ti99iuc Posted March 2, 2019 Share Posted March 2, 2019 Lovely Game Rasmus, i think it can have a good logevity in the time, the gameplay and the music gets in your blood Quote Link to comment Share on other sites More sharing options...
LASooner Posted March 2, 2019 Share Posted March 2, 2019 How many levels are you shooting for? This looks really good so far. Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 3, 2019 Share Posted March 3, 2019 That is brilliant, nice tune too! One suggestion - when just rolling it looks very static. Maybe a 1 pixel wobble (part of the bounce animation?) just to show it's rolling? 4 Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted March 3, 2019 Share Posted March 3, 2019 Nice! Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 15, 2019 Author Share Posted March 15, 2019 18 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 15, 2019 Share Posted March 15, 2019 wooooww Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted March 15, 2019 Share Posted March 15, 2019 Enjoying the scrolling! Practical question: how are you capturing the video to upload? Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted March 15, 2019 Share Posted March 15, 2019 Impressive! Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted March 15, 2019 Share Posted March 15, 2019 Just the right pace. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 15, 2019 Author Share Posted March 15, 2019 Enjoying the scrolling! Practical question: how are you capturing the video to upload? In https://js99er.net Press Rec to record and Stop to stop. The quality is quite good and the file size is very small. Amazingly this is all handled by an API in the browser, I basically just tell it when to start and stop recording. 2 Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 16, 2019 Share Posted March 16, 2019 It actually reminds me a bit of this one (though it looks a lot better). The speech also adds a lot. 4 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted March 16, 2019 Share Posted March 16, 2019 This also was a similar game But our ti99 version seems to the better 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 16, 2019 Author Share Posted March 16, 2019 (edited) I had some problems getting the speech to work on the real hardware. It turns out the issue was that I had a 32K sidecar attached that was drawing power from the TI via the speech synth, which has been modded to let the power through. Even though this setup works fine for Alpiner, the 32K is apparently doing something that causes the speech in my games to fail. Adding external power to the 32K, or removing it, solved the problem. While debugging this I have been experimenting with the delays that the E/A manual claims you need after setting up an address in the speech synth and after reading the status. As far as I can tell none of these delays are necessary, at least not when speaking from the built in vocabulary. However, it *is* necessary to read the status using code in scratchpad. Edited March 16, 2019 by Asmusr 4 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted March 16, 2019 Share Posted March 16, 2019 That is brilliant, nice tune too! One suggestion - when just rolling it looks very static. Maybe a 1 pixel wobble (part of the bounce animation?) just to show it's rolling? I would echo that. Easy for me to say though Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 16, 2019 Author Share Posted March 16, 2019 I would echo that. Easy for me to say though I'm not sure what the suggestion is, because I thought I already did that. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted March 16, 2019 Share Posted March 16, 2019 I'm not sure what the suggestion is, because I thought I already did that. Upon closer inspection, you did indeed. What I had in mind however was more of a slight rhythmical flattening of the ball by one pixel in height as it moves to suggest definite motion. Sorry for not being more specific. In any case not sure if that will have the desired effect or how hard it would even be to implement. Feel free to ignore. Quote Link to comment Share on other sites More sharing options...
Tursi Posted March 16, 2019 Share Posted March 16, 2019 (edited) Upon closer inspection, you did indeed. What I had in mind however was more of a slight rhythmical flattening of the ball by one pixel in height as it moves to suggest definite motion. Sorry for not being more specific. In any case not sure if that will have the desired effect or how hard it would even be to implement. Feel free to ignore. That's what I meant too, I'll have to go back and see what you did implement edit: ooh, I see, you added internal animation to the shape... Edited March 16, 2019 by Tursi 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted March 17, 2019 Author Share Posted March 17, 2019 OK I will try your suggestion. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted April 5, 2019 Author Share Posted April 5, 2019 (edited) I have worked on this game for a few months. I think it's time to release a beta version while I still have some resources left for suggested improvements. My objective was to create a game that runs on an unexpanded console, but still contains some of the features, like smooth scrolling and nice music, that are easier to implement if you have a bit of RAM available. The game should also have been realistic to produce in the 1980s, which is why I have chosen an upper limit for the ROM of 16K. There are currently 8 levels. One vertical . There is room for a few more. Or maybe for new features? Please try it out and let me know what you think. If you would like to design a new level (in Magellan), let me know. obstacle-8.bin obstacle.rpk Edited April 5, 2019 by Asmusr 9 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted April 5, 2019 Share Posted April 5, 2019 Very nice and addictive! I also love the way how the ball moves. 1 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted April 5, 2019 Share Posted April 5, 2019 Wow, Fantastic so nice playable. Thanks Quote Link to comment Share on other sites More sharing options...
fabrice montupet Posted April 5, 2019 Share Posted April 5, 2019 A real pleasure to play with! I like it ! Thank you very much Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 5, 2019 Share Posted April 5, 2019 (edited) I'm not very good at it, but this is a brilliant game! edit: now I've seen all the levels, some very nice and tricky things. The speed up level is fun, but a bit short once you have it. I don't know if it's tough, but some indication of the end of the course would be nice, rather than looping. And if you die and then fall, you get a solid ball at the bottom. I thought at first I had a second chance. Those were the only issues I could see fighting through all the stages. Edited April 6, 2019 by Tursi 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted April 5, 2019 Share Posted April 5, 2019 Now that's a moving bouncy ball! I love it! Nicely done! 1 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted April 5, 2019 Share Posted April 5, 2019 Not much into games, but this is very nice, indeed! ...lee Quote Link to comment Share on other sites More sharing options...
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