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The Children of Hurin [WIP]

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Been slowly bringing this closer to a demo. So what's here?

- a 32x 22 playfield

- a temporary level to play in (from sword of iffrit the old 4k one)

- lite dialog system

- a working store

- items to collect (armor, magic ring, roots, helm, treasure)

- an enemy to kill (a spider)

- death screen

- title screen

- useable item (heath potion)

- enemy randomly drops treasure chests.

- score tracks # of gold pieces

- inventory system tracks what you find (here I am aiming for selectable weapons and useable items).

- Theme is based on JRR Tolkien's The Silmarillion (it may span several cartridges)

 

controls

- Use JOYSTICK to move and attack with FIRE button.

- HOLD the SELECT button to go into inventory.

- Cycle inventory by pressing RIGHT on the JOYSTICK.

- To use potion highlight it in inventory and press DOWN the life gauge on the lower left will refill to max life.

- RESET switch returns to titlescreen

- On the "SHOP" screen FIRE is advance/confirm

and SELECT is esc/cancel. There is only one item for sale at this time.

 

Whadda ya think?

 

The Children of Hurin prototype WIP.bin

post-36052-0-36540000-1549675046.pngflatworld.thumb.png.c9e951439dbd63d8cd629692a8762df3.png

Edited by ultima
overworld map addition
  • Like 8

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It's interesting. The character sprites are great.

 

Although, something strange happened standing on the spot on this screen. I kept picking up something whenever I pressed select (ESC on the keyboard). It happened on the chest also. Repeatedly pressing the button seems to keep adding points.

post-63102-0-53277700-1549780317.png

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Really loving this so far. It's cool to see the bare bones of your work with Surtr paying out in this endeavor. Can't wait to see where you take this!

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This really looks awesome. I love the sprites and playfield so far. I'm excited to see where you go with it. :)

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Reminds me Simon Quest a bit,with a lot of NPCs with one liners. :D Love the design and the layout as well, suited for the VCS!
My suggestions:
-The first line of the pf is black. I may be caused by the score I guess.
-You can really kill enemies attacking from the bottom.
-Enemies are going for your feet. :D
-If you don't have 2 golds, you can only skip the "buy potion" with pressing the select switch and going to the inventory.

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We'll be featuring The Children of Hurin LIVE on today's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT|2PM ET|7PM GMT! Hope everyone can watch!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games:

- Star Fire (2003) by Manuel Polik of XYPE
- Kung Fu Combat (2019 WIP) by easmith
- The Children of Hurin (2019 WIP) by ultima
- Thrust+ Platinum (2003) by Thomas Jentzsch WITH Footpedal Controls!

 

post-37205-0-74493000-1550079504_thumb.jpg

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We loved this early WIP and are eagerly awaiting what comes next with the game, thanks for making it! We can't wait to feature it on the show again once it progresses some more.

 

Thanks ZPH! Hope you had fun with that. I hope to have a few more features in the demo.

Edited by cimmerian

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I think I may just move this idea over to assembly programming ( the current version is 32kSC bB). I would like to make this game with at least the full playfield including PL0 and have a little more control of my cycle counting.

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ooh!  Another adventure style of game!  Will there be a chance of a demo at PRGE this year?  Looks very interesting so far!

 

 

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11 hours ago, King_Salamon said:

Will there be a chance of a demo at PRGE this year? 

No 

56 minutes ago, CrazyChris said:

batari Basic?

No I'm working in asm. The prototype thing in the first post was done in batari basic. 

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Well it was worth an ask... lol.  Any 2600 RPG fans will have lots of things to try at PRGE this year so maybe this will be at next year's show!

 

I'm going to continue to watch the progress on Atariage!

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