the Mattel Intellivision.

Programmed by Artrag.

Published by IntellivisionRevolution.

Tentative sale date: December 2018

 

A one player game.

Great space shooting action.

Voice enabled.

Sound EFX menu.

High scores saves using JLP/LTO boards.

Tentative price of 60.00

 

Join the newsletter for notification: www.intellivisionrevolution.com/newsletter

 

Screen shots

post-19433-0-92943300-1542904506.jpeg

post-19433-0-52240200-1542904545.jpeg

 

Artwork/manual

post-19433-0-88114100-1542904627_thumb.jpeg

Edited by Rev

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Is this an Intellivision version of Gyruss? Just curious.

Sent from my Pixel 2 using Tapatalk

It was influenced by the arcade game and others as well. Look for a final gameplay video soon. Thanks for the interest.

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I'm pretty glad Rev is fulfilling his promise of publishing the first place of the IntyBASIC 2018 Programming Contest :) :thumbsup: congrats Arturo! :party:

 

Yes! Congratulations, Arturo. :thumbsup:

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True, IP issues are in the fact that they have derived their code from mine, that they are using the name Gyruss without any authorization and they have copied the box art from other products.

Apart from those above, I do not see other issues

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Coming very soon to a galaxy near you…

 

 

Note that YouTube video doesn't capture the graphic animations in Deep Zone adequately – and sometimes not at all. The player's ship and the power pods alternate colors rapidly, and that's lost in the video translation. This game looks (and plays) awesome in person!

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Coming very soon to a galaxy near you

 

https://youtu.be/OfXq0APvsHU

 

Note that YouTube video doesn't capture the graphic animations in Deep Zone adequately and sometimes not at all. The player's ship and the power pods alternate colors rapidly, and that's lost in the video translation. This game looks (and plays) awesome in person!

 

Awesome video! Thanks!

Yes actually YouTube videos are at 30 fps while sprite multiplexing in the game is at 60 fps. This implies that YouTube is missing half of the frames with the result of not showing some objects.

In some msx emulators there is a frame deinterlace option able to merge adjacent frames in the recorded video. I don't know if something similar is available in jzintv, but blending two adjacent frames before uploading the video in YouTube would solve the problem.

[edit]

https://support.google.com/youtube/answer/1722171?hl=en

It seems that interlaced videos should be deinterlaced before uploading to YouTube

Edited by artrag

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