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Magellan


BuckoBrand

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Yes, Magellan has all the functionality required to create F18A graphics.

 

Here is another, well known example of F18A graphics.

 

However, getting these graphics onto the TI-99/4A requires assembly language until somebody writes a BASIC support library.

 

 

 

:o

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  • 10 months later...

Ooh, cool thread idea.  Glad it got resurrected. 

 

In the spirit of it, here's the main background art associated with my current project, which is an RS-232 based game system control, selection and management system and launcher for my favourite systems, whose sprite/background graphics were designed principally in Magellan:

 

-_Cw6hG9oq6MfpctyHnUVhjQKnpAG5gHZDDw3JcMXNDGGxmIpkf4MfCZ8qd_67GK68DSAvctPSPDXA9enb9V5uPMYv8-ssDW9djDawEDWWdKWaXon52SHWO8Sly9pSfJF_F4cibW

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Those icons are pretty cool.  "Someday", I don't know when, but I'm thinking there will eventually be a "Windows-Like" operating system that resides 100% in the FinalGROM that works with the F18A MK2.  (Sure, maybe some data files might reside on DSK1 or in a TIPI subdirectory.)  I dunno if it'll also exploit the SAMS card, but I'm thinking such a "Windows-Like" system will be the final evolution of our systems before all us TI'ers die off from old age.

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Yeah, I’d love to see more exploration of what GUIs designed even using standard mode 9918A assets might look like, taken to their most lavish extreme.  And it does seem like a TIPI mouse is one inspiration towards exploring that. Since there’s not much excuse for exploring any complicated GUI designs if you’re just doing everything with key input anyway.  

 

Basically, I find my apparently perverse imagination asking “what does Microsoft Bob for the TI-99/4A look like?”  

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22 minutes ago, pixelpedant said:

Yeah, I’d love to see more exploration of what GUIs designed even using standard mode 9918A assets might look like, taken to their most lavish extreme.  And it does seem like a TIPI mouse is one inspiration towards exploring that. Since there’s not much excuse for exploring any complicated GUI designs if you’re just doing everything with key input anyway.  

 

Basically, I find my apparently perverse imagination asking “what does Microsoft Bob for the TI-99/4A look like?”  

A decent GUI is like the "Holy Grail" in my TI book. 

 

Yes, many of us already use TIPI's, so mouse support........................................................ CHECK!

Yes, many of us already use F18A's, so decent color graphic interface possible..... CHECK!

Yes, many of us already use FG99's so a place to stick a large GUI program............ CHECK!

 

I don't know how large a GUI would need to be, but the FG99 can support up to one megabyte programs.  If it's setup anything like 4A/DOS or Force  Command, it would return automatically to the GUI after exiting any program.  I'm sure ICONS and other user specific data would be stored in a subdirectory on the RPi.  I imagine a Windows 1.0 like environment could be possible.

 

Right now we have a pretty cool DOS called Force Command by Jedimatt42, and that will probably remain my main environment until a decent GUI is delivered unto us by one of the TI Gods.

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  • 1 month later...

This tileset is re-using some of the ideas from the F18A tileset I posted about a year ago (e.g. the stairs), but it's now good old 9918A only. I'm considering if I want to use this for a new (scrolling - but not smoothly) platform game, or I want to try make another, perhaps ancient Egyptian, tileset. Hmm, perhaps both.

 

 

map.png

Edited by Asmusr
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Recreating Bruce Lee on the TI native mode, I have most of the levels complete, only the Boss Treasure room and the level before it are unfinished, these are a couple screens, with the exception of the title screen the other levels use the same character set with palette changes 

 

cc2DHIL.png

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UDjrEds.png

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AXon0TI.png

 

Edited by LASooner
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