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Adventure Ponies (Atari XL/XE )

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Adventure Ponies - Atari XL/XE (64K Required)

AdventurePonies Title


Dragon Trouble

Dragon Trouble 01


Applejack Smack

AppleJack Smack



Oh No! A Hydra

A Hydra



Rainbow Dash-ed

Rainbow Dashed



Uh Oh! It's Discord

Its Discord



You Win!

You Win



https://www.youtube.com/watch?v=_fBphNcgzuY


An Atari 8-bit port of the flashgame "Adventure Ponies" from the Hub network.

Use the joystick to control any of the mane characters as you navigate the various levels to collect the elements of harmony, and to defeat your foes.

Requires 64K - Hold the "OPTION" key when booting to disable BASIC. In Altirra you can disable BASIC by System -> Firmware -> uncheck "BASIC (boot without Option key)"

If running in an emulator, NTSC is recommended,

This is a WIP and still being tested and optimized.

 

* Optimization and refactoring has freed up some more space so I hope to improve the graphics and maybe add background music.

 

* Current Version *



----------------- 0.82 -----------------
- Rewrite of all the animation code from C to assembly. This has improved game performance quite a bit.

advponies.0.82.xex

advponies.0.82.atr

 

* Older Versions *

----------------- 0.81 -----------------

- Optimization and refactoring of code. The game has improved performance especially on the Hydra level.

 

advponies.0.81.xex

advponies.0.81.atr


----------------- 0.80 -----------------

Original release

 

advponies.0.80.xex

advponies.0.80.atr

Edited by Gibstov
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Thanks :D

This needs to be dedicated to Carissa, the biggest ponies fan ever... excellent work.

Edited by _The Doctor__

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great game! sorry for being ignorant, but is it your first Atari game?

 

Yeah, this is my first game. I had been wanting to write a game for the Atari 8-bit for a while. I was thinking about writing a port of Circus Charlie since it is one of the few classic arcade games to not have an Atari 8-bit port. But strange how the muse works, or what inspires you. The Hub, the network on which My Little Pony air originally aired, created a flash game, Adventure Ponies, made to look like an old 8-bit game. I kept thinking, I could port this to an actual 8-bit system, so I finally tried to do it,

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I'm happy to hear that, the game is very nice for a firste, hoping to see more productions from you

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Adventure Ponies - Atari XL/XE (64K Required)

 

I've peeked at the YouTube video so far. It looks great! I definitely appreciate the use of double- and quad-width PMG sprites that I'm seeing!

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What control do you use in Altirra to select a horse name?

 

On the Select Pony screen you use left and right to choose your pony.

 

:twisted: However, you have to unlock the other ponies by defeating all the foes. Winning with Twilight will unlock Rainbow Dash. Winning with Dash will unlock Applejack, etc.

Edited by Gibstov

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Played it a bit more. Very impressive. Great gameplay and graphics. Nice port of the game.

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Played it a bit more. Very impressive. Great gameplay and graphics. Nice port of the game.

 

Thanks. I tried to port it as close as possible. I did make a change in the Diamond Dogs where they attack you one at a time, instead of all 3 together due to the limited number of sprites.

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Remember folks...

8 bits are magic!

 

couldn't resist... same number of syllables as the Ponies - Friendship is magic! - mantra

Edited by _The Doctor__
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Remember folks...

8 bits are magic!

 

couldn't resist... same number of syllables as the Ponies - Friendship is magic! - mantra

 

I used to wonder what friendship could be,

Until you all shared the magic of Atari.

 

I am sorry, that was pretty bad.

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Not bad actually... hmmmm...

 

I wondered what friendship could be,

Until we all shared the magic of Atari,

I was forlorn and bored

not having much fun

when along came this game

Ponies on the run

Galloping goodness

Joy would ensue

I am glad for my friends

Atari, and you!

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The magic of Atari (*) ... hm, perhaps it was magic some 30 years ago, nowadays it seems to be mostly about smoke and mirrors.

(*) The company entity

Edited by carlsson

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Updated to version 0.81

 

-Refactored and optimized the code. I noticed a big performance increase, especially on the Hydra level.

 

Kaz, from atarionline.pl sent me an awesome splash screen, I haven't been able to incorporate it yet though.

 

Find the new version posted in the original post.

 

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Updated to version 0.82

 

Another small update to this project. I finished rewriting all the player animation code from C to assembly. I have freed up some memory so I hope to improve the graphics and maybe add some background music.

Edited by Gibstov
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