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Tursi

Dragon's Lair is sold out!

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5 hours ago, OLD CS1 said:
7 hours ago, Albert said:

I am, but I cannot do that until I get the current wave of games I am working on adding to the AtariAge Store finished. Which will be pretty soon.  I'd say in January I will be in a better position to move forward, and I'm happy to put money into this project up front to make more copies available for those who want them.

 

 

...One up!

:-D

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11 minutes ago, Albert said:

Manuals are, by far, the most time consuming element to develop as far as boxes, manuals, labels, and other materials go.  I'd be glad to work with you to create a manual.  Writing the initial round of text can be a lot of effort, depending on the complexity of the game and if any extra material is added.  For Dragon's Lair, it would be fun to include a section related to development of the game.

 

 ..Al

Yes, I agree, I wrote some of the manuals for TI99 games too and them always required a lot of time. I think that maybe we could exchange some PMs and try to figure out if we are on the same page in doing the manual 😛. Maybe you have a completely different style and idea than mine and see if we are not on the same page. When the time is right, if you want we can update each other on this. 

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8 hours ago, OLD CS1 said:

I was wondering if you were thinking about this.  ISTR you mentioned something before about something you would have done differently, or something.  Something like that, you know?

Only regret I remember is lack of Easter Eggs. ;) 

 

8 hours ago, Albert said:

That would be the plan, unless the parties involved did not want it in the store for some reason.  I'm also working on a shiny new store that will be much nicer than the software I'm currently using.

This is probably better aimed at the private conversations than the public ones, but the previous license permitted sale only through the licensee's website. So that would be yours this time around :)

 

7 hours ago, ti99iuc said:

Well, I think it is arrived the moment that maybe I could finish the Dragon's Lair manual I had started months ago then 😛

 

7 hours ago, Albert said:

Was a manual not included with the initial release?  I'm big on doing nice manuals for games I publish.

No. I provided an instruction sheet on the back of the poster due to time, costs, and frankly, interest. I wasn't making the game for collectors, and players don't read manuals anymore. ;)

 

I suspect that any such manual would need to be approved, if I understand the concerns from last time, so will increase the time it takes to get it released. But perhaps that can be sorted more easily now that it's known. There's no guarantee in any event that the license can be renewed, so nobody should be getting too excited yet.

 

 

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9 hours ago, Tursi said:

I wasn't making the game for collectors, and players don't read manuals anymore. ;)

 

While modern games may have replaced the manual with tutorials, FAQs, or READMEs, a manual, even without illustrations, is a tangible part of the game which brings a special kind of immersion.  You hold the Parsec manual in your hand and you are not just playing the game, but you are perusing your pilot's briefing detailing the Swoops and Dramites you will face.  A well-crafted manual provides additional dimension and body to a game.

 

Like an LP, cassette, or CD insert, a game manual is an integral part of the full experience.

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8 hours ago, Tursi said:

I wasn't making the game for collectors, and players don't read manuals anymore.

I don't make manuals for collectors, either, I want everyone to play the games!  But many people do appreciated nice, printed materials instead of just a PDF copy of a manual.  I can't even guess as to how many people actually read the manuals, but I know at least some poeple do based on feedback I've received.

 

 ..Al

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4 hours ago, OLD CS1 said:

While modern games may have replaced the manual with tutorials, FAQs, or READMEs, a manual, even without illustrations, is a tangible part of the game which brings a special kind of immersion.  You hold the Parsec manual in your hand and you are not just playing the game, but you are perusing your pilot's briefing detailing the Swoops and Dramites you will face.  A well-crafted manual provides additional dimension and body to a game.

 

Like an LP, cassette, or CD insert, a game manual is an integral part of the full experience.

I dunno, I've never held a Parsec manual in my hands!! ;)

 

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4 hours ago, Albert said:

I don't make manuals for collectors, either, I want everyone to play the games!  But many people do appreciated nice, printed materials instead of just a PDF copy of a manual.  I can't even guess as to how many people actually read the manuals, but I know at least some poeple do based on feedback I've received.

Not saying don't do it. Just explaining that I didn't. ;)

 

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2 hours ago, HOME AUTOMATION said:

...I don't know whether to laugh or cry.:ponder:

Guess that depends on how important the Parsec manual is to you. :)

 

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4 hours ago, Tursi said:

Guess that depends on how important the Parsec manual is to you. :)

 

I consider it a holy text. All, like, seventy words of it.

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