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Intellivision Amico - Tommy Tallarico introduction + Q&A

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23 hours ago, IntelliMission said:

That's terrible news for the haters. Many of them consider the Amico a 100% crowdfunding effort, even implying that Intellivision Entertainment suddenly added all the Founders Edition and VIP Editions to the data of this site a few months ago to fake the numbers.

 

Even if you consider the Amico a project totally based on Fig.co crowdfunding (which is not) ignoring the rest of the money which is available to check in many sources, it would be among the top 50 biggest crowdfunding projects of all time.

 

These numbers are far superior to the pre-order money the company has received so far, even if you count the full value of each console (which has not been paid, so it can't count).

 

Time to move the goalposts again, I guess.


Haha!

Yes.  Move the goalposts indeed.

You gotta remember... those handful of folks don't really concern themselves with truth, so no matter what facts anyone puts in front of them it doesn't really matter.  They've become an obsessed negative ignorant group who literally seem to have nothing better to do than coming up with more lies and misquotes in hopes that they'll turn a few people against a video game system they've never played and clearly have zero understanding of. 

No matter how much they whine that Amico is crowdfunded... it will still never make it true.  I personally have nothing against crowdfunding and have done 5 very successful Kickstarter projects over the years.  So if I was using "crowdfunding" (like Atari is) then I certainly wouldn't have a problem saying that.  No reason not to.  I'd be shouting it from the rooftops in hopes of attracting more crowdfunders.  But INVESTING by a group of unaccredited investors in a company to take a financial risk in order to get a return on MONEY... is not crowdfunding.  It's investing.  The official term for a group of unaccredited investors is called Regulation A investing or Reg A.  For anyone interested, here's a complete definition.  https://www.investopedia.com/terms/r/regulationa.asp

We are also using FIG.co to SELL (not crowdfund) Amico's.  Why wouldn't we want to make available for pre-order (with a $100 refundable at any time deposit) to a group of people who are INVESTING in the company?  FIG/Republic has never done anything like this before and it's been going really good.  Everyone is extremely happy.  You'll notice that we don't even promote the FIG pre-orders on our own website!  We are currently promoting the Gamestop pre-order (look at the top of our website).  All the invest info and what it is as well as a pretty in depth FAQ can be found right on our website here:  https://invest.intellivisionamico.com/
 

Again, it's not rocket science to see how we are using our FIG relationship.  But when your main goal and hobby in life has become finding new ways to lie and misinform people about Amico, you can see how truly sad these handful of obsessed stalkers have become.  I literally affect their lives on a daily basis... for hours and hours.  Kinda flattering (as well as creepy).

 

:D

 





 

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18 hours ago, Intellivision Master said:

Good to know about the warranty for Amico.  Thanks Pete for asking that question.  


Calling Todd was pretty fun!!

That was a cool episode and update!

 

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18 hours ago, Intellivision Master said:

5 days to go.  Begin the countdown.

 

Don't remind me!!  Still a lot of work to do!

 

:)

 

 

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15 hours ago, GrudgeQ said:

Long timers here will know in the early days I beat everybody down with endless financial talk. The reason why was I evaluated Intellivision Entertainment like I would any startup. Here is what you look for 1) passion; 2) experienced team; 3) a solid business model and 4) sufficient funding. There is no question Tommy is super passionate and that is necessary for a startup. It is an intense grind and you can see the crap he has to put up with. Passion carries you though all of that. His team Mike Mika, Hans Ippisch, David Perry, Phil Adams, etc. plus now J Allard - is about as good as your could hope for with a video game startup. Their business model was better than I thought it was originally with low game dev costs, relatively low hardware costs and a better than 70% split on eStore revenue sales. So check, check, check.

 

Now lets look at financing. This is harder because Intellivision is small and privately held but just going from public info you can easy find that they did an initial series A for 3.7 million dollars. That is 'open the doors' money, that initial seed capital to start the venture and begin the process to attract more investors.

 

Now comes my opinion, take with a shaker of salt - but I do have 25+ years of business experience & a masters in economics & finance. After that I look for the the 'smell of money' to estimate further investment. Tommy himself lives in a multi million dollar home & drives a Ferrari and so could contribute some funding, but I doubt he is the primary funding source (not unusual, he is primarily the 'mover' not the 'money'). One of the biggest money smells is David Perry who is on the board and is an investor. He was co-founder of Gaikai which sold to Sony for $380 million. That is a significant cash out and could easily provide seed money for a startup like Intellivision. Next Tommy made an investor tour last winter. This took him to Dubai, India & China to meet investors and work on deals. The whole Dubai & India link with Intellivision, I suspect, has a lot to do with Sumeet Aggarwal (who is based out of both regions) and regional investors he may have helped bring to the table.

 

Also I have seen comments to the tune that Intellivison shouldn't be paying J Allard 'a big salary' just to make them look good. I would be amazed if J Allard didn't pay Intellivision for an investment chunk or at minimum took a stock deal to join (i.e. zero out of pocket expenses for IE). These Internet 'experts' have no idea how the startup scene works. In addition, this low or no pay likely applies to many of the top management positions at Intellvision, this is normal for a startup. It is big red flag for investors if startup management taking a big chunk out of payroll - commitment question marks immediately fire off. Investors want to invest in big products, not big payroll.

 

Finally lets look at financial needs. Launching a new console isn't cheap. Hardware development costs for something like this would be significant. Actually not so much for the console, which can rely somewhat on existing ARM designs, but the controllers are pure 'from scratch' and very unique. I would estimate $3 million+ in hardware design, at minimum, and most of that cost comes front loaded in making the console. Besides the hardware you need custom software for the OS and firmware. That is another huge chunk (multiple $100,000 CA engineer salaries x 3+ years). BTW when a business prices out a salary you always need to add 20% or more to what the job listed rate is. Why? payroll taxes and benefits. A $80,000 a year position costs a company $100,000 a year roughly. Then you have other expenses like rent, prototyping, HR, payroll, supplier/vendor relations, testing, etc. over about 3 years now. Next you get to the games, 30 games at $100,000 each dev cost is $3,000,000, 50 games is $5,000,000. However we aren't done with games, IE needs a fair amount in licensing. You think Hotwheels & Sesame Street is cheap or would say 'just pay us when you sell the games' for a system with a zero install base? No, you are paying up front AND you are paying when you sell the games. Finally you need a marketing budget, which Tommy has long stated is $10,000,000. If you add all of that up the funding for IE is probably somewhere between $20 and $35 million dollars. 

 

Now lets look the 'crowd funding' pre-orders. I am going to round them up to an even 13,000. Then you multiply by the $100 deposit and you get $1.3 million dollars. That isn't chump change BUT that also wouldn't cover a fraction of game dev costs, or hardware dev costs or even much of payroll at this point (I think Tommy said his current burn rate is like $300,000 a month). Either way the preorders are roughly 1/3 the SERIES A (initial) funding - assuming Intellivision never raised another dime. However if you combine Series A with the Fig Funds you get $9,490,000 which is 7 times greater than this 'crowd funding' amount. Again this is ONLY counting the published investment amounts and assumes Intellivision has no other investors.

 

Of course I am just a brainless Tommy fanboy and have put no thought or research into this at all, unlike the rest of these Internet natural born geniuses, so just disregard everything I have said. 🙄

 

image.thumb.png.fe625924ba25a8eb1b67371db46334aa.pngimage.thumb.png.32f56e043889c226a57b9909ee8cd240.pngimage.png.ded8edfbf8833a101b385c8a19a7e061.png

 

 


Lots of wisdom and truth in your post.  Great job!

 

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12 hours ago, bigdaddygamestudio said:

Perhaps porting a game from another system and doing some tweaks you could do for $100,000. Create a game from scratch? umm no way. even if you could bang it out in 6 months, a 4 or 5 person team salaries and benefits would be over 200,000 for those 6 months and that doesnt cover licensing and the whole host of other cost. 

 

Depends what part of the world the developer is in.  The U.S. & Japan are the 2 most expensive places for game development.  Especially the coastlines of the U.S.  You pay 30% more just for studios (and employees!) in California.

 

But $100K is a goldmine to a smaller, super talented indie studio in some parts of the world. 

We have developers all over the world and all over the U.S.  The budgets do vary greatly and most of our games cost over $100K.  I totally understand and hear what you're saying... but just wanted to throw in a global view as well as it is definitely very possible.  The creator of Undertale (Toby Fox) was asking for $50,000 to create it.  It ended up making him millions and millions of dollars.  I've seen some amazing games made by teams of 3 or 4 people.  Again, not the norm... but they are definitely out there.

 

 

12 hours ago, bigdaddygamestudio said:

Software is lucrative for sure, but it cost some money to create the software upfront, talented people are not cheap. Indies do in on the cheap for sure, but they are a different animal and if they arent funded, usually create while losing money and pulling no salary or benefits, its not for the faint of heart.   Some like me, simply do it as a hobby and our real software job pays the bills.


Yeah... the Indies are really great and some are extremely talented and underrated.  We try to find and fund as many of them as possible as they typically fit the mold we are looking for.  Different style projects that are not looking to be Call of Doody 9 or whatever.

:)

 

 

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12 hours ago, GrudgeQ said:

Good point, I can guarantee you Earth Worm Jim isn't coming in at $100,000, not even counting licensing costs.


Correct!

 

 

12 hours ago, GrudgeQ said:

Plus with the Intellivision model of providing programming, music/sound and graphics support the numbers can get even more muddled. For true cost accounting these shared resources (including overhead items like Hans herding those European developers and John Alvarado doing the API) need to be allocated across projects, which would bump actual costs beyond direct out of pocket to the contracted developers.

 

That's exactly correct.  Although we may pay a certain amount to the developer... in most cases we are providing the audio, the marketing, the PR, the art direction, the tech chops and in some cases (none of which has been seen just yet)... even the art.

 

 

12 hours ago, GrudgeQ said:

Lots of moving parts, but even if you take my super conservative estimate, there is no way pre-orders is more than a fraction of even that one part of the overall project. 'Crowdfunded' is basically just words pulled out of someone's butt who is also bad at math and knows nothing about software development or business in general.


Exactly 100% correct.
 

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Hey Tommy,

If you really want Amico to be successfull, don’t forget to develop an Amico System Changer so that we can play our old cartridges on the Amico console !!!

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14 hours ago, Tommy Tallarico said:
SPECIAL ANNOUNCEMENT!
 
We will be holding an Intellivision Amico SPECIAL LIVE EVENT this Saturday, 10/10 at 10:10am pacific time on the Intellivision YouTube channel.
 
Major news! New hardware video! New game footage! Contests! Prizes! New demo to play! Live Q&A! And secrets revealed! You won't want to miss it!
 
Here's the LINK: https://youtu.be/2uumYPXXnD8
Set a YouTube REMINDER now so you won't forget.
 
Banner_AmicoLiveEvent_2020_10_10_01.thumb.png.87e58270ba101871c9f484fc30e1d7f7.png

 

 

Can't wait for this!  It'll be cool seeing some more game demos and other fun stuff!!

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4 hours ago, Tommy Tallarico said:


Haha!

Yes.  Move the goalposts indeed.

You gotta remember... those handful of folks don't really concern themselves with truth, so no matter what facts anyone puts in front of them it doesn't really matter.  They've become an obsessed negative ignorant group who literally seem to have nothing better to do than coming up with more lies and misquotes in hopes that they'll turn a few people against a video game system they've never played and clearly have zero understanding of. 

No matter how much they whine that Amico is crowdfunded... it will still never make it true.  I personally have nothing against crowdfunding and have done 5 very successful Kickstarter projects over the years.  So if I was using "crowdfunding" (like Atari is) then I certainly wouldn't have a problem saying that.  No reason not to.  I'd be shouting it from the rooftops in hopes of attracting more crowdfunders.  But INVESTING by a group of unaccredited investors in a company to take a financial risk in order to get a return on MONEY... is not crowdfunding.  It's investing.  The official term for a group of unaccredited investors is called Regulation A investing or Reg A.  For anyone interested, here's a complete definition.  https://www.investopedia.com/terms/r/regulationa.asp

We are also using FIG.co to SELL (not crowdfund) Amico's.  Why wouldn't we want to make available for pre-order (with a $100 refundable at any time deposit) to a group of people who are INVESTING in the company?  FIG/Republic has never done anything like this before and it's been going really good.  Everyone is extremely happy.  You'll notice that we don't even promote the FIG pre-orders on our own website!  We are currently promoting the Gamestop pre-order (look at the top of our website).  All the invest info and what it is as well as a pretty in depth FAQ can be found right on our website here:  https://invest.intellivisionamico.com/
 

Again, it's not rocket science to see how we are using our FIG relationship.  But when your main goal and hobby in life has become finding new ways to lie and misinform people about Amico, you can see how truly sad these handful of obsessed stalkers have become.  I literally affect their lives on a daily basis... for hours and hours.  Kinda flattering (as well as creepy).

 

:D

 





 

That's very informative and again, terrible news for some people who are (apparently) basing their lives in doing screenshots of Fig.co to "prove" that a) the Amico is a 100% crowdfunding project and b) that it's not doing well.

 

In one of these crazy videos this week, a hater (posing as a casual gamer christian mum) seems really happy because the number of Amico preorders at Fig.co is not increasing very much lately... This person seems to assume that all money collected by your company is gained though these preorders!

 

- According to Fig.co, the number of preorders is 12,910

- According to the Amico FAQ in Fig.co, the 12,600 from the FE and VIP editions are included

- This would mean that only 310 additional preorders have been reserved trought the platform

 

But what's the most fun is that:

 

- In this same video, this guy refuses to look at the huge "$7M" number

- Money from preorders only accounts for around $1M according to basic maths

- This means that (at least) $6M have been raised through Fig.co small investors

 

Even if we accept Fig.co investing as "crowdfunding" (which reminds me of certain Scattergories commercials from the mid 90s), these guys are basically showing a screenshot with ultra-positive information in a big number and trying to concentrate only on a smaller number that doesn't seem to go as well.

 

Oh, well... To paraphrase Jaws, we are going to need a bigger popcorn box.

Edited by IntelliMission
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5 hours ago, Morpheus said:

Hey Tommy,

If you really want Amico to be successfull, don’t forget to develop an Amico System Changer so that we can play our old cartridges on the Amico console !!!


It's something we would let someone sell as a 3rd party peripheral if someone wanted to create it and sell it.  Not something we are currently developing, but agree that it would be super cool.  Unfortunately I believe the market for something like that would only be a few thousand people.  We are more focused on the tens of millions (and working on some cool peripherals for the masses).  But I do agree that it would be pretty awesome.  Backwards compatibility for 40 year old software!  

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2 hours ago, IntelliMission said:

That's very informative and again, terrible news for some people who are (apparently) basing their lives in doing screenshots of Fig.co to "prove" that a) the Amico is a 100% crowdfunding project and b) that it's not doing well.

 

In one of these crazy videos this week, a hater (posing as a casual gamer christian mum) seems really happy because the number of Amico preorders at Fig.co is not increasing very much lately... This person seems to assume that all money collected by your company is gained though these preorders!

 

- According to Fig.co, the number of preorders is 12,910

- According to the Amico FAQ in Fig.co, the 12,600 from the FE and VIP editions are included

- This would mean that only 310 additional preorders have been reserved trought the platform

 

But what's the most fun is that:

 

- In this same video, this guy refuses to look at the huge "$7M" number

- Money from preorders only accounts for around $1M according to basic maths

- This means that (at least) $6M have been raised through Fig.co small investors

 

Even if we accept Fig.co investing as "crowdfunding" (which reminds me of certain Scattergories commercials from the mid 90s), these guys are basically showing a screenshot with ultra-positive information in a big number and trying to concentrate only on a smaller number that doesn't seem to go as well.

 

Oh, well... To paraphrase Jaws, we are going to need a bigger popcorn box.


I refuse to give those morons the clicks anymore, but it does sound about right.  I tried engaging a few times to answer their questions.  But they either delete my comments (because it makes their lies look silly) or they just attack me, try to take my words out of context or just call me liar.  Zero reason to engage with them on their ridiculous and failing YouTube channels.  They aren't interested in hearing or knowing the truth.  They are only doing it because they treated people rudely, broke the Atari Age forum rules multiple times and got banned from here... or, tried coming here to "convince" people how their thoughts and opinions are the right ones and everyone on the planet must abide by them or else you're the stupid ones.  They aren't mature enough or capable of understanding it was their own personality issues and their own faults and actions that got them banned or that their own feeble arguments were easy to disprove.  I had nothing to do with it.  So they blame or the "mods" who are only enforcing the rules of this place (and who gave them many many multiple warnings).  I think people know me enough by now that I don't mind engaging respectfully with folks who are willing to discuss respectfully.  Bullies on the other hand can't stand it when their "prey" talks back and makes them look even worse.  So they become obsessed and feel the need to make up things in order to quell their hive minds.  And for the record... if people do not like Amico or what we're offering, they are not "haters".  The only haters I see are the same handful of obsessed stalkers who go out of their way each and every day to create untrue content or provide lame commentary and misinformation on other YouTube channels (that they haven't already been banned from).  As always, I invite anyone to come here and have an intelligent conversation about what they feel the shortcomings of the system or business model is.  But for those folks, they are incapable of having an adult and intelligent conversation so like the cowards they are, it's much easier for them to hide and make things up every day based on misinformation so their small group of like minded rejects can all pat each other on the back in hopes of getting attention from each other and their multiple fake accounts.

As previously mentioned, we don't promote the FIG.co pre-order.  The only time I'll bring it up to folks is if they ask if the Vintage Woodgrain edition is still available (it's the only place it is).  And to be clear... those are considered direct orders (i.e. we make 20% more margin).  But yes, any reasonable person would deduce that 310 new orders from investors translates to around 500 or so more INVESTORS as well (again, that is who those VIP pre-orders and great deal is really for).  So do the math on the amount of money raised (i.e. the amount the total FIG figure went up) based around 500 more private unaccredited people investing.  The numbers and averages are AMAZING actually and WAY above the norms.

So yes, you're correct.  By showing FIG numbers it's only promoting the fact of how amazingly well and way above average the project is doing.  With ZERO advertising dollars we've been able to sell tens of thousands of units already.  It's clear to see the excitement of mom's and families who find out about Amico.  So imagine how that's going to translate when advertising actually starts in March.  It's important for us at this point to push retail pre-orders, not our own.  And once again... we're doing GREAT in that category as well.  We sold more Amico's during our Amico Special Event week (August 5th) than Atari did for a year and a half.  We've raised more investors and money than the big Atari name did when they did an IndieGoGo campaign.  Isn't it funny when people try to mock the Intellivision name and say that no one cares and we'll never be as big as Atari... blah, blah, blah...

 

So given all the true information, I'd say our chances of success are pointing in a very positive direction.

:)

 

I always like to bring up this great video and YouTuber experience.  It really sums it up nicely.
 

 

 

Here's another great one by the same guy. 
 

 

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Speaking about investing and on a less serious note...

 

I have never invested money on any company, but... Well, the Amico looks like a good opportunity, right? 🤑

 

- Has anyone here ever invested money in some video game project?

 

- For those who invested, did you win money or lose?

 

- The minimum investment is $1,000. As a total newbie in this subject matter, what does it have to happen for someone who invests $10K to have a 200-300% ROI? (return of investment) Does it depend on number of units sold? Does the company needs to go public and shares multiply their value?

 

I don't think I will invest, but it would be interesting to know how this works just to fantasize (or to understand what will happen to current and future investors).

Edited by IntelliMission
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8 hours ago, Tommy Tallarico said:
On 10/4/2020 at 3:40 PM, oelli said:

Does the Amico support external Keyboard/Mouse connected via Bluetooth or USB so that some edutainment titles like learning to type with 10 fingers or learning programming could be made in the future?

Also for some kind of games this could be handy additional to the genuine controllers.

 

Also support for a music keyboard would be fine with Melody Blaster 2.0.

 

We currently don't have anything like that, but could easily be done down the road for sure.

Ok, I think it is a good decision to add extensions and new possibilities for the Amico once it is on the market for some time.

 

What is also very important to me, is the fact, that all the games that are released for the Amico have to go through the hands of Intellivision Entertainment so that quality and content can be kept to their standard. And also to keep the store clean: I don't like having to choose between 30 different solitaire games in the store.

 

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44 minutes ago, IntelliMission said:

Speaking about investing and on a less serious note...

 

I have never invested money on any company, but... Well, the Amico looks like a good opportunity, right? 🤑

 

- Has anyone here ever invested money in some video game project?

 

- For those who invested, did you win money or lose?

 

- The minimum investment is $1,000. As a total newbie in this subject matter, what does it have to happen for someone who invests $10K to have a 200-300% ROI? (return of investment) Does it depend on number of units sold? Does the company needs to go public and shares multiply their value?

 

I don't think I will invest, but it would be interesting to know how this works just to fantasize (or to understand what will happen to current and future investors).

The fig amico investment is a little different.  You can read about it here.

https://www.fig.co/campaigns/amico/invest

 

If you've invested retirement money in mutual funds or similar equity funds, there's a good chance some of that is microsoft, which is a video game company.  Some of the video game publishers like activision are so huge now that you might indirectly have shares there as well.

 

Start-ups like this often have a goal to grow quickly become valuable and then either get bought out for big dollars or go public with an ipo.  What's the plan for Amico?

Edited by mr_me
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18 hours ago, Tommy Tallarico said:
SPECIAL ANNOUNCEMENT!
 
We will be holding an Intellivision Amico SPECIAL LIVE EVENT this Saturday, 10/10 at 10:10am pacific time on the Intellivision YouTube channel.
 
Major news! New hardware video! New game footage! Contests! Prizes! New demo to play! Live Q&A! And secrets revealed! You won't want to miss it!
 
Here's the LINK: https://youtu.be/2uumYPXXnD8
Set a YouTube REMINDER now so you won't forget.
 
Banner_AmicoLiveEvent_2020_10_10_01.thumb.png.87e58270ba101871c9f484fc30e1d7f7.png

I am excited to see who wins the Moon Patrol mystery prize. Some pretty good players frequent Atari Age, so I hope someone here wins. Good luck all!

 

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1 hour ago, Tommy Tallarico said:


It's something we would let someone sell as a 3rd party peripheral if someone wanted to create it and sell it.  Not something we are currently developing, but agree that it would be super cool.  Unfortunately I believe the market for something like that would only be a few thousand people.  We are more focused on the tens of millions (and working on some cool peripherals for the masses).  But I do agree that it would be pretty awesome.  Backwards compatibility for 40 year old software!  

I understand your point...

But I’m sure that some homebrewer will come out with that peripheral and I want him to know that I’m ready to preorder it!!!!

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9 hours ago, Tommy Tallarico said:

  I've seen some amazing games made by teams of 3 or 4 people.  Again, not the norm... but they are definitely out there.

without a doubt, my comments were just directed at cost, I make my games for fun, but I couldnt afford me if I had to pay me to do it :) 

 

As we all know, many indies are willing to take the risk and absorb the cost of not being paid in hopes of a later payoff, of course its a long shot since I think the average game/app makes on average very little money ( a few hundred dollars) 

 

Its a good thing making games is so much fun, often I find it more fun then playing them.  With this Covid I have found time to stretch my game making legs out again (after taking a few years off due to lack of time) and Im having a blast with my newest creation, which just may be my best,  but the cake still needs to bake for a few more months so who knows  ;)

Edited by bigdaddygamestudio
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1 hour ago, bigdaddygamestudio said:

without a doubt, my comments were just directed at cost, I make my games for fun, but I couldnt afford me if I had to pay me to do it :) 

 

As we all know, many indies are willing to take the risk and absorb the cost of not being paid in hopes of a later payoff, of course its a long shot since I think the average game/app makes on average very little money ( a few hundred dollars) 

 

Its a good thing making games is so much fun, often I find it more fun then playing them.  With this Covid I have found time to stretch my game making legs out again (after taking a few years off due to lack of time) and Im having a blast with my newest creation, which just may be my best,  but the cake still needs to bake for a few more months so who knows  ;)

Nice! I promised myself to start learning Unity when things slow down

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3 hours ago, oelli said:

 

Ok, I think it is a good decision to add extensions and new possibilities for the Amico once it is on the market for some time.

 

What is also very important to me, is the fact, that all the games that are released for the Amico have to go through the hands of Intellivision Entertainment so that quality and content can be kept to their standard. And also to keep the store clean: I don't like having to choose between 30 different solitaire games in the store.

 


Exactly!!  You won't see that kind of crap and attitude with our eco-system.

 

 

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3 hours ago, Morpheus said:

I understand your point...

But I’m sure that some homebrewer will come out with that peripheral and I want him to know that I’m ready to preorder it!!!!

 

Agreed!   And we'll support them all the way and help them to market it as well.

 

 

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1 hour ago, bigdaddygamestudio said:

without a doubt, my comments were just directed at cost, I make my games for fun, but I couldnt afford me if I had to pay me to do it :) 

 

As we all know, many indies are willing to take the risk and absorb the cost of not being paid in hopes of a later payoff, of course its a long shot since I think the average game/app makes on average very little money ( a few hundred dollars) 

 

Its a good thing making games is so much fun, often I find it more fun then playing them.  With this Covid I have found time to stretch my game making legs out again (after taking a few years off due to lack of time) and Im having a blast with my newest creation, which just may be my best,  but the cake still needs to bake for a few more months so who knows  ;)


Well heck... send me a build at some point if you feel it could be a good fit for what we're doing!

 

 

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37 minutes ago, Tommy Tallarico said:


Exactly!!  You won't see that kind of crap and attitude with our eco-system.

 

 

The Wii and its shovelware are what a lot of people point to when talking about gimmicky games that ruined the console. The thing is, a lot of those games had a kernel of something really good, but they failed in the execution. If someone had just taken the time to play the games on the console for awhile, they would have discovered where the flaws were. I think of the comparison between Wii Sports and Carnival Games. They both have similar styles of game play, but Wii Sports was more polished. It allowed you to get in quickly and easily select a game to start playing. The times you had to point at the screen, the target you had to aim for was overly big because the Wii pointer wasn't very accurate. Carnival Games on the other hand was a UI disaster. It took too many steps to get to a game. You had to be very precise in selecting anything on the small target areas. It made it overly frustrating. The games themselves were actually pretty fun, but just getting to them was a huge pain.

 

Then on Intellivision, we see the team playing the games and fixing those annoying things. The polish really showed when the Shark! Shark! notes were shared that showed all the little changes they made just to enhance the experience. I really just want the time from selecting a game to be playing a game to be as short and simple as possible. Everything I hear about Amico makes it seem like that's going to be the case.

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1 hour ago, Tommy Tallarico said:

Well heck... send me a build at some point if you feel it could be a good fit for what we're doing!

To be honest, its a perfect fit for what you guys are doing..  :)   and I'll be more than happy to send you the exclusive first peak when its ready for a public viewing.  Still a couple months away.

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