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Asmusr

Most wanted game for the TI-99/4A

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I must say that my list of desires could be too much long :P

this is the short version :)

 

- Ghost'n'Goblins

- Commando or Ikari Warriors

- Gyruss

- Kung Fu Master

- Yie ar Kung Fu

- International Karate+

- Track and Field (a complete one please, i dreamed with the Run section from you Ramsus :P)

- Renegade

- Bubble Bobble

- Choplifter

- Outrun or alternativerly Lotus Turbo Challenge or Chase H.Q.

- Buggy Boy

- Puzzle Bubble

- B.C. Galaga/Galaxian

- R-Type

- Pinball Dream like

- a Biliard game like

- Bejeweled like game

also agree at 100% with PeteE :P

Side-scrolling brawler (TMNT/Final Fight/Battletoads)

Metroid/Castlevania style side-scrolling platformer shooter (Though I might want to do something along these lines after Tilda is finished.)

 

in addition I also take advantage to remember some of the games never completed

- Time Pilot (from the retrocolouds Demo)

- H.E.R.O. (attempted from Rocky007)

- Bruce Lee (from youtube) i don't find again the Atariage thread.

- Destroyer (from sometimes99er)

- Nebulus (Demo engine from Rasmus)

and also a Complete Bump'n'Jump full version from PeteE pleaseeee :)

Ok, there are too moch other but i can stop with this list :P

just dreaming.

Edited by ti99iuc
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I ain't much of a gamer, but I do like playing them.

 

I'd like see a real kickass pinball game on the TI.

 

One other would be LIMBO. This is a game I enjoyed watching my son play - especially when the giant spider was after him.

Pretty much gray scale graphics but very well done.

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In no particular order:

1. Master of the Lamps (Activision) (There was an MSX port of this, so at least we know what it should look and sound like on the 99/4A since they share video and audio hardware)

2. Joust

3. Some sort of a driving game (OutRun?)

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I probably should have inquired before I posted my short list, but are we talking 9918, 32K limitation only, or is the F18A & SAMS in the running as well? Multi-banked cartridge too, or playable on a disk system?

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Some C64 games that I loved to play back in those days:

 

Galaga

Jumpman

Space Taxi

Fort Apocalypse

Impossible Mission

Summer/Winter Games

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All titles? Hmmm...

 

- Gyruss (arcade, not NES)

- Galaga

- Afterburner

- Thunder Force III

- Teenage Mutant Ninja Turtles the Arcade Game

- Super Mario Bros 3

- Symphony of the Night

 

I know that not a lot on that list is easy. I know because I've looked into them all. ;)

Symphony of the Night for TI??? Wow, that would be incredible. I'd settle for regular old Castlevania :)

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Symphony of the Night for TI??? Wow, that would be incredible. I'd settle for regular old Castlevania :)

 

Afterburner? NFW was the only thing that popped into my head.

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Here's my list. I may or may not have drawn chars for these back in the day (:

 

Space Duel

 

Elevator Action

 

Star Castle

 

Crystal Castles

 

TRON

Rastan

 

Gauntlet

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7. Donkey Kong. I would love to see it finished. That is, have game play tweaked, and add in a few missing elements.

Or better yet properly emulated like the Coco3

 

My list

Joust

Sinistar (ruuuuun ccoooowwaard!)

Pinball

Impossible mission

Vanguard

Venture

Crazy climber

Master of the lamps

 

 

 

Sent from my LG-H872 using Tapatalk

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One other would be LIMBO. This is a game I enjoyed watching my son play - especially when the giant spider was after him.

Pretty much gray scale graphics but very well done.

Limbo is a really great atmospheric game. It's even getting a C64 port.

 

Also Undertale is a RPG I think looks interesting in a retro style with a unique battle system.

 

And a Cave Story port would be just lovely.

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If Limbo could ever be made, Id love to plug it into my TI and show it to my son for play. If Im lucky enough to score a Dragons Lair Im going to show that to him as well.

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When I get my CRPG done my next projects on the TI are:

 

Gauntlet clone (some of you saw bits of this at FestWest '17)

 

Roguelike (Had a couple threads on Atariage on map generation)

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Afterburner? NFW was the only thing that popped into my head.

It played fine on the NES and the Master System, and they weren't that much more powerful. ;) Just takes ROM space.

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It played fine on the NES and the Master System, and they weren't that much more powerful. ;) Just takes ROM space.

 

Really!?! Cool! That would be sort of unique to the 4A and a departure from the normal formats.

 

SOUND STARTS AT: 1:15

 

 

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With the sound method Tursi used in his new Dragon's Lair, a ported TI version could beat the C64's music all to heck and back. Add in the F18A graphics and make it of the FG99 and it would really kick-A...

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With the sound method Tursi used in his new Dragon's Lair, a ported TI version could beat the C64's music all to heck and back. Add in the F18A graphics and make it of the FG99 and it would really kick-A...

Dragon's Lair sound requires precise cycle counting, it wouldn't be a good choice for background music to a complex game. (Sorry for encouraging the focus on one game, but Afterburner's soundtrack is pretty good ;) )

 

Both the Master System and the NES have soundtracks that could be adapted to the TI (the Master System almost exactly). I do think the chip can do better, but finding a composer is the challenge. ;)

 

Good candidate for a little interrupt driven speech synthesis too ;)

 

I definitely see the FG99 as a future platform for large data software.

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I definitely see the FG99 as a future platform for large data software.

 

Totally agree, but in life there are trade offs.. in this case larger programs require more of a time investment, coming from the programmers who have jobs and family obligations, so the result is fewer games. But I have to admit, it's exciting to see things change for the better.

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