Jump to content
Sign in to follow this  
RSS Bot

AverageSoftware's Development Blog - Magical Fairy Force

Recommended Posts

Been a while since I posted here. I've been suffering a bit of a creative block lately, but I've been forcing myself to keep moving forward on this project.

I've got some really cool things going on now and some of the gameplay details are starting to become clear. Here's a current screenshot:

sml_gallery_23614_2290_3918.png


A few things going on here. First, the orange diamond looking things are obstacles that move toward the player. I achieved this by getting vertical scrolling working on both playfields. Right now I'm calling these things "stars," but that's subject to change. The graphics are temporary, of course.

I'm still not exactly sure what the stars will do, but I have the ability to spawn them at different rates and control the scrolling of each player's "star field" at different speeds.

I've also added a health system. Those four red dots on each player's status area are health points. Collision with the wisp shots is currently implemented, and health is removed accordingly, although neither player can die at this point.

I also have a nifty hit-invincibility blink that happens when you get hit. I may need to tweak the rate on that a little, though.

Hopefully I can get this project moving a little quicker and have more updates and eventually a simple demo to post.



http://atariage.com/forums/blog/656/entry-15560-magical-fairy-force/

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...