+Muddyfunster #51 Posted September 1, 2019 On 2/11/2019 at 3:40 AM, NostAlgae37 said: Nice, but where are the airships? j/k I'm still open to the idea of a better airship if you have a design idea ! Quote Share this post Link to post Share on other sites
chewy #52 Posted September 1, 2019 so theres this homevision game, with the pretty much same concept, but with the aaa#1 most craziest vcs game music soundtrack on the sytem--- i mean theres some close calls with some other game sndtrks, but this one is even more jarring. Quote Share this post Link to post Share on other sites
chewy #53 Posted September 1, 2019 also iirc its near black & white graphics........yours is full color and way smoother controls Quote Share this post Link to post Share on other sites
NostAlgae37 #54 Posted September 1, 2019 11 hours ago, Muddyfunster said: I'm still open to the idea of a better airship if you have a design idea ! Send me a .png of what you currently have (not actual size, preferably blown up as in 4X or some such), and I'll see if I can punch it up for you. No promises, but so far I think I've done OK in the sprite department for a few other 2600 homebrew titles that you might have heard of. Quote Share this post Link to post Share on other sites
+Muddyfunster #55 Posted September 11, 2019 (edited) New version is almost ready for testing! running out of space in the rom so this is very near to complete, mostly tuning and working on the SFX some more. new airship sprites courtesy of NostAlgae37 game plays at correct speed, speed up is now gradual through the level, rather than cliff edge, simple jingles for level change and landing, new splat sound. Edited September 11, 2019 by Muddyfunster 4 Quote Share this post Link to post Share on other sites
+Muddyfunster #56 Posted September 11, 2019 On 9/1/2019 at 11:59 AM, chewy said: also iirc its near black & white graphics........yours is full color and way smoother controls I think that's the game "Parachute" which was mostly the inspiration for Dare Devil. 2 Quote Share this post Link to post Share on other sites
chad5200 #57 Posted September 24, 2019 Is there a link to the .bin for this? Can't seem to find it. Quote Share this post Link to post Share on other sites
+Muddyfunster #58 Posted September 25, 2019 I removed the .bin a few versions ago Chad, the game has developed quite a lot since the last binary so it's probably a good idea to put a new bin out. Look out for it in a few days!. 3 Quote Share this post Link to post Share on other sites
+Muddyfunster #59 Posted September 29, 2019 I need to see if I can persuade @Atariboy2600 to work his activision box style magic for Dare Devil! 3 Quote Share this post Link to post Share on other sites
KevinMos3 #60 Posted September 30, 2019 (edited) The Activision style fit well with Tyre Trax, but in my opinion, this one is more complex and deserves much more than the simplistic Activision style art. Unless it's like later Activision releases, such as Beamrider or Hero, etc. Edited September 30, 2019 by KevinMos3 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #61 Posted September 30, 2019 Here is a 3 level demo, it will play through level 2, 3 and 4 on a loop or until you lose all of your lives. Both hard and easy modes are available. DD_NTSC_DEMO.bas.bin 3 Quote Share this post Link to post Share on other sites
overgrouth #62 Posted October 1, 2019 Good demo! I could thurly enjoy this game though I wonder if it could over time speed up? 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #63 Posted October 9, 2019 Revamp of the SFX is nearly done, i'll probably update the demo with those in a few days time. 1 Quote Share this post Link to post Share on other sites
+Muddyfunster #64 Posted December 10, 2019 Last bugs squished and I'll post another (final) test rom here in the next few days, then unless something drastic happens, I'm pretty happy to call this one done (and bribe @Atariboy2600 to do some of his fantastic box art!). 3 Quote Share this post Link to post Share on other sites
NostAlgae37 #65 Posted December 13, 2019 On 12/9/2019 at 7:40 PM, Muddyfunster said: Last bugs squished and I'll post another (final) test rom here in the next few days, then unless something drastic happens, I'm pretty happy to call this one done (and bribe @Atariboy2600 to do some of his fantastic box art!). Are the airships double-size in this version (both the smaller ones and the larger ones)? They seemed a bit off-scale with the other vehicles and felt like too easy of an obstacle for the player to avoid. Quote Share this post Link to post Share on other sites
+Muddyfunster #66 Posted December 17, 2019 On 12/13/2019 at 2:00 AM, NostAlgae37 said: Are the airships double-size in this version (both the smaller ones and the larger ones)? They seemed a bit off-scale with the other vehicles and felt like too easy of an obstacle for the player to avoid. yes ! Quote Share this post Link to post Share on other sites
+Muddyfunster #67 Posted December 31, 2019 Dare Devil is pretty much complete, I've posted a Release Candidate ROM on the first post for folks to have a look at and test. It's pretty much a year to the day that I posted the first test ROM for Dare Devil. Feedback as always is appreciated, but at this stage, there isn't much I can add to the ROM (no space!) but please do shout if you spot any bugs that I've missed. As always a big shout out to the folks that have been helping me with testing for their feedback and suggestions - Thanks a lot guys ! The file is on the first post. 2 Quote Share this post Link to post Share on other sites
NostAlgae37 #68 Posted January 11, 2020 On 12/17/2019 at 8:24 AM, Muddyfunster said: yes ! But I meant that each one should be double the size that they currently are, even in the Release Candidate ROM (in other words, the shorter one should be the size that the longer one currently is and the longer one should be twice as long as it is now). Quote Share this post Link to post Share on other sites
+Muddyfunster #69 Posted January 19, 2020 On 1/11/2020 at 8:29 PM, NostAlgae37 said: But I meant that each one should be double the size that they currently are, even in the Release Candidate ROM (in other words, the shorter one should be the size that the longer one currently is and the longer one should be twice as long as it is now). ah I see what you mean, ok, let me see. Quote Share this post Link to post Share on other sites
NostAlgae37 #70 Posted January 19, 2020 11 hours ago, Muddyfunster said: ah I see what you mean, ok, let me see. Or each should be at least 1.5 times (if that is even possible) the size that they currently are, if the 2 times makes each look too long. Does everything have to be in multiples of 2 when it comes to sprite sizing (in other words, 2x, 4x, 8x or can there be a 3x, 6x, etc.)? Quote Share this post Link to post Share on other sites
+Muddyfunster #71 Posted January 25, 2020 it's usually double or quad and only in the sense that the pixels are stretched, no horizontal resolution is gained. There may be ways in assembler to do more by or by having more sprites (and a flicker) but as I'm using Bb, i'm more limited to the conventional constraints : Quote Share this post Link to post Share on other sites
+Muddyfunster #72 Posted December 3, 2020 Release trailer for Dare Devil! 6 Quote Share this post Link to post Share on other sites
+sramirez2008 #73 Posted December 3, 2020 Instabuy👍 1 Quote Share this post Link to post Share on other sites
Albert #74 Posted December 8, 2020 Dare Devil is now available to purchase in the AtariAge Store. https://atariage.com/store/index.php?l=product_detail&p=1228 3 Quote Share this post Link to post Share on other sites
+sramirez2008 #75 Posted December 8, 2020 Ordered! 1 Quote Share this post Link to post Share on other sites