+atari2600land Posted December 2, 2018 Share Posted December 2, 2018 So I wanted to take a break from Castle of Doom a little. I spent a few hours creating this. It's a proof-of-concept for a game. Right now It's kind of like Entombed, but I want it to make it different than that. Most of the few hours was making the scrolling work correctly. It kept showing the title screen even though I had scrolled down to make the first level. But I think I fixed that part. Right now you press FIRE to start the game and the joystick to move the man around. The object is to get to the bottom of the screen. When you do, the screen will scroll up revealing line after line a new screen for you to navigate through. The passageway placement is random. So, what do you think? 4mula1.bas.bin 5 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 2, 2018 Share Posted December 2, 2018 The walls are sticky. You might want to clean them. Quote Link to comment Share on other sites More sharing options...
+Lewis2907 Posted December 2, 2018 Share Posted December 2, 2018 I like how your program scrolls. Would you mind posting the .bas or a text file? I'm interested I. How you did that. I'm working on a scrolling program at the link below. I think your code would help me get closer to what I want to make next. Basically a level that is left and right scrolling. Then another level up and down scrolling, thanks. http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=607257 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 2, 2018 Author Share Posted December 2, 2018 I cleaned the walls up and changed a couple of things. 2600 limitations made me think of gameplay. What you want to do is shoot all the enemies on the screen before you can make it to the next one. There will be different types of enemies. Some will shoot, some won't, etc. 4mula2.bas.bin 4mula2.bas 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 2, 2018 Share Posted December 2, 2018 That's better. Quote Link to comment Share on other sites More sharing options...
fultonbot Posted December 3, 2018 Share Posted December 3, 2018 (edited) This is very cool! So you smooth scrolled the playfield blocks in the standard kernel? Edited December 3, 2018 by fultonbot Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 3, 2018 Author Share Posted December 3, 2018 Thanks. Yes, this is all done using a standard kernel. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 3, 2018 Share Posted December 3, 2018 The engine has a promising start. The character's head gets chopped off after the board scrolls, though, so you might want to scroll slightly less. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted December 3, 2018 Share Posted December 3, 2018 (edited) Nice start, half reminds me of Tutankham by Parker Edited December 3, 2018 by Muddyfunster Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 3, 2018 Author Share Posted December 3, 2018 Changed a few things and now the guy can shoot. There's nothing to shoot at yet, though. 4mula3.bin Quote Link to comment Share on other sites More sharing options...
fultonbot Posted December 4, 2018 Share Posted December 4, 2018 Thanks. Yes, this is all done using a standard kernel. How did you scroll the pf blocks without them jumping 4 pixels? I'm a total newbie at this. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 4, 2018 Author Share Posted December 4, 2018 I used the "pfscroll up" command. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted January 24, 2019 Author Share Posted January 24, 2019 Added an enemy that you can shoot at. The enemy can shoot back, but it'll only do so if you're around. The enemy is a cyan square now since I haven't designed it yet. The enemy will go away when the guy exits the screen and reappear somewhere randomly on the screen. There's no health or dying yet. 4mula5.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 15, 2020 Author Share Posted May 15, 2020 Back on working on this again. Added/changed some stuff. Stuff still to do: + add a level system, the higher the level, the harder it gets. + add a health bar for the guy. 4mula6.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 4, 2020 Author Share Posted December 4, 2020 Back on this again. Stuff I changed: + added a nifty (in my opinion) title screen song + fixed scanline count issues + added lives. If you get to 0 and die, the game resets. Stuff still left to do: + add levels. The more you get in the game, the harder it gets. Ideas on how to do this, anyone? 4mula7.bin 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted December 4, 2020 Share Posted December 4, 2020 Is it a song or a tune? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 5, 2020 Author Share Posted December 5, 2020 FINALLY got what I wanted to do. When you get 7 points, instead of a maze, it turns into a hall. This lets you know you've reached the end of that stage and are about to go on to another one. I think the way I can make it increase in difficulty is to make it a multi-setting game (like Gorf, for example), where there's different things for you to do. If you get past 7 points, the game goes crazy and keeps scrolling because I haven't told the game what to do when you reach that point yet. 4mula8.bas.bin 4mula8.bas 3 Quote Link to comment Share on other sites More sharing options...
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