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vhzc

A ROACH IN SPACE

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Hi Guys

 

 

###############UPDATE

 

 

A roach in Space (release candidate)

AroachInSpace-RC1.bin

The game is finished and if not bugs are found after testing this will be the final version, so I would appreciate any testing.

 

 

 

###############UPDATE

 

I wanted to keep the game in 16k, but I ran out of space for a feature that I really wanted to add, so I moved to 32k, that means that I have a lot of extra space now and it would be a shame leave it unused.
So I know I said that this would be the final version, but now I changed my plans and I will more waves/patterns and features.
But in the meantime there is a new beta:

 

 

A week or so ago I started to program a space shooter for the 2600 and today I am releasing the first beta.

Its name is "A ROACH IN SPACE" and you control a stranded roach trying to come back to the earth.

 

I have tested it in Stella an Z26, but I have no means to test it in actual hardware, so it would be really cool if somebody could test it in Harmony o similar.

 

I am open to critics and suggestions.

 

 

aroachinspace-0.5.bin <- ALMOST FINAL! More waves, different sprites for each boss, POWER UPS! Two modes: Normal and Hard. Please test it and comment.

 

aroachinspace-0.4.bin <- Big Update, lot of tweak and new content.

 

Aroachinspace-0.3.bin <- Big Update, lot of tweak and new content.

 

aroachinspace-0.2.1.bin <-- LIttle update

 

aroachinspace-0.2.bin NEW BETA More enemy waves/patterns and more sprites.

 

aroachinspace-0.1.2.bin <--Corrects "top row bug" (Thanks Random Terrain for the advice) and tweaks some patterns.

aroachinspace-0.1.1.bin

 

******** I updated the download link. This version (0.1.1) should correct a couple of bugs that were reported

 

aroachinspace-0.1.bin

 

https://www.youtube.com/watch?v=GlXBoYW0dJE

 

aroachinspace-0.1.png

Edited by vhzc
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It's cute and fun - good graphics and sound effects. I'm personally not fond of the background color change flash when you destroy an enemy. It's a minimal color change, but still distracting to me. Otherwise, great work!

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Very nice animations and difficulty progression.

Quickly got to the point I cannot use “phone touch screen control” :)

 

Already uses different sizes and copies (triple) of enemy Player objects.

 

Suggestions? Use lots of colors because the 2600 has them.

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Would it be possible to break the game into stages and have a boss at the end of every stage? Even if it were the same boss it would still break things up. Also, possibly having a way to replenish your health?

Again, I have not progressed too far so some of these things may already be in the game. If they are please disregard.

 

Just my two cents.

 

-Brian

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Would it be possible to break the game into stages and have a boss at the end of every stage? Even if it were the same boss it would still break things up. Also, possibly having a way to replenish your health?

Again, I have not progressed too far so some of these things may already be in the game. If they are please disregard.

 

Just my two cents.

 

-Brian

 

Hi.

That is in fact the structure of the game: some patterns and then a boss. Being a first beta for now there is only one boss, I will adding patterns/bosses after all the basic functionalities are tested.

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E.T. brown in movie, green in game. Coincidence or conspiracy?

 

Yeah, I pulled the maneuver known as a "reverse E.T"

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We'll be featuring A Roach in Space LIVE on tomorrow's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 7PM GMT! Hope everyone can watch!

Twitch Stream: http://twitch.tv/zeropagehomebrew/

Games:

- Tower of Rubble (2019 WIP Update) by Dion Olsthoorn aka Dionoid
- Penult (2019 WIP) by Karl Garrison aka Karl G
- One on One (2019 WIP) by Edward Smith aka easmith
- A Roach In Space (2019 WIP) by John Von Neumann aka Vhzc

 

[EDIT] UPDATED WITH ARCHIVED SHOW:

 

Edited by ZeroPage Homebrew
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