UHATEIT Posted August 11, 2019 Share Posted August 11, 2019 Sweet will do!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
BeefMan Posted August 16, 2019 Share Posted August 16, 2019 MasterCast Previews the latest build!Sent from my iPhone using Tapatalk 7 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted August 16, 2019 Share Posted August 16, 2019 Awesome! 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 23, 2019 Share Posted August 23, 2019 Remember in ye oldyn thymes when you had to use a box of crayons, a book, excel(!!) and a hex editor to add new levels? pfft! PWADS. 6 2 1 Quote Link to comment Share on other sites More sharing options...
mario64 Posted August 23, 2019 Share Posted August 23, 2019 WOOT! Quote Link to comment Share on other sites More sharing options...
+Saturn Posted August 23, 2019 Share Posted August 23, 2019 Remember 'em? I'm still living them Nice work! 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 24, 2019 Share Posted August 24, 2019 The new levels are no longer hacked up and sized to fit over the existing ones in the ROM, these are unaltered LUMPS directly from the editor (not even padded) merged into a new PWAD (JWAD) and appended to the game. Total build time for 19 new levels (From the lumps).... 3 seconds Goodbye spreadsheets, goodbye hex editors, goodbye calculators... just make and export your levels and away you go! Side effect of this is we can now replace any asset in the IWAD easily and without fuss. To Do: Add NRV2 compression to allow even bigger JWADs! 18 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 25, 2019 Share Posted August 25, 2019 Well now... This just got simples To make a JWAD, save the LUMPS from the editor into a folder and type "makejwad mynewmap" to receive a packed JWAD (Using LZ77 at the moment) ... then copy that into the JWAD folder and magic happens. Padding is automatic to 4/6mb as required. A good weekends work! 13 1 Quote Link to comment Share on other sites More sharing options...
Goochman Posted August 25, 2019 Share Posted August 25, 2019 5 hours ago, CyranoJ said: Well now... This just got simples To make a JWAD, save the LUMPS from the editor into a folder and type "makejwad mynewmap" to receive a packed JWAD (Using LZ77 at the moment) ... then copy that into the JWAD folder and magic happens. Padding is automatic to 4/6mb as required. A good weekends work! Holy moly that is awesome - nice work! Will these tools be shared somewhere so us budding map designers can torture ourselves and other Jag fans 2 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 25, 2019 Share Posted August 25, 2019 5 hours ago, Goochman said: Holy moly that is awesome - nice work! Will these tools be shared somewhere so us budding map designers can torture ourselves and other Jag fans Eventually, yes - no point while its all up in flux. 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 26, 2019 Share Posted August 26, 2019 On 8/25/2019 at 6:14 AM, CyranoJ said: Well now... This just got simples To make a JWAD, save the LUMPS from the editor into a folder and type "makejwad mynewmap" to receive a packed JWAD (Using LZ77 at the moment) ... then copy that into the JWAD folder and magic happens. Padding is automatic to 4/6mb as required. A good weekends work! See - we knew you had simple "point and click" toolchains for your conversions 1 1 Quote Link to comment Share on other sites More sharing options...
trixster Posted August 27, 2019 Share Posted August 27, 2019 I’ve been following this thread with interest for a while! Now that the SD cartridge is in peoples’ hands, when do you think this will get a release? I’m itching to play JagDoom with music and shoulder strafing! 1 Quote Link to comment Share on other sites More sharing options...
Sporadic Posted August 27, 2019 Share Posted August 27, 2019 2 hours ago, trixster said: I’ve been following this thread with interest for a while! Now that the SD cartridge is in peoples’ hands, when do you think this will get a release? I’m itching to play JagDoom with music and shoulder strafing! When it's ready ? 3 1 Quote Link to comment Share on other sites More sharing options...
trixster Posted August 27, 2019 Share Posted August 27, 2019 Haha, yes I guess so. I can imagine there are a lot of people looking forward to the output from this thread. Great work all involved 3 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 29, 2019 Share Posted August 29, 2019 What's that noise? Spidey sense is tinglin' 9 Quote Link to comment Share on other sites More sharing options...
Welshworrier Posted August 29, 2019 Share Posted August 29, 2019 No longer part of the marvel universe eh? 1 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted September 1, 2019 Share Posted September 1, 2019 Working Spectres by any chance? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted September 1, 2019 Share Posted September 1, 2019 2 hours ago, walter_J64bit said: Working Spectres by any chance? Wow... is music + networking + bug fixing + cheats + spiderdemon not enough? 2 2 Quote Link to comment Share on other sites More sharing options...
Jagosaurus Posted September 1, 2019 Share Posted September 1, 2019 On 8/27/2019 at 12:12 PM, Sporadic said: When it's ready ? ... this was a notable John Carmack-ism in case that went over any1's head. Love it. Nice work guys. I've actually heard Carmack mention his love for the Wolf & Doom Jag ports in an interview. Oddly enough he mentioned shoulder buttons, making me think he coded it at one point. You guys should tweet this at him once done. He'll dig it. 2 Quote Link to comment Share on other sites More sharing options...
Isgoed Posted September 1, 2019 Share Posted September 1, 2019 Yes, I remember that interview. The 3DO uses the shoulder buttons for strafing with Doom, so maybe he was talking about that version and not Jaguar Doom? 1 Quote Link to comment Share on other sites More sharing options...
Swansea_Mariner Posted September 1, 2019 Share Posted September 1, 2019 Wow just amazing to have the spider demon back in the jag version, anyone know why it and cyber demons were missing from the release? 1 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 1, 2019 Share Posted September 1, 2019 2 hours ago, Swansea_Mariner said: Wow just amazing to have the spider demon back in the jag version, anyone know why it and cyber demons were missing from the release? Didn't I.D release at statement at the time,saying due to the high costs of cartridge memory,they were having to remove "objects that had no function" (misc steps on stairs, Blood Puddles etc) as they wanted to fit as many levels as possible onto the cartridge? Quote Link to comment Share on other sites More sharing options...
Arcadia Posted September 1, 2019 Share Posted September 1, 2019 3 minutes ago, Lost Dragon said: Didn't I.D release at statement at the time,saying due to the high costs of cartridge memory,they were having to remove "objects that had no function" (misc steps on stairs, Blood Puddles etc) as they wanted to fit as many levels as possible onto the cartridge? Are you saying they would've made a much more faithful port if they'd released it on the Jag CD? Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted September 1, 2019 Share Posted September 1, 2019 Not at all I'm saying in the pea soup that is my memory, there seemed to be a lot of heated debate back in the day as to why the SFX 2 chip enabled Doom on the 16 bit SNES had things like in-game music, night vision goggles and Spider Demons and the Jaguar version did not.. And people started banging on the proverbial door of I.D demanding explanations and to know what else was going to be cut and why. And to quell the pitchfork and burning torches brigade, high cartridge memory prices was put forward as the explanation. This was around the time they were interviewed in ST Format (i think) saying if Jaguar Doom sold well enough, they would bring Doom II to the Jaguar. But so much rubbish was written by the UK press alone at times regarding I.D and the Jaguar (Quake 30% complete :-))) I'm merely saying that's what i remember being stated at the time. But like how many years since Jaguar Doom was a W.I.P? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 1, 2019 Share Posted September 1, 2019 The best thing to ever come out of this, was in the DOOM manual stating the reason for buggy networking was because "there is a lot of interference in hell". That took some balls. 3 Quote Link to comment Share on other sites More sharing options...
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