opcode Posted August 17, 2019 Author Share Posted August 17, 2019 That was my thought too, I've played both the NES and arcade versions but this one seems to have much better color and detail! Indeed a good fit for the SGM2/OMNI color palette. Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted August 20, 2019 Share Posted August 20, 2019 On 8/16/2019 at 4:21 PM, opcode said: Absolutely! Sent from my iPhone using Tapatalk Awesome! It looks like it came from arcade or Neo Geo or Amiga. 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 21, 2019 Author Share Posted August 21, 2019 A few updates:Got a 3D printer. That should speed up the prototyping process considerably. Controller is now over 600 units preorders. Castlevania is now near playable. Progressing faster than I had expected, considering it is a NES port. I want to present the game during PRGE, assuming I can find a sponsor. I believe it truly shows the SGM2 potential. Alpha board expected for September with beta board in December. We release in the first half of 2020, the exact date depending on how beta goes. Zaxxon and Galaga are two probable launch titles. Working hand to have Castlevania join that. Other launch window games are Jungle King, Moon Patrol, Loonies, and Elevator Action. There is one more hardware project to be announced soon. Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
FiveJay Posted August 21, 2019 Share Posted August 21, 2019 4 hours ago, opcode said: A few updates: Got a 3D printer. That should speed up the prototyping process considerably. Controller is now over 600 units preorders. Castlevania is now near playable. Progressing faster than I had expected, considering it is a NES port. I want to present the game during PRGE, assuming I can find a sponsor. I believe it truly shows the SGM2 potential. Alpha board expected for September with beta board in December. We release in the first half of 2020, the exact date depending on how beta goes. Zaxxon and Galaga are two probable launch titles. Working hand to have Castlevania join that. Other launch window games are Jungle King, Moon Patrol, Loonies, and Elevator Action. There is one more hardware project to be announced soon. Sent from my iPhone using Tapatalk You used the term “preorder,” is that the same thing as signing up on that email list? I signed up there but I didn’t get any sort of “preorder” link Quote Link to comment Share on other sites More sharing options...
opcode Posted August 21, 2019 Author Share Posted August 21, 2019 You used the term “preorder,” is that the same thing as signing up on that email list? I signed up there but I didn’t get any sort of “preorder” linkYes, that is what I meant, the email list. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
FiveJay Posted August 21, 2019 Share Posted August 21, 2019 55 minutes ago, opcode said: Yes, that is what I meant, the email list. Ok great! Just wanted to make sure I didn’t miss something Quote Link to comment Share on other sites More sharing options...
opcode Posted August 21, 2019 Author Share Posted August 21, 2019 Just completed the sprite driver for Castlevania. In addition to the obvious hardware advantage of OMNI/SGM2 over the NES, the SGM2 version can now display all the sprites without the need for "sprite multiplexing". It isn't that the SGM2 has no limits in terms of sprites per scanline, but a NES game just doesn't cross that limit. So with no sprite multiplexing in place, now all sprites display in the proper priority order, greatly improving the illusion of depth. With multiplexing in place, sprites keep moving in front and behind other sprites all the time, breaking the illusion. For example, when Simon overlaps a candle, you can see the candle sprite flickering in front and behind Simon, which looks very weird. Or when Simon crosses a door, the different sprites move front and back. Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted August 21, 2019 Share Posted August 21, 2019 Opcode, its going to be quite interesting seeing the game play after these improvements you have made. This title is so flagship to me for your system and its hard for me to come up with a better one! 1 Quote Link to comment Share on other sites More sharing options...
AMIGAJEFF Posted August 22, 2019 Share Posted August 22, 2019 Looking forward to a Zaxxon release. 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted September 10, 2019 Author Share Posted September 10, 2019 UPDATES: we have the SGM2 designed. We had to take extra care with power consumption, since we don’t want to have an extra power supply. We also had to take care of switching modes seamlessly. Castlevania is advancing nicely, and the goal is still to have the game playable around Halloween time. Sent from my iPhone using Tapatalk 8 1 Quote Link to comment Share on other sites More sharing options...
lordnahte2 Posted September 10, 2019 Share Posted September 10, 2019 Excited to see Castlevania on this when it's all completed! Extremely cool project, just signed up as an early adopter on the subscription list, hope I'm not too late to join in. 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted September 10, 2019 Share Posted September 10, 2019 Great update, I love seeing the building blocks of games as they are being made. I noticed the Konami Gradius Moai head in there too.. hummm.... 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted September 10, 2019 Share Posted September 10, 2019 how can I preorder an sgm2 and a controller? Quote Link to comment Share on other sites More sharing options...
opcode Posted September 10, 2019 Author Share Posted September 10, 2019 1 hour ago, artrag said: how can I preorder an sgm2 and a controller? You can subscribe to the waiting lists here: http://eepurl.com/gfE7TP http://eepurl.com/gmrNpL Quote Link to comment Share on other sites More sharing options...
lordnahte2 Posted September 10, 2019 Share Posted September 10, 2019 @opcode I set my subscription as Innovator as I don't mind tinkering and would like to help where I can, I have a CV with expansion module 3 at home and a few different tvs I could test on. If there's enough people already, move me back over to Early Adopter subscription please Quote Link to comment Share on other sites More sharing options...
opcode Posted September 22, 2019 Author Share Posted September 22, 2019 UPDATE (09/21/19): we have now near 400 people in the SGM2 waiting list. Beta starts late December/early January. I believe we can release the SGM2 with 4 games, with about 4 more shortly after that. I plan to leave in the SGM2 in beta for several months while I complete games. We should start with about a half dozen units and expand to pilot run of a few dozen units later on. We also had to make a few changes to hardware to keep it in the price range we were planning ($120-$150). We will discuss those near to beta, when we know there won't be any more changes. Doesn't affect current games though. Castlevania: Completed the level editor, now I can finally put together levels fairly easily. I still believe the game will be playable in time for Halloween. 2 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted September 22, 2019 Author Share Posted September 22, 2019 Sent from my iPhone using Tapatalk 2 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted October 5, 2019 Author Share Posted October 5, 2019 Sneak preview....Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted October 5, 2019 Share Posted October 5, 2019 2 minutes ago, opcode said: Sneak preview.... Sent from my iPhone using Tapatalk Take my money now!!! ??? 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted October 5, 2019 Share Posted October 5, 2019 Great screenshot of Simon there, so looking forward to your system! Can you share any information for potential devs, like some more details on languages, libraries and tools? I bet this system is going to be fun to try to make a game for. Quote Link to comment Share on other sites More sharing options...
opcode Posted October 5, 2019 Author Share Posted October 5, 2019 Great screenshot of Simon there, so looking forward to your system! Can you share any information for potential devs, like some more details on languages, libraries and tools? I bet this system is going to be fun to try to make a game for.What I can tell for now is that devs can use C and assembly. Dev boards can be hooked up to PCs for integrated debugging system, including step by step execution and memory watching. Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
opcode Posted October 5, 2019 Author Share Posted October 5, 2019 Btw, I found a few leftovers in the Castlevania original game for the NES/FamicomA holy book, some women’s apparel, and vestiges of a 7th stage. Let’s see if any of that can be used . Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted October 5, 2019 Share Posted October 5, 2019 (edited) Opcode sounds like you may be well on your way to making a directors cut with those extra assets. I would say create Maria as a playable character like in Symphony of the night if possible. Of course there is nothing wrong with Simon crossplaying either. I love the idea of a 7th stage so much! Honestly, this may just be the most definitive versions of this game! In reference to the dev info, I hope you go with lots of simple examples like (1. create, animate and move sprite, 2. Sound / music 3.)Simple controller example etc etc) Looking forward to seeing more as you create it! Edited October 5, 2019 by imstarryeyed 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted October 6, 2019 Share Posted October 6, 2019 9 hours ago, opcode said: Btw, I found a few leftovers in the Castlevania original game for the NES/Famicom A holy book, some women’s apparel, and vestiges of a 7th stage. Let’s see if any of that can be used . You may have found more than the Cutting Room Floor has documented already - they don't mention the partial stage. https://tcrf.net/Castlevania_(NES) Quote Link to comment Share on other sites More sharing options...
smurfbert Posted October 6, 2019 Share Posted October 6, 2019 13 hours ago, opcode said: Btw, I found a few leftovers in the Castlevania original game for the NES/Famicom A holy book, some women’s apparel, and vestiges of a 7th stage. Let’s see if any of that can be used . Sent from my iPhone using Tapatalk That would be incredible if completed/restored and put into game :D Quote Link to comment Share on other sites More sharing options...
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