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RVG Blast and RVG Blast 2 (Atari 2600)


zapiy

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I think I like 2 best, but I'm not entirely sure. Are there instructions posted somewhere so I'm sure I know what I'm doing. I think 2 is stronger visually. The checkered background is great!

 

RVG Blast started life as a 2k game. I wanted to make it easier for RVG to produce so it became a 4k game. It gets more difficult as you destroy enemies.

 

RVG Blast 2 was an experiment in scrolling effects. The hard to explain part is: when you kill the big face creature your score bonus goes up. BUT, your ship grows in length making things more risky.

 

I hope everyone enjoys them as much as I did making them for Bitmap Soft :)

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We'll be featuring RVG Blast & RVG Blast 2 LIVE on today's (Friday) ZeroPage Homebrew stream on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games:

- RVG Blast (2019) by Jason Santuci aka Jason Schelhorn aka theloon aka Geminitronic
- RVG Blast 2 (2019) by Jason Santuci aka Jason Schelhorn aka theloon aka Geminitronic
- Kung Fu Combat (2019 WIP) by Edward Smith aka easmith
- 2005 MiniGame MultiCart (2005) by Chris Walton, Fred Quimby, Bob Montgomery, and Zach Matley

 

post-37205-0-08873500-1550274440_thumb.jpg

Edited by cimmerian
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