Jump to content
Sign in to follow this  
RSS Bot

HLO projects - Learning Action! part 5, That's all folks!

Recommended Posts

Well, I was going to go over P/M graphics for Action! but found the book says little about P/M graphics, sigh. So, I'm going to end the tutorials here.
I could go over pointers and arrays but I plan to do some tutorials in the future on Atari C and Pascal which use Pointers and Arrays much more extensively and with better manuals (and books).
But know that you now have enough to start creating software in Action! It's not a bad little programming language.
But, and here comes the review:
I'm not sure I would use Action! for a project as, now, there are so many other good alternatives out there that can do the same thing but better.
For example; Turbo BASIC XL, compiled, seems to be about as fast as well as versions of C and Pascal which are all more standard and easier to find information and libraries for. As for speed, I was a bit disappointed on the lack there of. My little LINES demo turned out to be only about twice as fast as BASIC. I expected much more since Action! was supposed to be compiled straight to machine code. the editor was nice, but I seen better.
And then there was the whole question of why Action! even existed. It is so similar to Pascal and C why didn't the just go a few steps further and make it a C or Pascal compiler/editor? Then you would have had a wealth of resources to delve into when creating a program.
So, there you have it. Action! you know how it works so go forth and do (then od).



http://atariage.com/forums/blog/528/entry-15468-learning-action-part-5-thats-all-folks/

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...