The whole idea is to swap sprites data position in different table because sprite 0-3 have the highest priority.
#include <coleco.h>
#include <getput1.h>
#define chrgen 0x0000
#define coltab 0x2000
#define chrtab 0x1800
#define sprtab 0x3800
#define sprgen 0x1b00
byte a,b,e,d,x,y,i,j,c,ID,flicker,
aniframe,
playerx,playery;
byte objectID[6],objectx[6],objecty[6],objectc[6],objectp[6],objectb[6];
//create arrays that holds the ID,x,y,color,pattern and behavior.
const byte sa