EvoMikeUK Posted January 15, 2019 Share Posted January 15, 2019 Hi All,Does anyone know the most efficient way to store sprite and colour data using the standard kernel? The standard kernel sticks it all in the last bank, limiting to 4k. I would like any tips on how you make this 4k work hardest, or.... increase to 8k?I want a LOT of sprites and colour data. Quote Link to comment Share on other sites More sharing options...
+mksmith Posted January 17, 2019 Share Posted January 17, 2019 (edited) Hi EvoMikeUk, This might be of assistance to you: http://atariage.com/forums/topic/229564-demonstration-of-reusing-sprite-data-inside-larger-sprite I've used a similar process for my Tower of Rubble conversion (though for DPC+ which is slightly different in how you access the player pointers) - I've got 60 frames for the player. Edited January 17, 2019 by mksmith Quote Link to comment Share on other sites More sharing options...
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