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Batari Basic and the Standard Kernel Sprite Bank

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Hi All,

Does anyone know the most efficient way to store sprite and colour data using the standard kernel?

The standard kernel sticks it all in the last bank, limiting to 4k.

I would like any tips on how you make this 4k work hardest, or.... increase to 8k?

I want a LOT of sprites and colour data.

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Hi EvoMikeUk,


This might be of assistance to you:



I've used a similar process for my Tower of Rubble conversion (though for DPC+ which is slightly different in how you access the player pointers) - I've got 60 frames for the player.

Edited by mksmith

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