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Games Beaten In 2019!

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12 hours ago, Punisher5.0 said:

I beat Super Mario World the other day for the first time. I was surprised at just how easy and short it was. There was plenty of secret stuff I missed though.

It's very long to 100%... so far I am at around 95-97% complete as I just have a few levels before Bowser's Castle. But I've gotten all of the secrets and completed Star Road. I don't think I've gotten all of the dragon coins though, but I don't remember if that's tracked in the % completed or not. And then I'd really want to get into some SMW rom hacks (I've tried some Second Reality Project, but that's it so far).

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3 hours ago, DragonGrafx-16 said:

It's very long to 100%... so far I am at around 95-97% complete as I just have a few levels before Bowser's Castle. But I've gotten all of the secrets and completed Star Road. I don't think I've gotten all of the dragon coins though, but I don't remember if that's tracked in the % completed or not. And then I'd really want to get into some SMW rom hacks (I've tried some Second Reality Project, but that's it so far).

It's been forever since I've played, but I was thinking that the game itself only tracks the number of stages completed- 96, right?

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The Capcom Beat'em Up Bundle was on sale last week on the Switch, so I snagged it and ran through a few of the titles. It's sorta cheating, since the games are set up for Free Play, but I still had fun with them.

Captain Commando (Switch):
w0QHXDBl.jpg

 

I've played this one a few times before, but I never bothered to finish it. It's a ton of fun! The characters are really great in this one, and I especially had fun with the ninja Ginzu.

 

King of Dragons (Switch):

El9p0dDl.jpg

 

Like Captain Commando, I've played this one in the past but never ran all the way through it. It's basically a cross between magic Sword and Golden Axe, but with RPG elements. You level up and get better weapons as you progress, and each of the character classes has their own strength and weaknesses. There are not nearly enough games like this! The only other two that come to mind right now are Guardian Heroes and Dragon's Crown, which reminds me, I should play more Dragon's Crown.

 

I also ran through Final Fight, but I do that on a regular basis, so I didn't bother to take pics. I will say that Capcom did a great job with the emulation, and they added some cool artwork and extras for each game. They should think about re-releasing their Classics Collection compilations, as it would be perfect for the Switch.

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9 hours ago, Silverfleet said:

The Capcom Beat'em Up Bundle was on sale last week on the Switch, so I snagged it and ran through a few of the titles. It's sorta cheating, since the games are set up for Free Play, but I still had fun with them.

Captain Commando (Switch):
w0QHXDBl.jpg

 

I've played this one a few times before, but I never bothered to finish it. It's a ton of fun! The characters are really great in this one, and I especially had fun with the ninja Ginzu.

 

King of Dragons (Switch):

El9p0dDl.jpg

 

Like Captain Commando, I've played this one in the past but never ran all the way through it. It's basically a cross between magic Sword and Golden Axe, but with RPG elements. You level up and get better weapons as you progress, and each of the character classes has their own strength and weaknesses. There are not nearly enough games like this! The only other two that come to mind right now are Guardian Heroes and Dragon's Crown, which reminds me, I should play more Dragon's Crown.

 

I also ran through Final Fight, but I do that on a regular basis, so I didn't bother to take pics. I will say that Capcom did a great job with the emulation, and they added some cool artwork and extras for each game. They should think about re-releasing their Classics Collection compilations, as it would be perfect for the Switch.

That's cool you picked up the collection! :)  My faves are Final Fight (which I play all the time) and Battle Circuit.  My wife has played co-op with me on Final Fight and Knights of the Round, but Battle Circuit was too weird for her, she said.

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10. Tetris Effect (PS4)

 

ALL HAIL ACID TRIP TETRIS!😆

But seriously though, this is great fun- a classic game dripping with intriguing visualizations and audio effects. Very worth trying out!

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45. Circus Caper (NES)

 

Like I said in 2014, the essence of mediocrity -- which is sort of a shame, since actually there are some cool ideas lurking in the game. This time I didn't use the left-side exploit, and was still unimpressed. Still, I'll bump this one up to a C-.

 

46. Felix the Cat (Dragon Co.) (NES)

 

Pirate jank that looks like the Hudson release, but certainly doesn't play like it. Still, as pirate jank goes, it could be much worse. D.

 

47. Hydlide (NES)

 

...and like I said in 2015, I don't have a problem with Hydlide, because I don't expect it to be Zelda or Ys. C+.

 

48. Marvel's X-Men (NES)

 

...and like I said in 2014! This time around, a sadistic enemy placement in Magneto's level was really bothersome. D-.

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49. Mega Man 5 (NES)

50. Mega Man (NES)

51. Mega Man 2 (NES)

52. Mega Man 6 (NES)

53. Mega Man 3 (NES)

54. Mega Man 4 (NES)

55. Mega Man 7 (SNES)

 

All played via the Mega Man Anniversary Collection for GameCube, along with a Raphnet adapter that lets me use an SNES controller with corrected button mappings. I'd played and beaten them all before, except Mega Man 7.

 

The games all blend together so I'm not going to grade them, but what was surprising to me is how much I preferred the original to pretty much all of the sequels -- even the vaunted Mega Man 2, which has some irritating bottlenecks with the Rush Jet. I love the simplicity and the straightforwardness of the original game, and the lack of tedious item collecting, inventory management, and energy-refill grinding.

 

Mega Man 3 was more threadbare than I recalled, with some questionable stage design choices. The second-best of the games was probably Mega Man 5 or 6. And I didn't find Mega Man 7 to be too much fun at all, sadly -- it's got way too much "stop and wait" stage design for my taste.

 

Maybe I'm just burned out on Mega Man, I don't know. I still have Mega Man 8, and the two arcade games, left to beat on the collection. Not feeling too optimistic about those.

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56. Gauntlet: Dark Legacy (GameCube)

 

Beaten with my wife on Easy, then Hard. Despite many problems -- multiple crippling bugs, wildly overlong levels, near-zero difficulty, and stage ordering that makes no sense -- this was an entertaining enough way to pass the time, and adds a couple of decent quality-of-life innovations. Still, Gauntlet Legends was a far better game. C.

 

57. Tetris 2 (NES)

 

Beaten on Lo speed earlier this year, then Hi speed over the weekend. I wanted a narcotic, calming game, and Tetris 2 is that. But it's no worthy successor to the first game, and the color-matching gameplay is better served by any number of other titles. Cute cutscenes every 10 levels, but why on earth do I have to play through 51 of them (Level 30 > Level 80) to get an ending? D+.

 

58. Mega Man: The Power Battle (Arcade)
59. Mega Man 2: The Power Fighters (Arcade)

 

Played via the GameCube MMAC, obviously, and completed the 3 paths in each game with anywhere from 1CC to 4CC.

 

I think I played one of these games in emulation a long time ago and was intrigued. Now, I'm not. I've never liked the infantilized version of Mega Man to begin with, and while the idea of a series of Mega Man boss battles is a good one, the gameplay is just too shallow and usually boils down to "hit Robot Master with a certain weapon once, switch to Mega Buster for the rest".

 

I'd give the first game a D+ and the second a C-, though if you care about Mega Man lore (I don't), the second does apparently contribute to it.

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11. Sayonara Wild Hearts (Switch)

12. Untitled Goose Game (Switch)

13. Monster Hunter World: Iceborne (PS4)

 

Ooo, my first multipost! Anyway- all of these fall under 'finished' but not 'completed', as they all have plenty of post-credit content to find. I imagine Iceborne post game will close out my year.

 

Looking over my previous posts- good golly have I been on an indie/switch kick this year! It's not like I haven't played other things- I got to boss 6 (I think) in Govellius & the final stage in Sengoku 3 on the Neo Geo mini... but, I ended up getting stuck, & with my limited playtime, stuck games get shelved fairly quick. I'll have to try & prioritize some retro next year, though!

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60. Mega Man 8 (PlayStation)
 

Despite the infantile aesthetics and hilariously bad voice acting, I think I liked Mega Man 8 a bit more than Mega Man 7. It's more varied, at least, and more forgiving, and I think the "bolt" concept for item-building is better implemented -- though it doesn't do a great job of making it clear why and when certain bolts aren't accessible.

 

But when my game crashed at the final battle with Dr. Wily, and I restarted only to discover that I was back at the beginning of all four Dr. Wily stages, I felt myself wondering what on earth all those save screens were for, and why I'd had to wait through them. And why do MM7 and MM8 both refuse to display the names of the Robot Masters on the selection screen? C-.

 

61. Mega Man Anniversary Collection (GameCube)

 

By beating #60, emulated via the MMAC, I beat #61 since it was the last remaining game in the collection I hadn't completed.

 

Since I played with a Raphnet SNES > GC adapter the biggest flaw in the collection -- the reversal of the jump and attack buttons -- was obviated, but I'm still annoyed by the cumbersome interface (run 7-8 seconds to the right to select a game!) and somewhat messed-up sound. Still, it's a decent compilation. B-.

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I actually finished out a few games in the last month:

 

Dragon Quest XI -- Switch

Link's Awakening -- Switch

Borderlands 3 -- XBox One

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62. Looney Tunes: Back in Action (GameCube)

 

If collectathons are going to insist that you get every item (or most of them, anyway) in order to complete the game, they need to have some sort of radar system to point you to the general vicinity of said items. This one doesn't, and relies too much on triggered events for this style of gameplay to work well: a character you need to meet at a certain location is present in one scenario, absent in another, for no apparent reason. Could be worse, but should have been better. D+.

 

63. Navy SEALs (Game Boy)

 

Despite a plethora of minor irritations -- can't jump and shoot, all enemies take 2 hits -- and a total lack of bells-and-whistles, this ZX Spectrum port is tight, challenging, and fair. Not psyched about the one stage exit that requires a leap of faith, though. B-.

 

64. Toys (SNES)

 

Beaten for the umpteenth time, no need to grade it.

 

65. Yogi Bear's Gold Rush (Game Boy)

 

...and speaking of leaps of faith and collectathons! This one-button platformer (you can't attack or run, only jump) is generally quite easy, so it decides to add challenge by requiring you to find 12 bonus items along the way to get a good ending. Problem is, there are more than 12 stages, so you can't be sure if you've missed one until it's too late and your entire run is wasted, since the game has no passwords.

 

Making matters worse, several of the bonus items are hidden in such a way to require leaps of faith, i.e. into a pit or into water, with no way to look down. Worst of all, one requires you to walk through a wall of spikes, and then cross a series of invisible platforms, with no visible cues to suggest the idea. Look, if you want me to deal with stuff like this, then block me if I don't collect the all-important item and make me replay the stage!

 

Other miscues: the game has picnic baskets everywhere but you get nothing but points for collecting them, making the whole thing pointless; the collision detection is occasionally questionable, and I fell through a moving platform at least once; the bonus rooms are nothing but busywork; the text crawl in the ending credits shows one word at a time for some reason. On the plus side, it's got decent stage design (except for the too-secret secrets) and controls. C-.

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Finally finished up Phantasy Star II on Saturday.  Long grindy game, but glad I went through it.  Looked back on the minutes from the What have you actually played thread and it took me around 48 hours to beat.  Thinking about going through Phantasy Star IV next.  

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