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Save My Baby [complete]


ultima

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This game started off as a joke. My friend and I were by the local fire dept. when my friend noticed they have a practice exercises tower in the backyard. He thought it would be funny to break into the tower and climb to the top. I added that maybe take a basket of baby dolls and toss them down at the firefighters so they can practice catching flying babies. We both had a good laugh. The next day I thought about it and decided to code this 2k game. This is the result...

Save My Baby.bin

The Game Objective:

Score points for every baby you catch (50 points)

You start with 3 lives if you miss a baby you will lose 1 life

The game ends when you run out of lives

Extra life at 3000,6000,9000 points

Controls:

Move the player across the bottom of the screen using left and right.

Start game pressing Fire or Reset

 

post-36052-0-78167200-1545871221_thumb.png

Edited by ultima
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-Added a sound effect (couldn't fit any more in without exceeding the bank)

Looks good, and impressive for a 2K game as well!

Thanks this is the first 2k I've done

 

Very nice.

 

From a balance perspective, sometimes I would get a baby drop on the far left, followed immediately by the far right so I had no chance to get across and I started preemptively getting to the middle after each one just in case. Maybe that's a design element ? :)

Thanks, the design is random. I can usually catch them if I react quick enough takes a little zen practice. The randomization throws me off sometimes as the woman in the window may stay in the same area several times making you drop your guard.

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If you would like to squeeze out a bit more space, you can use a custom includes file starting with a copy of the standard default.inc, and then comment out pf_scrolling.asm since your game doesn't use playfield scrolling. This will give you somewhere around 300 extra bytes, if I remember correctly.

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If you would like to squeeze out a bit more space, you can use a custom includes file starting with a copy of the standard default.inc, and then comment out pf_scrolling.asm since your game doesn't use playfield scrolling. This will give you somewhere around 300 extra bytes, if I remember correctly.

I tried this it gave me 100 extra bytes for a total of 211 bytes of ROM space left. I guess with that I could try adding a high score saver or play around with the possibility of adding extra lives or powerups. I'll see if I can get back to it tomorrow. Thanks I never knew we could drop include functions that we were not using and since I have never messed around with scrolling that was a great thing to learn.

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  • 4 weeks later...

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