EnderDude Posted March 12, 2019 Share Posted March 12, 2019 Looking at this video: , do you think it would be possible to make a program that could convert a .MOD file to a .xex, which would have a player, and everything else related to playing back the mod file? I mean, I'm sure that it would take too much CPU time for any practical use, but still. Now, it might be difficult to use a regular mod file, because, if I'm not mistaken, .MOD files don't support 4-bit samples. Maybe you can make the converter convert the samples to 4-bit sample. Thoughts? 1 Quote Link to comment Share on other sites More sharing options...
+Nezgar Posted March 12, 2019 Share Posted March 12, 2019 Indeed such a beast already exists I found this thread: http://atariage.com/forums/topic/264125-best-mod-player/ I remember the 5.1Khz one from the 90's, and converting MODs to MD8's (downsampling 8 bit samples to 4 bit) also made them 1/2 the size, but underwhelmed by the audio quality, and they maybe had to fit within 64K?... But I see there's some others in that thread I haven't heard about before. 2 Quote Link to comment Share on other sites More sharing options...
EnderDude Posted March 12, 2019 Author Share Posted March 12, 2019 Thanks! I wonder why the music that Fred Brooker made only had 3 channels, though. Quote Link to comment Share on other sites More sharing options...
+Nezgar Posted March 13, 2019 Share Posted March 13, 2019 If the music was intended for use in a game, 1 channel free could be used for game sound effects. Or maybe it originated as SID music from C64... Or frees up some cpu cycles to get a higher sample rate on 3 channels. 1 Quote Link to comment Share on other sites More sharing options...
ivop Posted March 13, 2019 Share Posted March 13, 2019 What Nezgar says, plus it looks like he used the full range of 0-15 per channel. A fourth channel would definitely "overload" and distort. 1 Quote Link to comment Share on other sites More sharing options...
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