+stephena #26 Posted December 3, 2018 I suspected this might pop up when we moved to the new phosphor effect method. The new way really is more authentic and like how a real system works, and the old way was a kind of hack. But that 'hack' has been around for so long that people got used to it, and now it doesn't look the same as the new way. Yars' Revenge is the perfect example. Many people over the years have commented that the display is rock-solid in Stella and looks very good. But the truth is that the display shouldn't be rock-solid; on a real TV there is flicker, which Stella now emulates. As Thomas suggests, please create an issue for this. Generally, I'm not opposed to trying to adding an option to 'idealize' this, even though it will be technically less accurate. But due to internal code changes, going back to the old way might not be possible. Maybe we can come up with something else?? ... 1 Quote Share this post Link to post Share on other sites
+Nathan Strum #27 Posted December 3, 2018 Thanks for the replies. I'll create an issue this evening. I haven't brought it up because 60 fps is technically the correct way to record these. But there are times YouTube will still choose 30 fps for a 60 fps video (usually due to bandwidth constraints) and the 60 fps stuff looks terrible the way they convert it. One possibility (which I'll mention in the issue) is keeping the current method, but adding an option to change how many frames the phosphor effect lasts for. So instead of it diminishing by the same amount for each frame until the effect disappears, being able to truncate that to fewer frames. So you could have a higher phosphor effect, but not have it trail off for as long. 2 Quote Share this post Link to post Share on other sites
+Nathan Strum #28 Posted December 4, 2018 I get your point, but is 30 fps really still an issue? Anyway, please open an issue so that we can discuss how to continue here. As Thomas suggests, please create an issue for this. New issue submitted. Thanks for taking this under consideration! 1 Quote Share this post Link to post Share on other sites
+johnnywc #29 Posted December 7, 2018 (edited) Update: Thanks to Nathan, we now have animal sprites (and I got them running around the cage). He's also updated the bonus item graphics (and I have the timer semi-working). Here's a link to the WIP in action. Apologies in advance for the sub-par video quality, this looks much better on Stella and a real CRT. I may have to let the professionals (Nathan ) handle the video captures going forward Zoo Keeper (2600) WIP - animals in action! EDIT: Here's a screenshot (thanks TJ!) showing 12 animals on the perimeter (max 16 in the arcade). I have some ideas on how to reduce flicker (sprite copy on top/bottom and sprite merging on the side) ... it also looks much better in motion, especially on a CRT! Up next: having the animals spawn in the middle cage and have them try to break thru the bricks. Edited December 7, 2018 by johnnywc 17 Quote Share this post Link to post Share on other sites
Brian O #30 Posted December 7, 2018 Update: Thanks to Nathan, we now have animal sprites (and I got them running around the cage). He's also updated the bonus item graphics (and I have the timer semi-working). Here's a link to the WIP in action:Zoo Keeper (2600) WIP - animals in action! Up next: having the animals spawn in the middle cage and have them try to break thru the bricks. Looks awesome, Nathan! 2 Quote Share this post Link to post Share on other sites
+sramirez2008 #31 Posted December 7, 2018 Well that settles that...I need to start a "Champ Games" budget. You guys never cease to amaze. 6 Quote Share this post Link to post Share on other sites
Brian O #32 Posted December 8, 2018 Well that settles that...I need to start a "Champ Games" budget. You guys never cease to amaze. You’re not kidding. 2 Quote Share this post Link to post Share on other sites
Gibstov #33 Posted December 10, 2018 Looks awesome. Can't wait to try this when it is finished. 1 Quote Share this post Link to post Share on other sites
TheHoboInYourRoom #34 Posted December 13, 2018 I had an opportunity to play the arcade version a couple months ago and had a blast. I have high hopes for this version! 2 Quote Share this post Link to post Share on other sites
+Curious Sofa #35 Posted December 14, 2018 I had an opportunity to play the arcade version a couple months ago and had a blast. I have high hopes for this version! I see you're in IL; I assume you got to play the machine at Galloping Ghost? I did too! Made a road trip there, my first visit, what a blast. Quote Share this post Link to post Share on other sites
+johnnywc #36 Posted December 15, 2018 Title screen added! (thanks to Nathan for the graphics and suggestion to use the Yars' Revenge 'neutral zone' effect for the inside of the letters ) Check out the video on Youtube or on Champ Games's Facebook page! 6 Quote Share this post Link to post Share on other sites
Brian O #37 Posted December 15, 2018 Title screen added! (thanks to Nathan for the graphics and suggestion to use the Yars' Revenge 'neutral zone' effect for the inside of the letters ) Check out the video on Youtube or on Champ Games's =68.ARA9F5nWe4hkjpcOM2J3p2RIQ2qBgnqxv1n9EjhTOqafiTzPfDWrQX2Ib_0q6I25xTUc_RwKDqkHBcDvAUqn_NWC8vp4PJnpjvdY031CG98ozUSR7qPhEGkc_I9DfpRMKi6t7Nvt9qgGYyOxIL4CuVakzPBOR8uwZFSZgcygJ5-u7mFP-eN-dKdr6PY3mhLlDG55KTTwomNHF5V9MJ-hFtgcb5vHy23YmVjf3SjDgo755m-zMqofwQn5uBspeSP-8kHiV-VKtk42SsT07asPttHdrlg6Sf1ddecK6kyKTz3XpLKgV6LYaP1GumoN7h_T8bMWVmIx8NUg_7zGJHPMdOEnfUoFp7cZi8Vb1OI&__tn__=-R]Facebook page! 1 Quote Share this post Link to post Share on other sites
Jess Ragan #38 Posted December 15, 2018 Question: how are you gonna show Zeke on the sides of the zoo walls? From what I know of the 2600, it seems like he'd lose detail, since colors are layered by rows on characters. Quote Share this post Link to post Share on other sites
+johnnywc #39 Posted December 15, 2018 Question: how are you gonna show Zeke on the sides of the zoo walls? From what I know of the 2600, it seems like he'd lose detail, since colors are layered by rows on characters. We're most likely just going to keep him facing left/right (like in the video) or perhaps add in sprites that show him moving up / down (like the chef in Burger Timer when he's moving up/down a ladder). The loss of horizontal resolution (8 pixels vs 16) plus the fact that we can't use multiple colors would mean a pretty ugly Zeke if we went with the arcade-like solution. Since the change is just aesthetic (he will still jump the same way and collision detection will be the same) it's not a huge loss IMO; I'm sure people will get used to it pretty quick (I already have! ). 1 Quote Share this post Link to post Share on other sites
Thomas Jentzsch #40 Posted December 15, 2018 ...or perhaps add in sprites that show him moving up / down (like the chef in Burger Timer when he's moving up/down a ladder).In that case it might make sense to do the same with the animals too. Quote Share this post Link to post Share on other sites
+Nathan Strum #41 Posted December 15, 2018 In that case it might make sense to do the same with the animals too. Yep, we've already discussed that. For now though, running sideways works. 1 Quote Share this post Link to post Share on other sites
TheHoboInYourRoom #42 Posted December 18, 2018 I see you're in IL; I assume you got to play the machine at Galloping Ghost? I did too! Made a road trip there, my first visit, what a blast. No. I don't live anywhere near Chicago. Quote Share this post Link to post Share on other sites
+johnnywc #43 Posted December 18, 2018 (edited) Small update: progress on the platform level, and the first appearance of Zelda! See the level in action on Facebook or YouTube! Edited December 18, 2018 by johnnywc 13 Quote Share this post Link to post Share on other sites
xybot67 #44 Posted December 20, 2018 This is awesome! I cant believe how much it looks like the arcade version. Cant wait to play it. 1 Quote Share this post Link to post Share on other sites
+johnnywc #45 Posted December 20, 2018 This is awesome! I cant believe how much it looks like the arcade version. Cant wait to play it. Thanks! Nathan has done an *amazing* job with the sprites and animation, plus the awesome title screen animation. He certainly makes my job much easier! 4 Quote Share this post Link to post Share on other sites
+johnnywc #46 Posted December 22, 2018 Sneak peak at the bonus keeper stage: 16 Quote Share this post Link to post Share on other sites
xybot67 #47 Posted December 22, 2018 I didn't even know that there was a bonus screen. I never made it that far and actually had to go see it on YouTube lol. Awesome job! Thanks for sharing the progression of another masterpiece. 1 Quote Share this post Link to post Share on other sites
christo930 #48 Posted January 8, 2019 The only way to play Atari is on an old CRT TV! I have mine hooked up to a late 70s RCA. The screen looks great! I always wanted a home version of Zoo-Keeper. There was one in a 7-11 near my house and I played it a lot. It was a great game, but as far as I know, it was never ported to a home system. 3 Quote Share this post Link to post Share on other sites
Nateo #49 Posted January 10, 2019 I just looked over the thread and I am floored. I never thought we'd ever get a port of ZooKeeper, and here we have a WIP that is one of the most gorgeous 2600 games I have ever seen. Damn. Bravo!! 1 Quote Share this post Link to post Share on other sites
+johnnywc #50 Posted January 10, 2019 I just looked over the thread and I am floored. I never thought we'd ever get a port of ZooKeeper, and here we have a WIP that is one of the most gorgeous 2600 games I have ever seen. Damn. Bravo!! Thanks! We're taking a bit of hiatus from Zoo Keeper development to focus on Wizard of Wor Arcade, but we'll be returning to this very soon. Stay tuned for updates! 7 Quote Share this post Link to post Share on other sites