Jump to content

Recommended Posts

Ive played the PC version of limbo and I agree with popmilo that in atari port we dont need to go with the same tag line as the original game , we can select levels from that game and alter them a bit to fit atari and still produce a nice game . Looking at c64 adaptation , it also slightly different than the original game....

  • Like 1

Share this post


Link to post
Share on other sites

Not even a Intel-GMA- or X3100 Mac can do this game :grin:

 

Seriously, I think you shouldn't try to port this game with all its graphics. Instead you could get the same atmosphere using pure GR.8 and one dark color flickering from $02 to $04 from time to time. And may be a white player behind this guy's eyes. I for myself would think about a brighter area just and only on top of the screen (instead of the bright far behind areas in the original game).

Don't forget, this has to fit into 64k of memory!

Edited by atarixle

Share this post


Link to post
Share on other sites

why 64K, you can load levels, perhaps cartridge bank switch, or 130XE, so many fast storage devices sio and pbi, not to mention most people have finally figured out the floppy drives can go faster as well, interleave, slightly quicker loaders, and of course all the upgrades. It doesn't seem as though there would be a hard time making stuff fit or work out.

Edited by _The Doctor__
  • Like 2

Share this post


Link to post
Share on other sites

 

Nice one! I've got a copy now. Thank you.

 

Now I've played the game a fair bit, I don't think that the A8 can do this. Rather, if the zooming was cut out, the level of physics required is beyond anything I've seen in any other A8 game. I'm not saying it is impossible, but I've never seen it done.

  • Like 2

Share this post


Link to post
Share on other sites

Thank you Pajero!! Its a good price for a good game idea. I think we don't need a A8 conversion. Sometimes it should just stay as it is. I cant think of much added value to have a limited A8 conversion here.

Nice one! I've got a copy now. Thank you.

 

Now I've played the game a fair bit, I don't think that the A8 can do this. Rather, if the zooming was cut out, the level of physics required is beyond anything I've seen in any other A8 game. I'm not saying it is impossible, but I've never seen it done.

It'd be a different game. And by the time anyone realises how much work this needs, they'd give up. Or, preferably, work on something original that they'd like to do instead of someone else's vision.

Share this post


Link to post
Share on other sites

If a playalike of this game was done I think it more important to get the gameplay aspects right instead of trying to replicate the technical aspects.

Zoom in/out just won't work. Parallax playfield objects would be a large effort proportional to the return.

 

Most of the game could be covered by simple traditional scrolling platformer techniques. The very tricky part would be where the entire world rotates and gravity acts accordingly.

 

But really, why clone a game that relies on the puzzle aspects and fact you've not played it before to get you hooked? The better option would be a workalike that has it's own world design.

  • Like 2

Share this post


Link to post
Share on other sites

A playalike would be great, but even if that isn't possible, a technical demo of what could be done in a scrolling graphics 9 environment with atmospheric effects would be great to see. Forget the sprites, just using the playfield colours. It could even be made into a children's story rather than a game.

  • Like 3

Share this post


Link to post
Share on other sites

I've for whatever reason just spent the last few days playing through both Limbo and Inside about 3 times each.

 

Have to say that Limbo despite inferior graphics (though of course the monochrome + film grain effects are part of the art aspect) it has much better repeat value.

Inside is just too easy, and with only a few exceptions is just a monotonous grind through game once you've played it a dozen times and gotten to know it.

 

Limbo is harder, fair enough you remember the map and most aspects of the puzzle parts but regardless it still demands skill and timing. To get the last bonus egg you have to make it through dying 5 times or less which I don't think I've ever done - sometimes I'll lose multiple lives just at the last part of the game.

The physics have a good blend of gravity and inertia that make the gameplay good (albeit not all that realistic of course).

 

IMO just a game in a similar spirit with scrolling world and similar puzzles and physics would be a great thing.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...