Nop90 Posted March 25, 2019 Share Posted March 25, 2019 Yesterday, while travelinng on a train, wrote in three hours a quick port of Griel's quest, a game I had in my to do list for a while. The game is a puzzle game and in origin was a japanes title for MSX2, but some years ago it was redone for MSX and the sources released on github (I used them only for gfx base and for level data). It's nothing special at this poiut (just a POC, with bad gfx, no sound an many thing missing) but the game has potential. I'll continue working on it, but very slowly because I already have three big project ongoing (two are for Lynx: one is Xump that will be released nexth month at Revision 2019, and the other is a secret). Meanwhile, you can test the first two levels, and preview the other 54. Move with arrows, B restart the level, A skip to next level. For other game instruction, there is a video of the MSX version on youtube, it's easy to guess the rules. And, if someone want contibute to the port helping with the graphic or making tunes with chipper, he is welcome. griels-quest_v0.1.zip 11 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted March 25, 2019 Share Posted March 25, 2019 Never played the original but can't wait to hear this out! Great looking work so far. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted March 26, 2019 Share Posted March 26, 2019 Oh, cool! Will be following this. Quote Link to comment Share on other sites More sharing options...
Ninjabba Posted March 26, 2019 Share Posted March 26, 2019 Interesting puzzle game. Great work so far! Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 26, 2019 Author Share Posted March 26, 2019 (edited) The game is still barebone, but alll levels (but last one) are playable and made small graphic tunes. v0.2 attached griels-quest_v0.2.zip Edited March 26, 2019 by Nop90 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 26, 2019 Share Posted March 26, 2019 Hi NOP plays very well...now adding some sound effects...and maybe an intro. Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 26, 2019 Author Share Posted March 26, 2019 Hi NOP plays very well...now adding some sound effects...and maybe an intro. Yes, but I need time. This is a project for relaxing from my stressing real job. 1 Quote Link to comment Share on other sites More sharing options...
PFG 9000 Posted March 26, 2019 Share Posted March 26, 2019 Wow, this looks really cool! My Lynx is in the shop at the moment, but I can't wait to try it out. Quote Link to comment Share on other sites More sharing options...
BadPricey Posted March 26, 2019 Share Posted March 26, 2019 Love the graphics, very Gauntlet-esque! Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted March 27, 2019 Share Posted March 27, 2019 Wow, I never expected the Lynx to get an MSX--let alone an MSX2--port. I look forward to the finished version, and any other MSX2-to-Lynx ports. (Or for that matter, a port of the Sharp X1 Thunder Force.) Quote Link to comment Share on other sites More sharing options...
Igor Posted March 27, 2019 Share Posted March 27, 2019 That's a great effort for 3 hours work. Shared the news on Atari Gamer - https://atarigamer.com/news/1e29igagz5s 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 27, 2019 Author Share Posted March 27, 2019 Fixed some bugs, added a score system and dressed the game with some of the eye candies people expects to find. Everything is in preliminary stage, but it starts to look like a real game. griels-quest v0.3.zip 6 Quote Link to comment Share on other sites More sharing options...
Igor Posted March 27, 2019 Share Posted March 27, 2019 Looks better, but when running in Handy (in the online emulator) it runs extremely slowly on those fading scenes... Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 27, 2019 Author Share Posted March 27, 2019 (edited) Looks better, but when running in Handy (in the online emulator) it runs extremely slowly on those fading scenes... I'm testing the game with your online emulator and on my pc there is nothing wrong. Fading is in the intro scene and you have to advance screens pressing A. Maybe this is not so clear and screen should advance after a couple of seconds if the key is not pressed, but as already said this is a preliminary work and everything needs tuning. Edited March 27, 2019 by Nop90 Quote Link to comment Share on other sites More sharing options...
Igor Posted March 27, 2019 Share Posted March 27, 2019 How strange, I just ran it again and it worked fine! Must have been something wrong on my side when I tried it. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 28, 2019 Share Posted March 28, 2019 Hi Nop will check this at weekend....looks great.Walter BTW...do you come to Saarbruecken at 19th april? greetings Walter Quote Link to comment Share on other sites More sharing options...
Nop90 Posted March 28, 2019 Author Share Posted March 28, 2019 BTW...do you come to Saarbruecken at 19th april? No sorry, I'm busy with my family and the 21th is my wedding aniversary. Maybe next year. But I'll be there with my heart: Retroguru will present my port of Xump for Atari Lynx at the gamedev compo. If you'll be there, bring your lynx with you and ask Vedder (the Xump music composer) to let you try the game in advance. No phsical release yet, so you'll need the sd cart. Anyway from 22th night the game wil lbe on Retrogutu site. And remember to vote for us, I really hope in a good positioning for Xump. Last year my version of Hermes for 3ds got the 3rd place. 1 Quote Link to comment Share on other sites More sharing options...
thefred Posted March 31, 2019 Share Posted March 31, 2019 Nice little game, looking forward to future versions. Kinda like chips challange. Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 2, 2019 Share Posted April 2, 2019 Nop, I can help with graphics, assuming that you have any spritesheets from the original that can be used as a reference. 1 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted April 3, 2019 Author Share Posted April 3, 2019 Hi Slidellman, thanks for your offer. Griels sources for the MSX port are open source and you can find them on github. I'm going to release my sources as soon as I fix the code (I'm reorganizing the cart directory). The only gfx that can be improved at the moment are the tiles and you can find the original 16x16 ones and the resixed and fixed by me 10x8 attached here. Other graphics (title screen and intro) are taken without resizing, only some cropping of the black border. This reduces the screen space for text, that's why at the moment there are only few words instead of the full story. Having a cool small font could be another useful thing. I attach here the fonts sheet too. I'm using the second font (the small one without shading) for everithing. Having a smaller font of the same stile could be great. But I know it's difficult to have something fancy at 5x7. I assume you know about colors on Lynx. In this game I need color 0 to remain transparent (I change it at runtime for setting screen background color) and color 15 needs to be white for the font. blocks_lynx.bmp Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 5, 2019 Share Posted April 5, 2019 Would 3*7 suffice? Quote Link to comment Share on other sites More sharing options...
Nop90 Posted April 5, 2019 Author Share Posted April 5, 2019 Can you reallt do it? without using copyrighted material? Great. Quote Link to comment Share on other sites More sharing options...
+karri Posted April 5, 2019 Share Posted April 5, 2019 Would the haiku font work? http://atariage.com/forums/topic/205861-do-we-need-a-relative-font-tgi-driver-also/?p=2662935 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted April 6, 2019 Share Posted April 6, 2019 (edited) Feature request -- when the pause/resume button is used, the game pauses, but it would be nice if there was a "PAUSED" graphic (or other visual indicator) when the game is in the paused state. (you can infer it from the tiles not animating, so this is really just a "nice to have") Edited April 6, 2019 by bhall408 Quote Link to comment Share on other sites More sharing options...
Nop90 Posted April 6, 2019 Author Share Posted April 6, 2019 With background music the pause is more evident, but I agree that some visual feedback on the screen is better. In xump I grayish the screen on pause, and I'm going to make use this trick for other games of mine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.